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Proceedings ArticleDOI

Recordable Haptic textures

TLDR
A method to record the surface texture of real life objects like metal files, sandpaper etc that can subsequently be played back on virtual surfaces using commonly available haptic hardware and the 3DOF SensAble PHANToM is presented.
Abstract
In this paper we present a method to record the surface texture of real life objects like metal files, sandpaper etc. These textures can subsequently be played back on virtual surfaces. Our method has the advantage that it can record textures using commonly available haptic hardware. We use the 3DOF SensAble PHANToM to record the textures. The algorithm involves creating recordings of the frequency content of a real surface, by exploring it with a haptic device. We estimate the frequency spectra at two different velocities, and subsequently interpolate between them on a virtual surface. The extent of correlation between real and simulated spectra was estimated and a near exact spectral match was obtained. The simulated texture was played back using the same haptic device. The algorithm to record and playback textures is simple and can be easily implemented for planar surfaces with uniform textures

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Citations
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Proceedings ArticleDOI

A novel haptic texture display based on image processing

TL;DR: A haptic texture presentation method based on the 3-DOF DELTA device, where the simulated texture force was applied to the user when he/shi exploring the virtual surface with DELTA haptic device.
Book ChapterDOI

Data-Driven Modeling of Anisotropic Haptic Textures: Data Segmentation and Interpolation

TL;DR: In order to handle increased dimensionality of the input, improved input-data-space-based segmentation algorithm is introduced, which ensures evenly distributed and correctly segmented samples for interpolation model building.
Proceedings ArticleDOI

Should haptic texture vibrations respond to user force and speed

TL;DR: The analysis of data from fifteen textures showed that removing speed responsiveness did cause a statistically significant decrease in perceived realism, but removing force responsiveness did not, indicating that virtual textures aiming to simulate real surfaces should vary the rendered vibrations with user speed but may not need to vary them with user force.
Proceedings ArticleDOI

Haptic Texture Rendering Using Single Texture Image

TL;DR: A method of generation of forces from a two-dimensional static image to make texture tangible using haptic devices using Tsai & Shah algorithm and a new haptic texture rendering model is described.
References
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Proceedings ArticleDOI

Feeling and seeing: issues in force display

TL;DR: The force display technology used in the Sandpaper system is a motor-driven two-degree of freedo m joystick, which computes the appropriate forces for the joystick's motors in real-time.
Proceedings ArticleDOI

Scanning physical interaction behavior of 3D objects

TL;DR: A system for constructing computer models of several aspects of physical interaction behavior, by scanning the response of real objects, using a highly automated robotic facility that can scan behavior models of whole objects.
Journal ArticleDOI

Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects

TL;DR: An efficient haptic rendering method for displaying the feel of 3-D polyhedral objects in virtual environments (VEs) using a hierarchical database, multithreading techniques, and efficient search procedures to reduce the computational time.
Proceedings ArticleDOI

Haptic texturing-a stochastic approach

TL;DR: The authors present a simple, fast algorithm to synthesize haptic textures from statistical properties of surfaces, which has been successfully implemented on a two-degree-of-freedom haptic interface (the Pantograph).
Proceedings ArticleDOI

Stochastic models for haptic texture

TL;DR: Two new rendering methods for haptic texturing are presented for implementation of stochastic based texture models using a 3 DOF point interaction haptic interface.
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