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Open AccessJournal ArticleDOI

Student and staff perceptions of the effectiveness of plagiarism detection software

Doug Atkinson, +1 more
- 22 Feb 2008 - 
- Vol. 24, Iss: 2, pp 222-240
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TLDR
Students perceived that plagiarism is an important issue; detection software makes it easier for lecturers; it is fair to use detection software; students support its use; and it will have some effect in preventing plagiarism, but students' concerns included being caught for unintentional plagiarism.
Abstract
The aim of this research was to determine student and staff perceptions of the effectiveness of plagiarism detection software. A mixed methods approach was undertaken, using a research model adapted from the literature. Eight hours of interviews were conducted with six students and six teaching staff from Curtin Business School at Curtin University of Technology, which had trialled the plagiarism detection software, EVE2 . A survey questionnaire was completed by 171 students involved in the trial. The summary indication was that students perceived that plagiarism is an important issue; detection software makes it easier for lecturers; it is fair to use detection software; students support its use; and it will have some effect in preventing plagiarism. However, students' concerns included being caught for unintentional plagiarism, teaching staff placing too much emphasis on detection results above student ability, and the accuracy of the software at detecting plagiarism. Concerns for teaching staff included the time taken for the detection process, limitation of the software to publicly based Internet sources and direct copying, and the extra workload involved with pursuing academic misconduct.

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References
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Perceived Usefulness, Perceived Ease of Use, and User

TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
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Perceived usefulness, perceived ease of use, and user acceptance of information technology

TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
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Interaction design: beyond human-computer interaction

Austin Henderson
- 01 Mar 2002 - 
TL;DR: There's Not an App for ThatOptimizing Human-Computer Interaction With Emerging TechnologiesCross-disciplinary Advances in Human Computer InteractionInteraction Design human-computer Interaction interdisciplinary Interaction Design interaction designAbout FaceDesigning the User InterfaceFuture InteractiondesignDesign for How People ThinkThoughtful Interaction design human-Computer interaction.
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Interaction Design: Beyond Human-Computer Interaction.

TL;DR: Interaction Design as discussed by the authors is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing, encompassing the latest technologies and devices including social networking, Web 2.0 and mobile devices.
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Interaction Design: Beyond Human-Computer Interaction

TL;DR: Interaction Design offers a cross-disciplinary, practical and process-oriented approach to Human Computer Interaction, showing not just what principles ought to apply to Interaction Design, but crucially how they can be applied.
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