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Book ChapterDOI

Students' views of E-Learning: The impact of technology on learning in higher education in Ireland

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TLDR
In this paper, a study was undertaken to obtain students perspectives on the uses of technologies in higher education to assist educators in improving the pedagogical design of e-learning platforms, known as learning management systems.
Abstract
Students are the end users of the Information Systems that educators use to enhance students' learning experiences. The use of technologies in education has altered the ways in which lecturers and students can interact and has expanded the volume of information that students can access. This study was undertaken to obtain students perspectives on the uses of technologies in higher education to assist educators in improving the pedagogical design of e-learning platforms, known as learning management systems. This chapter provides students' perspectives on the academic use of technologies in two higher education institutions in Ireland. Analysis of the responses received from three hundred and twenty students indicates that students are of the opinion that the use of technologies in higher education can beneficially transform learning; however, technologies will never replace lecturers. © 2012, IGI Global.

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Dissertation

Mapping the relationship between curriculum, pedagogy and digital technology to develop a predictive model for the improvement in students' attainment

TL;DR: In this paper, the authors developed an original predictive model, which outlines the improvement in students' attainment due to the complex interactions of three critical elements - curriculum (C), pedagogy (P), and digital technology (T), what I call the CPT model.
Journal ArticleDOI

Online interprofessional education related to chronic illness for health professionals: a scoping review.

TL;DR: The review found very limited research for online interprofessional education related to chronic disease so it is not feasible to comment or draw conclusions in relation to its impact on interprofessional learning, student engagement in education or its impact in practice, services or health outcomes.
DissertationDOI

The lived experiences of ICT and Engineering Faculty teaching in higher education institutions in Ireland and the United Kingdom, who adopt and implement mobile technology enhanced learning initiatives : a phenomenological investigation

Chris O'Toole
TL;DR: In this paper, a qualitative phenomenological study was designed to gain an in-depth understanding of the perceptions and lived experiences of information and communications technology teaching faculty and engineering teaching faculty in higher education institutions who adopt and implement Mobile Technology Enhanced Learning.

Academics' Views on Personalised e-Learning in Higher Education

TL;DR: In this paper, a survey was conducted in June 2012 to determine academics awareness of, and views on, the "novel teaching approach" of personalised e-learning in higher education, where activities are specifically selected to suit the learning requirements of individual students.
References
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BookDOI

E-moderating: the key to teaching and learning online

Gilly Salmon
TL;DR: In this paper, the authors present a 5-stage model for e-moderating in the 21st century, including five stages of 5-stages: 1. E-moders' qualities and roles 2. 5 stage model (text) 3. 3.5-stage model (21st century technologies) 4. Training emoderators 6. Developing skills 7. Participants' experience 8.

E-moderating: the key to teaching and learning online, 3rd ed.

Gilly Salmon
TL;DR: In this paper, the authors present a 5-stage model for e-moderating in the 21st century, including five stages of 5-stages: 1. E-moders' qualities and roles 2. 5 stage model (text) 3. 3.5-stage model (21st century technologies) 4. Training emoderators 6. Developing skills 7. Participants' experience 8.
Journal ArticleDOI

Investigating faculty decisions to adopt Web 2.0 technologies: Theory and empirical tests

TL;DR: Assessment of faculty's awareness of the benefits of Web 2.0 to supplement in-class learning and better understand faculty's decisions to adopt these tools using the decomposed theory of planned behavior (DTPB) model indicated that while some faculty members feel that some Web2.0 technologies could improve students' learning, their interaction with faculty and with other peers, their writing abilities, and their satisfaction with the course; few choose to use them in the classroom.
Journal ArticleDOI

Digital Games in Education: The Design of Games-Based Learning Environments

TL;DR: An examination of the evolution of the design of videogames is a good way to analyze the main contributions and characteristics of games-based learning environments and the main obstacles and challenges to the use of games for learning.
Journal ArticleDOI

Learning Styles and Adaptive Flexibility: Testing Experiential Learning Theory

TL;DR: This article used three instruments derived from experiential learning theory (the Learning Style Inventory, the Adaptive Style Inventory and the Learning Skills Profile) to test hypotheses about di erent learning skills.
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