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Open AccessJournal ArticleDOI

Mean-payoff games with partial observation☆

TLDR
In this paper, the authors investigated the algorithmic properties of several subclasses of mean-payoff games where the players have asymmetric information about the state of the game and gave an exponential time algorithm for determining the winner of the latter.
About
This article is published in Theoretical Computer Science.The article was published on 2017-04-04 and is currently open access. It has received 6 citations till now. The article focuses on the topics: Turns, rounds and time-keeping systems in games & Combinatorial game theory.

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Citations
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Journal ArticleDOI

Reactive synthesis without regret

TL;DR: In this article, the authors consider two-player zero-sum games of infinite duration and their quantitative versions are used to model the interaction between a controller (Eve) and its environment (Adam).
Journal ArticleDOI

Optimal supervisory control with mean payoff objectives and under partial observation

TL;DR: This work proposes the First Cycle Energy Inclusive Controller (FCEIC) and transfers the supervisory control problems into two-player games with properly defined objectives on the FCEIC and performs a min–max search on the game graphs to synthesize the optimal supervisors for both scenarios.
Proceedings ArticleDOI

Mean Payoff Supervisory Control Under Partial Observation

TL;DR: This work intends to design a partial-observation supervisor such that the limit-average weights of all infinite sequences in the supervised system remain nonnegative, and proposes a finite bipartite structure called First Cycle Energy Inclusive Controller (FCEIC).
Journal ArticleDOI

Looking at mean payoff through foggy windows

TL;DR: It is shown that, in sharp contrast to the classical mean-payoff objectives, some of the window mean- payoff objectives are decidable in games with partial observation.
Journal ArticleDOI

The spectral linear filter method for a stochastic optimal control problem of partially observable systems

TL;DR: Two spectral methods are presented to solve a stochastic optimal control problem of a partially observable system and the second method is suggested to achieve the optimal control corresponding to each sample path using the spectral Fourier transform.
References
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Book

Computation: Finite and Infinite Machines

TL;DR: In this article, the authors present an abstract theory that categorically and systematically describes what all these machines can do and what they cannot do, giving sound theoretical or practical grounds for each judgment, and the abstract theory tells us in no uncertain terms that the machines' potential range is enormous and that its theoretical limitations are of the subtlest and most elusive sort.

Classical Descriptive Set Theory

TL;DR: The classical descriptive set theory is universally compatible with any devices to read and is available in the book collection an online access to it is set as public so you can download it instantly.
Journal ArticleDOI

The complexity of mean payoff games on graphs

TL;DR: In this paper, the authors studied the complexity of finding the values and optimal strategies of mean payoff games on graphs, a family of perfect information games introduced by Ehrenfeucht and Mycielski and considered by Gurvich, Karzanov and Khachiyan.
Journal ArticleDOI

Deciding the winner in parity games is in UP ∩ co-UP

TL;DR: A simple reduction from parify games to mean payoff games is shown and it follows that deciding the winner in parity games and the modal μ-calculus model checking are in UP ∩ co-UP.
Journal ArticleDOI

Positional strategies for mean payoff games

TL;DR: In this article, the authors studied games of perfect information in which two players move alternately along the edges of a finite directed graph with weights attached to its edges, and one player wants to maximize and the other wants to minimize some means of the encountered weights.
Frequently Asked Questions (11)
Q1. What are the contributions in this paper?

They have been widely studied as games of full observation. In this paper the authors investigate the algorithmic properties of several sub-classes of mean-payoff games where the players have asymmetric information about the state of the game. The authors show that such games are determined under a more general notion of winning strategy. The authors also consider mean-payoff games where the winner can be determined by the winner of a finite cycleforming game. 

The idea is to simulate a traversal of the succinct graph in their MPG: if the authors make 2N valid steps without revisiting a vertex of the succinct graph then that guarantees a Hamiltonian cycle. 

Note that an upper bound on the memory required is the number of states in the reachability game restricted to a winning strategy, and this is exponential in N , the bound obtained in Lemma 15. 

More precisely, the statement that the limit inferior of a given sequence (an)n∈N is non-negative is a Π03-statement (for every k there exists a t such that for all n ≥ t an ≥ −2−k). 

Given the exponential blow-up in the construction of the game of limited observation, it is not surprising that there is a corresponding exponential increase in the complexity of the class membership problem. 

As you can see, the weight on the edge between the copy of state c+i of observation s to the copy of this state in observation s′ is equal to +1, while the weight on the edge between the copy of state c−i of observation s to the copy of this state in observation s′ is equal to −1. 

an abstract path, corresponding to the simulation of a run of the machine, will encode the value of counter i, at each step, as the weight of the shortest suffix from the initial pumping gadget to c+i . 

The first, forcibly first abstract cycle games (forcibly FAC games, for short), is the natural class of games obtained when their cycle-forming game is restricted to simple cycles. 

The authors require two copies of each such observation since, in order to punish Adam or Eve (whoever plays the role of Simulator), existential and universal gadgets have to be set up in a different manner. 

The sufficient condition for si will include the sufficiency condition for any runs with indices from Si having the same current vertex and current mean-payoff difference at most 2−i−1. 

The existence of suitable collections will be proven by iterative applications of Ramsey’s theorem:Theorem 3 (Infinite Ramsey’s theorem).