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Book ChapterDOI

Passive Probing Perception: Effect of Latency in Visual-Haptic Feedback

TLDR
In this article, the effect of latency on the user ability to perform a task after 185.5 ms was found to be significantly higher on the force perception rather than on the displacement perception.
Abstract
Latency is detrimental to haptic systems, specifically in networked telepresence systems. Although the latency effect on stiffness is well studied in the literature, it is not very clear if the latency effects on the stiffness perception are due to the displacement perception or the force perception. In this study, we propose passive probing which involves force perception alone, without any displacement of the finger, for studying latency effects. A psychophysical experiment is conducted with a set of artificially induced latencies which provides a quantitative measure of the effect of these latencies on three parameters: Just Noticeable Difference (JND), the time taken to reach the reference forces and the maximum overshoot. The results showed that the latency has a significant effect on the user ability in task performance after 185.5 ms. From the observation, the latency effect on JND in passive probing is similar to that of the stiffness perception (active probing) task which shows that the effect is significantly higher on the force perception rather than on the displacement perception.

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Citations
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Journal ArticleDOI

Novel virtual reality based training system for fine motor skills: Towards developing a robotic surgery training system.

TL;DR: A novel method of training fine‐motor skills such as Microscopic Selection Task (MST) for robot‐assisted surgery using virtual reality (VR) with objective quantification of performance is proposed.
Journal ArticleDOI

HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality

TL;DR: Zhang et al. as discussed by the authors simulate positional vibrotactile feedback (PVF) with multiple vibration motors when colliding with virtual objects in AR, which could significantly reduce the alignment offset between virtual and physical objects with tolerable task completion time increments.
Journal ArticleDOI

Effect of Visual Awareness of the Real Hand on User Performance in Partially Immersive Virtual Environments: Presence of Virtual Kinesthetic Conflict

TL;DR: To reduce VKC during scaled movements, tasks should be designed such that the visual awareness of the real hand is avoided.
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