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Sound design to enhance presence in photorealistic virtual reality

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TLDR
The role of soundscape design to enhance the sense of presence in virtual reality is discussed and tested and preliminary resul ts which compare real versus virtual soundscapes are reported.
Abstract
The role of soundscape design to enhance the sense of presence in virtual reality is discussed and tested. Preliminary resul ts which compare real versus virtual soundscapes are reported.

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Citations
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Journal ArticleDOI

Exploratory findings with virtual reality for phantom limb pain; from stump motion to agency and analgesia.

TL;DR: A novel variation on this method which captures motion data directly from a patient's stump and then transforms it into goal directed, virtual action enacted by an avatar in a VR environment is presented.
Book ChapterDOI

Turning A Blind Eye : The Cover Up for Oedipus

John Steiner
TL;DR: The first signs of elder abuse are often ever so subtle - such as feeling withdrawn, weight loss or unexplained injuries as mentioned in this paper. But these signs are not always obvious to people with busy lives, but we must all keep our eyes open and not be quick to dismiss worries.
Proceedings ArticleDOI

Towards subjective quality of experience assessment for omnidirectional video streaming

TL;DR: The findings show that subjective testing for immersive media like OV is not trivial, with even simple cases like stalling leading to unexpected results, and provide a set of recommendations for upcoming OV assessment studies.
Journal ArticleDOI

3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

TL;DR: In this paper, the authors describe and assess a workflow for the production of historically accurate 3D assets, targeting interactive, immersive VR products, supported by the case study of the Forum of Augustus and different output applications, highlighting peculiarities and issues emerging from a multi and interdisciplinary approach.
Book

Virtual Reality in Medicine

TL;DR: Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development, and derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques.
References
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Book

Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema

TL;DR: An alternate way to get ideas would be to check another sound design the expressive power of music voice and sound effects in cinema.

Everyday listening and auditory icons

TL;DR: Gaver as mentioned in this paper proposed the use of audio icons as a way to present information to users in a way analogous to visual icons, which can help in developing auditory interfaces for computers.
Proceedings ArticleDOI

Presence in virtual environments as a function of visual and auditory cues

TL;DR: The results indicated that the reported level of presence was significantly higher when head tracking and stereoscopic cues were provided, with more presence associated with a 50 and 90 degree GFOV when compared to a narrower 10 degree G FOV.
Journal ArticleDOI

Interactions in Perceived Quality of Auditory-Visual Displays

TL;DR: Findings strongly suggest that the quality of realism in VEs must be a function of both auditory and visual display fidelities inclusive of each other.

Research on Presence in VR: a Survey

TL;DR: Schuemie et al. as mentioned in this paper provided an up-to-date overview of research in this diverse field, including the most prevailing definitions and theories on presence, most of which attribute special roles for the mental process of attention and for mental models of the virtual space.