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Proceedings ArticleDOI

Measuring presence in virtual environments

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TLDR
This demonstration presents findings from two studies on presence that use a new technology for developing photo-realistic virtual environments and the range of data capture methods used and methodological issues found.
Abstract
This demonstration presents findings from two studies on presence that use a new technology for developing photo-realistic virtual environments. Our studies have used a combination of qualitative and quantitative measures, and in doing so have pointed to the importance of exploring place as part of presence. The demonstration explores issues of presence in such environments and the range of data capture methods we used and methodological issues found..

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Citations
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Journal ArticleDOI

The Human Hippocampus and Spatial and Episodic Memory

TL;DR: A review of neuropsychological, behavioral, and neuroimaging studies of human hippocampal involvement in spatial memory concentrates on three important concepts in this field: spatial frameworks, dimensionality, and orientation and self-motion.
Journal ArticleDOI

Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence

TL;DR: In this article, the authors explore the concepts of virtual experience and presence, with the results largely supporting the proposition that 3D advertising is capable of enhancing presence and, to varying degrees, ultimately influencing the product knowledge, brand attitude, and purchase intention of consumers.
Proceedings ArticleDOI

Physiological measures of presence in stressful virtual environments

TL;DR: Physiological reaction satisfied the requirements for a measure of presence, change in skin conductance did to a lesser extent, and that change inskin temperature did not, and inclusion of a passive haptic element in the VE significantly increased presence and that for presence evoked.
Journal ArticleDOI

Manipulating presence influences the magnitude of virtual reality analgesia

TL;DR: Excessive pain during medical procedures performed in unanesthetized patients is frequently reported, but can be reduced with virtual reality (VR) distraction, and the amount of pain reduction was positively and significantly correlated with VR presence levels reported by subjects.
Journal ArticleDOI

Entertaining Media Use and the Satisfaction of Recovery Needs: Recovery Outcomes Associated With the Use of Interactive and Noninteractive Entertaining Media

TL;DR: Tamborini et al. as mentioned in this paper investigated the satisfaction of recovery needs through the use of interactive and non-interactive entertaining media stimuli and the resulting recovery outcomes and found that recovery experience was significantly related to enjoyment as well as subjective arousal and objective cognitive performance.
References
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Journal ArticleDOI

Measuring Presence in Virtual Environments: A Presence Questionnaire

TL;DR: Combined results from four experiments lead to the following conclusions: the PQ and ITQ are internally consistent measures with high reliability; there is a weak but consistent positive relation between presence and task performance in VEs; individuals who report more simulator sickness symptoms in VE report less presence than those who report fewer symptoms.
Book

Place and placelessness

Edward Relph

Development of a New Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory

TL;DR: The ITC-Sense of Presence Inventory (ITC-SOPI) as discussed by the authors is a cross-media presence questionnaire that includes four components: Physical Space, Engagement, Naturalness and Negative Effects.

Evaluating soundscapes as a means of creating a sense of place

TL;DR: In this paper, the authors report an empirical study into the creation of, and response to, a soundscape of a computer centre and contrast the use of presence questionnaires, as means of assessing the sense of being-there, against a more phenomenological approach.
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