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Procedural modeling for digital cultural heritage

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TLDR
It is argued that procedural modeling technology based on shape grammars provides an interesting alternative to such measures, as they tend to spoil the experience for the observer.
Abstract
The rapid development of computer graphics and imaging provides the modern archeologist with several tools to realistically model and visualize archeological sites in 3D. This, however, creates a tension between veridical and realistic modeling. Visually compelling models may lead people to falsely believe that there exists very precise knowledge about the past appearance of a site. In order to make the underlying uncertainty visible, it has been proposed to encode this uncertainty with different levels of transparency in the rendering, or of decoloration of the textures. We argue that procedural modeling technology based on shape grammars provides an interesting alternative to such measures, as they tend to spoil the experience for the observer. Both its efficiency and compactness make procedural modeling a tool to produce multiple models, which together sample the space of possibilities. Variations between the different models express levels of uncertainty implicitly, while letting each individual model keeping its realistic appearance. The underlying, structural description makes the uncertainty explicit. Additionally, procedural modeling also yields the flexibility to incorporate changes as knowledge of an archeological site gets refined. Annotations explaining modeling decisions can be included. We demonstrate our procedural modeling implementation with several recent examples.

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Journal ArticleDOI

Heritage Recording and 3D Modeling with Photogrammetry and 3D Scanning

Fabio Remondino
- 30 May 2011 - 
TL;DR: This article reviews the actual optical 3D measurement sensors and 3D modeling techniques, with their limitations and potentialities, requirements and specifications.
Journal ArticleDOI

Learning cultural heritage by serious games

TL;DR: In this article, the authors provide an extensive portrait of the current proposition of serious games in the cultural sector, highlighting the educational objectives of games in this domain and analysing the complex relations between genre, context of use, technological solutions and learning effectiveness.
Journal ArticleDOI

A Review of Reality-Based 3D Model Generation, Segmentation and Web-Based Visualization Methods:

TL;DR: The paper presents the state-of-the-art in 3D modelling for Cultural Heritage using web-based tools to allow remote access and data retrieval to a wider range of users, with evident advantages in enlarging knowledge and education.
Book

3D Recording and Interpretation for Maritime Archaeology

TL;DR: In this paper, the authors present a 3D underwater recording and ocular centrism for the purpose of explaining the life history of ships using high-resolution 3D print data.
Book ChapterDOI

Real/Not Real:vPseudo-Holography and Augmented Reality Applications for Cultural Heritage

TL;DR: The aim of this chapter is to outline best practices for the correct visualization of the 3D reconstructions of architectural and cultural heritage, especially for Mobile Augmented Reality and Holographic applications.
References
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Book

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Book

The Algorithmic Beauty of Plants

TL;DR: Graphical modeling using L-systems and turtle interpretation of symbols for plant models and iterated function systems, and Fractal properties of plants.
Journal ArticleDOI

Semantics of context-free languages

TL;DR: The implications of this process when some of the attributes of a string are “synthesized”, i.e., defined solely in terms of attributes of thedescendants of the corresponding nonterminal symbol, while other attributes are ‘inherited’, are examined.
Journal ArticleDOI

Synthesis and evaluation of linear motion transitions

TL;DR: This article develops methods for determining visually appealing motion transitions using linear blending, and assess the importance of these techniques by determining the minimum sensitivity of viewers to transition durations, the just noticeable difference, for both center-aligned and start-end specifications.
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