scispace - formally typeset
Open AccessProceedings Article

Exploration by random network distillation

TLDR
An exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed and a method to flexibly combine intrinsic and extrinsic rewards that enables significant progress on several hard exploration Atari games is introduced.
Abstract
We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations given by a fixed randomly initialized neural network. We also introduce a method to flexibly combine intrinsic and extrinsic rewards. We find that the random network distillation (RND) bonus combined with this increased flexibility enables significant progress on several hard exploration Atari games. In particular we establish state of the art performance on Montezuma's Revenge, a game famously difficult for deep reinforcement learning methods. To the best of our knowledge, this is the first method that achieves better than average human performance on this game without using demonstrations or having access to the underlying state of the game, and occasionally completes the first level.

read more

Content maybe subject to copyright    Report

Citations
More filters
Posted Content

Solving Rubik's Cube with a Robot Hand.

TL;DR: It is demonstrated that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot, made possible by a novel algorithm, which is called automatic domain randomization (ADR), and a robot platform built for machine learning.
Journal ArticleDOI

Deep Learning for Anomaly Detection: A Review

TL;DR: A comprehensive survey of deep anomaly detection with a comprehensive taxonomy is presented in this paper, covering advancements in 3 high-level categories and 11 fine-grained categories of the methods.
Posted Content

Emergent Tool Use From Multi-Agent Autocurricula.

TL;DR: This work finds clear evidence of six emergent phases in agent strategy in the authors' environment, each of which creates a new pressure for the opposing team to adapt, and compares hide-and-seek agents to both intrinsic motivation and random initialization baselines in a suite of domain-specific intelligence tests.
Journal ArticleDOI

Deep Learning for Anomaly Detection: A Review

TL;DR: This article surveys the research of deep anomaly detection with a comprehensive taxonomy, covering advancements in 3 high-level categories and 11 fine-grained categories of the methods and discusses how they address the aforementioned challenges.
References
More filters
Proceedings Article

Adam: A Method for Stochastic Optimization

TL;DR: This work introduces Adam, an algorithm for first-order gradient-based optimization of stochastic objective functions, based on adaptive estimates of lower-order moments, and provides a regret bound on the convergence rate that is comparable to the best known results under the online convex optimization framework.
Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Proceedings ArticleDOI

Learning Phrase Representations using RNN Encoder--Decoder for Statistical Machine Translation

TL;DR: In this paper, the encoder and decoder of the RNN Encoder-Decoder model are jointly trained to maximize the conditional probability of a target sequence given a source sequence.
Journal ArticleDOI

Mastering the game of Go with deep neural networks and tree search

TL;DR: Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.
Posted Content

Proximal Policy Optimization Algorithms

TL;DR: A new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using stochastic gradient ascent, are proposed.
Related Papers (5)