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Gravity grabber: wearable haptic display to present virtual mass sensation

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TLDR
A wearable haptic display to present the weight sensation of a virtual object, which is based on the novel insight that the deformation on fingerpads makes a reliable weight sensation even when the proprioceptive sensation is absent, is proposed.
Abstract
We propose a wearable haptic display to present the weight sensation of a virtual object, which is based on our novel insight that the deformation on fingerpads makes a reliable weight sensation even when the proprioceptive sensation is absent. This device will provide a new form of ubiquitous haptic interaction.

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Journal ArticleDOI

Wearable Haptic Systems for the Fingertip and the Hand: Taxonomy, Review, and Perspectives

TL;DR: This paper presents a taxonomy and review of wearable haptic systems for the fingertip and the hand, focusing on those systems directly addressing wearability challenges, and reports on the future perspectives of the field.
Journal ArticleDOI

Towards Wearability in Fingertip Haptics: A 3-DoF Wearable Device for Cutaneous Force Feedback

TL;DR: Design guidelines for wearable haptics are introduced and a novel 3-DoF wearable haptic interface able to apply force vectors directly to the fingertip is presented, able to exert up to 1.5 N.
Proceedings ArticleDOI

Using Kinect for hand tracking and rendering in wearable haptics

TL;DR: Preliminary experiments with qualitative results show the effectiveness of the idea of combining Kinect and wearable haptics.
Proceedings ArticleDOI

CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality

TL;DR: This work describes the design considerations for CLAW, a handheld virtual reality controller that augments the typical controller functionality with force feedback and actuated movement to the index finger, and evaluates its performance through two user studies.
Proceedings ArticleDOI

Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality

TL;DR: Grabity, a wearable haptic device designed to simulate kinesthetic pad opposition grip forces and weight for grasping virtual objects in VR, is evaluated, finding promising ability to simulate different levels of weight with convincing object rigidity.
References
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Journal ArticleDOI

Roles of glabrous skin receptors and sensorimotor memory in automatic control of precision grip when lifting rougher or more slippery objects

TL;DR: The present paper deals quantitatively with the regulation of the coordination between the grip force and the vertical lifting force, denoted as the load force, while small objects were lifted, positioned in space and replaced by human subjects using the pinch grip.
Proceedings ArticleDOI

An Encounter-Type Multi-Fingered Master Hand Using Circuitous Joints

TL;DR: The mechanism and control method of a new type of master hand to control a dexterous slave robot hand for telexistence and experimental master-slave finger control is conducted.
Journal ArticleDOI

Telexistence cockpit for humanoid robot control

TL;DR: A newly developed telexistence cockpit for humanoid robot control, and a technical demonstration to evaluate the developed cockpit and the robot.
Proceedings ArticleDOI

Control of grasping force by detecting stick/slip distribution at the curved surface of an elastic finger

TL;DR: It is confirmed that objects can be grasped using adequate grasping force without complete slippage, even when the weight and the friction coefficient of the objects are unknown.
Proceedings ArticleDOI

A Wearable Haptic Display to Present the Gravity Sensation - Preliminary Observations and Device Design

TL;DR: It is found that the deformation of the fingerpads can generate the reliable gravity sensation even when the proprioceptive sensation on the wrist or arm is absent, implying that a non-grounded gravity display can be realized by reproducing the fingerpad deformation.
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