scispace - formally typeset
Proceedings ArticleDOI

Recordable Haptic textures

Reads0
Chats0
TLDR
A method to record the surface texture of real life objects like metal files, sandpaper etc that can subsequently be played back on virtual surfaces using commonly available haptic hardware and the 3DOF SensAble PHANToM is presented.
Abstract
In this paper we present a method to record the surface texture of real life objects like metal files, sandpaper etc. These textures can subsequently be played back on virtual surfaces. Our method has the advantage that it can record textures using commonly available haptic hardware. We use the 3DOF SensAble PHANToM to record the textures. The algorithm involves creating recordings of the frequency content of a real surface, by exploring it with a haptic device. We estimate the frequency spectra at two different velocities, and subsequently interpolate between them on a virtual surface. The extent of correlation between real and simulated spectra was estimated and a near exact spectral match was obtained. The simulated texture was played back using the same haptic device. The algorithm to record and playback textures is simple and can be easily implemented for planar surfaces with uniform textures

read more

Citations
More filters
Journal Article

Feeling and seeing: issues in force display.

TL;DR: In this article, Behensky and Milliken used mechanica l actuators to apply forces to the user by simulating the physics of the user's virtual world and sending them to the actuators so that the user can feel them.
Journal ArticleDOI

Haptic Rendering of Three-dimensional Heterogeneous Fine Surface Features

TL;DR: Haptic rendering of anisotropic surface - surface having a dominant feature direction, and haptic rendering of heterogeneous surface -surface with a varied feature density, are investigated.
Book

Reproduction of Tactual Textures : Transducers, Mechanics and Signal Encoding

TL;DR: In this article, a piezoelectric-based apparatus was employed to rapidly deform the fingertip during exploratory movement, in order to replicate the presence of a texture, resulting in a new approach to simulate the roughness and texture of virtual surfaces.
Proceedings ArticleDOI

High-bandwidth tribometry as a means of recording natural textures

TL;DR: The results indicate that tribometry, while not as effective as vibrometry, may nonetheless prove effective as a means of recording natural texture, and find that the non-stationarity of skin vibrations may serve as means of texture classification.
Journal ArticleDOI

Visually Guided Acquisition of Contact Dynamics and Case Study in Data-Driven Haptic Texture Modeling

TL;DR: An online segmentation framework that partitions a multivariate streaming signal and a user interface mapping applied input to alternative visual modalities based on the theory of direct perception to build an interactive system that assists a user in data collection.
References
More filters
Proceedings ArticleDOI

Feeling and seeing: issues in force display

TL;DR: The force display technology used in the Sandpaper system is a motor-driven two-degree of freedo m joystick, which computes the appropriate forces for the joystick's motors in real-time.
Proceedings ArticleDOI

Scanning physical interaction behavior of 3D objects

TL;DR: A system for constructing computer models of several aspects of physical interaction behavior, by scanning the response of real objects, using a highly automated robotic facility that can scan behavior models of whole objects.
Journal ArticleDOI

Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects

TL;DR: An efficient haptic rendering method for displaying the feel of 3-D polyhedral objects in virtual environments (VEs) using a hierarchical database, multithreading techniques, and efficient search procedures to reduce the computational time.
Proceedings ArticleDOI

Haptic texturing-a stochastic approach

TL;DR: The authors present a simple, fast algorithm to synthesize haptic textures from statistical properties of surfaces, which has been successfully implemented on a two-degree-of-freedom haptic interface (the Pantograph).
Proceedings ArticleDOI

Stochastic models for haptic texture

TL;DR: Two new rendering methods for haptic texturing are presented for implementation of stochastic based texture models using a 3 DOF point interaction haptic interface.
Related Papers (5)