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Journal ArticleDOI

Network congestion games are robust to variable demand

TLDR
The main result is that the price of anarchy bounds known for the deterministic demand game also apply to the Bayesian game with random demand, even if the travel probabilities of different commodities are arbitrarily correlated.
Abstract
We consider a non-atomic network congestion game with incomplete information in which nature decides which commodities travel. The users of a commodity do not know which other commodities travel and only have distributional information about their presence. Our main result is that the price of anarchy bounds known for the deterministic demand game also apply to the Bayesian game with random demand, even if the travel probabilities of different commodities are arbitrarily correlated. Moreover, the extension result of price of anarchy bounds for complete information games to incomplete information games in which the set of players is randomly determined can be generalized to the class of smooth games.

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Citations
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Journal Article

Worst-case equilibria

TL;DR: In a system where noncooperative agents share a common resource, the price of anarchy is proposed, which is the ratio between the worst possible Nash equilibrium and the social optimum, as a measure of the effectiveness of the system.
Journal Article

A probabilistic multipath traffic assignment model which obviates path enumeration. in: the automobile

TL;DR: In this article, a probabilistic assignment model that attempts to circumvent path enumeration is presented, which assigns trips to all reasonable paths simultaneously, in such a way that the resulting effect is identical to what would have been obtained if each path had been assigned trips separately under certain choice probability assumptions.
Proceedings ArticleDOI

Price of Anarchy in Bernoulli Congestion Games with Affine Costs

TL;DR: In this paper, the authors considered an atomic congestion game where each player participates in the game with an exogenous and known probability, independently of everybody else, or stays out and incurs no cost.
Posted Content

Approximation and Convergence of Large Atomic Congestion Games.

TL;DR: In this paper, it was shown that the Nash equilibrium flows converge in total variation towards Poisson random variables whose expected values are Wardrop equilibria of a different nonatomic game with suitably defined costs.
Journal ArticleDOI

Approximation and Convergence of Large Atomic Congestion Games

TL;DR: Cominetti and Scarsini as mentioned in this paper showed that the Nash equilibrium flows converge in total variation toward Poisson random variables whose expected values are Wardrop equilibria of a different nonatomic game with suitably defined costs.
References
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Journal ArticleDOI

Equilibrium points in n-person games

TL;DR: A concept of an n -person game in which each player has a finite set of pure strategies and in which a definite set of payments to the n players corresponds to each n -tuple ofpure strategies, one strategy being taken for each player.
Book

The Economics of Welfare

TL;DR: Aslanbeigui et al. as mentioned in this paper discussed the relationship between the national dividend and economic and total welfare, and the size of the dividend to the allocation of resources in the economy and the institutional structure governing labor market operations.
Journal ArticleDOI

Subjectivity and correlation in randomized strategies

TL;DR: This paper examined the consequences of basing mixed strategies on subjective random devices, i.e. devices on the probabilities of whose outcomes people may disagree (such as horse races, elections, etc.).
Journal ArticleDOI

How bad is selfish routing

TL;DR: The degradation in network performance due to unregulated traffic is quantified and it is proved that if the latency of each edge is a linear function of its congestion, then the total latency of the routes chosen by selfish network users is at most 4/3 times the minimum possible total latency.
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