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Proceedings ArticleDOI

DEMAIS: designing multimedia applications with interactive storyboards

TLDR
A sketch-based, interactive multimedia storyboard tool that uses a designer's ink strokes and textual annotations as an input design vocabulary and transforms an otherwise static sketch into a working example, facilitating the creation of a more effective, compelling, and entertaining multimedia application.
Abstract
To create an innovative interactive multimedia application, a multimedia designer needs to rapidly explore numerous behavioral design ideas early in the design process, as creating innovative behavior is the cornerstone of creating innovative multimedia. Current tools and techniques do not support a designer's need for early behavior exploration, limiting her ability to rapidly explore and effectively communicate behavioral design ideas. To address this need, we have developed a sketch-based, interactive multimedia storyboard tool that uses a designer's ink strokes and textual annotations as an input design vocabulary. By operationalizing this vocabulary, the tool transforms an otherwise static sketch into a working example. The behavioral sketch can be quickly edited using gestures and an expressive visual language. By enabling a designer to explore and communicate behavioral design ideas using working examples early in the design process, our tool facilitates the creation of a more effective, compelling, and entertaining multimedia application.

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Journal ArticleDOI

The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas

TL;DR: An anatomy of prototypes is proposed as a framework for prototype conceptualization that views prototypes not only in their role in evaluation but also in their generative role in enabling designers to reflect on their design activities in exploring a design space.
Proceedings ArticleDOI

Storyboarding: an empirical determination of best practices and effective guidelines

TL;DR: Two formative studies designed to uncover the important elements of storyboards are presented, including the use of text, inclusion of people, level of detail, number of panels, and representation of the passage of time.
Proceedings ArticleDOI

Topiary: a tool for prototyping location-enhanced applications

TL;DR: Topiary is a tool for rapidly prototyping location-enhanced applications that lets designers create a map that models the location of people, places, and things; use this active map to demonstrate scenarios depicting location contexts; use these scenarios in creating storyboards that describe interaction sequences; and then run these storyboards on mobile devices.
Journal ArticleDOI

Papiercraft: A gesture-based command system for interactive paper

TL;DR: The design and implementation of the PapierCraft system are presented and user feedback from initial use is described, a gesture-based command system that allows users to manipulate digital documents using paper printouts as proxies.
Proceedings ArticleDOI

K-sketch: a 'kinetic' sketch pad for novice animators

TL;DR: K-Sketch is a general-purpose, informal, 2D animation sketching system that relies on users' intuitive sense of space and time while still supporting a wide range of uses.
References
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Journal ArticleDOI

Learning with Media

TL;DR: In this paper, the authors describe learning with media as a complementary process within which representations are constructed and procedures performed, sometimes by the learner and sometimes by a medium, and the effect of media characteristics on the structure, formation, and modification of mental models is discussed.
Journal ArticleDOI

Designing for usability: key principles and what designers think

TL;DR: Data is presented which shows that the design principles of system design are not always intuitive to designers and the arguments which designers often offer for not using these principles are identified.
Proceedings ArticleDOI

Designing for usability—key principles and what designers think

TL;DR: Gould and Lewis as mentioned in this paper present theoretical considerations and empirical data relevant to attaining these goals, and present survey results that demonstrate that their principles are not really all that obvious, but just seem obvious once presented.
Proceedings ArticleDOI

Interactive sketching for the early stages of user interface design

TL;DR: An interactive tool that allows designers to quickly sketch an interface using an electronic pad and stylus and can transform the sketch into a complete, finished interface in a specified look-and-feel.