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Journal ArticleDOI

From Tree House to Barracks The Social Life of Guilds in World of Warcraft

TLDR
A representative sample of players of a popular massively multiplayer online game (World of Warcraft) was interviewed to map out the social dynamics of guilds as mentioned in this paper, and the resulting interview transcripts were reviewed to explore player behaviors, attitudes, and opinions; the meanings they make; social capital they derive; and the networks they form and to develop a typology of players and guilds.
Abstract
A representative sample of players of a popular massively multiplayer online game (World of Warcraft) was interviewed to map out the social dynamics of guilds. An initial survey and network mapping of players and guilds helped form a baseline. Next, the resulting interview transcripts were reviewed to explore player behaviors, attitudes, and opinions; the meanings they make; the social capital they derive; and the networks they form and to develop a typology of players and guilds. In keeping with current Internet research findings, players were found to use the game to extend real-life relationships, meet new people, form relationships of varying strength, and also use others merely as a backdrop. The key moderator of these outcomes appears to be the game's mechanic, which encourages some kinds of interactions while discouraging others. The findings are discussed with respect to the growing role of code in shaping social interactions.

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스크린 위의 삶 = Life on the screen : identity in the age of the internet

Sherry Turkle, +1 more
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Journal ArticleDOI

The Scientific Research Potential of Virtual Worlds

TL;DR: This article uses Second Life and World of Warcraft as two very different examples of current virtual worlds that foreshadow future developments, introducing a number of research methodologies that scientists are now exploring, including formal experimentation, observational ethnography, and quantitative analysis of economic markets or social networks.
Journal ArticleDOI

No Sense of Place: The Impact of Electronic Media on Social Behavior.

W. Andrew Collins
- 01 Jan 1987 - 
TL;DR: Meyrowitz et al. as discussed by the authors, no sense of place the impact of electronic media on social behavior on the social behavior of the users on the basis of a book review.
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Bowling Alone: The Collapse and Revival of American Community

TL;DR: Putnam as mentioned in this paper showed that changes in work, family structure, age, suburban life, television, computers, women's roles and other factors are isolating Americans from each other in a trend whose reflection can clearly be seen in British society.
Book

Social Network Analysis: Methods and Applications

TL;DR: This paper presents mathematical representation of social networks in the social and behavioral sciences through the lens of Dyadic and Triadic Interaction Models, which describes the relationships between actor and group measures and the structure of networks.
Journal ArticleDOI

Social Network Analysis: Methods and Applications.

TL;DR: This work characterizes networked structures in terms of nodes (individual actors, people, or things within the network) and the ties, edges, or links that connect them.
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