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Journal ArticleDOI

Efficient VLSI parallel algorithm for Delaunay triangulation on orthogonal tree network in two and three dimensions

TLDR
An algorithm with worst case time complexity O(log/sup 2/N) in two dimensions and O(m/sup 1/2/log N) in three dimensions with N input points and m as the number of tetrahedra in triangulation is given.
Abstract
An algorithm with worst case time complexity O(log/sup 2/N) in two dimensions and O(m/sup 1/2/log N) in three dimensions with N input points and m as the number of tetrahedra in triangulation is given. Its AT/sup 2/ VLSI complexity on Thompson's logarithmic delay model, (1983) is O(N/sup 2/log/sup 6/N) in two dimensions and O(m/sup 2/Nlog/sup 4/ N) in three dimensions. >

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Citations
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Journal ArticleDOI

Parallel terrain triangulation

TL;DR: A parallel algorithm is presented that builds a TIN based on Delaunay triangulation, by selecting a sparse subset of points from a dense regular grid of sampled data.
Journal ArticleDOI

Managing the complexity of digital terrain models

TL;DR: The necessary steps for reducing regularly sampled height grids or given triangular meshes to meet specified quality or quantity criteria are described.
Proceedings ArticleDOI

A data-parallel algorithm for three-dimensional Delaunay triangulation and its implementation

TL;DR: A parallel algorithm for constructing the Delaunay triangulation of a set of vertices in three-dimensional space is presented, which achieves a fast running time and good scalability over a wide range of problem sizes and machine sizes.
Journal ArticleDOI

An improved parallel algorithm for delaunay triangulation on distributed memory parallel computers

TL;DR: An improved parallel algorithm for Delaunay triangulation is proposed, which partitions the bounding convex region of the input points set into a number of regions by usingDelaunay edges and generates Delaunays triangles in each region by applying an incremental construction approach.
Journal ArticleDOI

Many-dimensional potential surfaces: What they imply and how to think about them

TL;DR: In this paper, the authors explore the topology of a polyatomic system to find its stationary points and topology, and test the physical plausibility of potential surfaces, e.g., to determine whether a surface developed to describe spectra is valid enough globally to be used for scattering studies.
References
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Computational geometry. an introduction

TL;DR: This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry.
Book

Computational Geometry: An Introduction

TL;DR: In this article, the authors present a coherent treatment of computational geometry in the plane, at the graduate textbook level, and point out the way to the solution of the more challenging problems in dimensions higher than two.
Book

Algorithms in Combinatorial Geometry

TL;DR: This book offers a modern approach to computational geo- metry, an area thatstudies the computational complexity of geometric problems with an important role in this study.
Journal ArticleDOI

Primitives for the manipulation of general subdivisions and the computation of Voronoi

TL;DR: The following problem is discussed: given n points in the plane (the sites) and an arbitrary query point q, find the site that is closest to q, which can be solved by constructing the Voronoi diagram of the griven sites and then locating the query point in one of its regions.
Journal ArticleDOI

Geometric structures for three-dimensional shape representation

TL;DR: It is shown that minimal representations (i.e., polyhedra) can be provided by a surface- based method using nearest neighbors structures or by a volume-based method using the Delaunay triangulation.