scispace - formally typeset
Journal ArticleDOI

Designing a Virtual-Reality-Based, Gamelike Math Learning Environment

Xinhao Xu, +1 more
- 17 Feb 2016 - 
- Vol. 30, Iss: 1, pp 27-38
Reads0
Chats0
TLDR
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server, and found the VRGLE engaging and instructive in teaching fractions.
Abstract
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE’s usability, playability, and content integration for math learning. They found it important to design an intuitive game-control and interaction interface, plot playability via the combination of enjoyable virtual reality features and the rewarding mechanism, create intrinsic and balanced content-gameplay integration, and adapt to different gameplay styles. Participants found the VRGLE engaging and instructive in teaching fractions.

read more

Citations
More filters
Book ChapterDOI

Multimedia in Learning

TL;DR: A wide variety of media can be used in learning, including distance learning, such as print, lectures, conference sections, tutors, pictures, video, sound, and computers.
Proceedings ArticleDOI

Developing cognitive processes for improving inventive thinking in system development using a collaborative virtual reality system

TL;DR: It is supposed that the ability to spatially organize learning materials and working documents and collaborative spaces may stimulate creative thinking and the MaxWhere, an immersive virtual reality system that gives wide range of possibilities for cooperative and collaborative work, provided positive results.
Journal ArticleDOI

A Virtual Reality Role-Playing Serious Game for Experiential Learning

TL;DR: It was found that the immersion level for both tested VR-RPGs did not have a significant effect on learning, however, the study showed an improvement in knowledge retention for the desktop VR- RPG users compared to those of the conventional method.
Journal ArticleDOI

The effect of game–based immersive virtual reality learning environment on learning outcomes: designing an intrinsic integrated educational game for pre–class learning

TL;DR: This study designed a GIVRLE by integrating game-based immersive virtual reality learning environments into a real-time learning environment to solve difficult teaching problems.
Journal ArticleDOI

Student perceptions of virtual reality use in higher education

TL;DR: In this paper, student views about the application of VR technology within their degree programs from a pedagogical perspective in addition to identifying potential challenges to VR adoption were analyzed both quantitatively and qualitatively through a series of Mann-Whitney and Kruskal-Wallis tests.
References
More filters

Qualitative research: a guide to design and implementation / Sharan B. Merriam

TL;DR: This Discussion focuses on the design of the methodology section of a Qualitative Research Study, which involves mining data from Documents and Artifacts and dealing with Validity, Reliability, and Ethics.
Journal ArticleDOI

Qualitative data analysis: a sourcebook of new methods

TL;DR: In this paper, the authors focus on focusing and bounding the collection of data, focusing on within-site and cross-site analysis, and drawing and verifying conclusions of the results.
Book

Qualitative Data Analysis: A Methods Sourcebook

TL;DR: This chapter discusses the foundations of Qualitative Data Analysis, as well as some of the techniques used in designing and implementing the display systems used in this book.
Book

Qualitative Research: A Guide to Design and Implementation

TL;DR: In this paper, the authors present a methodology for the collection and reporting of qualitative data from documents, dealing with reliability, reliability, and ethics issues in a qualitative research study. But they focus on the qualitative case studies.
Journal ArticleDOI

Cognitive load during problem solving: Effects on learning

TL;DR: It is suggested that a major reason for the ineffectiveness of problem solving as a learning device, is that the cognitive processes required by the two activities overlap insufficiently, and that conventional problem solving in the form of means-ends analysis requires a relatively large amount of cognitive processing capacity which is consequently unavailable for schema acquisition.
Related Papers (5)