Journal ArticleDOI
Problematic computer game use among adolescents, younger and older adults.
TLDR
Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany.Abstract:
AIMS: Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, mainly due to measurement or sampling issues. The present study aims to overcome these two limitations, and presents data from a representative study in Germany using an already established instrument for measuring problematic game use. DESIGN: Large-scale, representative study using a computer-assisted telephone survey. SETTING: Germany. PARTICIPANTS: N = 580 adolescents between 14 and 18 years of age, N = 1866 younger adults between 19-39 years, and N = 1936 older adults aged 40 and older (overall N = 4382). MEASUREMENTS: Problematic game use was measured with the Gaming Addiction Short Scale (GAS), which covers seven criteria including salience, withdrawal and conflicts. Additionally, differential aspects of personality, as well as gaming behavior were measured. FINDINGS: Only seven respondents (0.2%, 95%-CI [0.1, 0.3]) met all criteria of the GAS Scale. In contrast, 3.7% (95%-CI [3.2, 4.3]) of the respondents can be considered problematic users, meeting at least half of these conditions. The percentage of problematic gamers among adolescents is above average (7.6%, 95%-CI [5.6, 10.1]). High GAS scores are associated with aggression, low sociability and self-efficacy, and lower satisfaction with life. Additionally, these scores correspond with intensive use and preferences for certain gaming genres across all age groups. CONCLUSIONS: Following Gaming Addiction Short Scale criteria, gaming addiction is currently not a widespread phenomenon among adolescents and adults in Germany. Gaming Addiction Short Scale scores are associated with intensive use, as well as certain problematic aspects of individuals' personalities and social lives. Language: enread more
Citations
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Journal ArticleDOI
Problematic Gaming and Sleep: A Systematic Review and Meta-Analysis.
TL;DR: In this article, a meta-analysis was performed to investigate the relationship between problematic gaming and sleep-related outcomes, finding that problematic gamers consistently reported a more adverse sleep status than non-problematic gamers.
Journal ArticleDOI
Internet Addiction Disorder: Internet Gaming Disorder in a Nonclinical Sample Of Moba And Mmorpg Videoplayers
Calogero Iacolino,Ester Maria Concetta Lombardo,Brenda Cervellione,Giuseppe Mannino,Salvatore Micieli +4 more
TL;DR: In this article, the authors focused on two kinds of video games, Massive Online Battle Arena and Massive Multiplayer Online Role Play Game, and examined the scores obtained by the subjects in the sample.
Dissertation
The psychometrics of Internet addiction and Internet Gaming Disorder: A step towards measurement unification
TL;DR: In this article, the authors systematically reviewed the inconsistencies in the psychometric assessment of IGD and IA, and developed a new potentially unifying standardised assessment framework for both disorders.
Book ChapterDOI
Internet- und Computerspielsucht
Thomas Mößle,Klaus Wölfling,HJ Rumpf,Florian Rehbein,Kai W. Müller,Nicolas Arnaud,Rainer Thomasius,B te Wildt +7 more
TL;DR: In this article, an Uberblick zur Epidemiologie von Internet-and Computerspielsucht an is presented, dass sich bislang die Pravalenzschatzungen zwischen 3 and 15 % bewegen und demnach eine hohe Bandbreite aufweisen.
References
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Journal ArticleDOI
Development and validation of a game addiction scale for adolescents
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