Open AccessJournal Article
Delivering educational multimedia contents through an augmented reality application: a case study on its impact on knowledge acquisition and retention
David Pérez-López,Manuel Contero +1 more
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TLDR
Results show an increased knowledge retention on students using AR multimedia contents as opposed to those following a traditional course, which validates AR technology as a promising tool to improve students’ motivation and interest, and to support the learning and teaching process in educational contexts.Abstract:
This paper presents a study to analyze the use of augmented reality (AR) for delivering multimedia content to support the teaching and learning process of the digestive and circulatory systems at the primary school level, and its impact on knowledge retention. Our AR application combines oral explanations and 3D models and animations of anatomical structures. A validation study was conducted with fourth grade students in order to evaluate the effect of our tool on knowledge retention. In this study, we attempt to verify whether students using the AR application retained more concepts that those learning the topic in a traditional setting. Results show an increased knowledge retention on students using AR multimedia contents as opposed to those following a traditional course, which validates AR technology as a promising tool to improve students’ motivation and interest, and to support the learning and teaching process in educational contexts.read more
Citations
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Journal ArticleDOI
Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis
TL;DR: It was found that mobile applications and marker-based materials on paper have been the most-favored types of materials for AR because these type of materials are easy to use and they can be developed easily and practically.
Journal ArticleDOI
The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education
Dilara Sahin,Rabia Meryem Yilmaz +1 more
TL;DR: Students in the experimental group were found to have higher levels of achievement and more positive attitudes towards the course than those in the control group, and they wanted to continue using AR applications in the future.
Literature Review in Learning with Tangible Technologies
TL;DR: This review has tried to outline the interactional capabilities afforded by tangible technology by analysing the properties of forms of action and representation embodied in their use by reviewing some of the relevant research from developmental psychology and education.
Journal ArticleDOI
Exploring the Effect of Materials Designed with Augmented Reality on Language Learners' Vocabulary Learning.
Ekrem Solak,Recep Çakir +1 more
TL;DR: It is suggested that AR technology materials had positive impact on increasing undergraduate students’ motivation towards vocabulary learning in language classroom and a positive significant correlation was found between academic achievement and the motivation in the use of AR technology inlanguage classroom.
Proceedings ArticleDOI
A review of the motivation theories in learning
Valarmathie Gopalan,Juliana Aida Abu Bakar,Abdul Nasir Zulkifli,Asmidah Alwi,Ruzinoor Che Mat +4 more
TL;DR: Motivation is the force that encourages students to face all the tough and challenged circumstances as mentioned in this paper, and motivation is crucial to succeed in educational matters and without the fighting spirit nothing is possible not only in education but also in real life.
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A Taxonomy of Mixed Reality Visual Displays
Paul Milgram,Fumio Kishino +1 more
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Proceedings ArticleDOI
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Hiroshi Ishii,Brygg Ullmer +1 more
TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.