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Open AccessJournal ArticleDOI

Supporting collaborative design activity in a multi-user digital design ecology

TLDR
A complex, multi-user, digital design tool is introduced into the existing ecology of tools and resources available in the EDS, and a F2F design for learning tool is developed that sits in an educational design studio.
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This article is published in Computers in Human Behavior.The article was published on 2017-06-01 and is currently open access. It has received 34 citations till now. The article focuses on the topics: Design education & Design technology.

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Citations
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Learning Design: A handbook on modelling and delivering networked education and training

TL;DR: It is concluded that continued, open dialogue between teachers and developers of both LD and Moodle is necessary to achieve transparent integration.
Journal ArticleDOI

Analytics for Learning Design: A Layered Framework and Tools.

TL;DR: A framework (analytics layers for learning design) is proposed that articulates three layers of data analytics—learning analytics, design analytics and community analytics—to support informed decision‐making in learning design.
Journal ArticleDOI

An integrated environment for learning design

TL;DR: This work has been partially funded by the EC, EACEA, METIS Project 531262-LLP-2012-ES-KA3-KA2MP and a Marie Curie Fellowship.
Journal ArticleDOI

Multimodal Learning Analytics research with young children: A systematic review

TL;DR: A systematic literature review aimed at describing practices in recent Multimodal Learning Analytics and Learning Analytics research literature in order to identify tools and strategies useful for the assessment of the progress and behaviour of children under 6 years old in respect of their learning.
Journal ArticleDOI

A customized garment collaborative design process by using virtual reality and sensory evaluation on garment fit

TL;DR: This paper proposes an original customized 3D garment collaborative design process by integrating interactions between the designer and the specific consumer and model the relationship between the garment design parameters and the human perception on fit of the finished virtual products.
References
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Proceedings ArticleDOI

The eyes have it: a task by data type taxonomy for information visualizations

TL;DR: A task by data type taxonomy with seven data types and seven tasks (overview, zoom, filter, details-on-demand, relate, history, and extracts) is offered.
Book

Teaching as a Design Science: Building Pedagogical Patterns for Learning and Technology

TL;DR: In this paper, the authors present a framework for analysing formal learning technologies for teaching-learning activities and a framework as a design analysis tool for pedagogical patterns for learning.
Book ChapterDOI

System guidelines for co-located, collaborative work on a tabletop display

TL;DR: A critical analysis of the current state-of-the-art in digital tabletop systems research is presented, targeted at discovering how user requirements for collaboration are currently being met and uncovering areas requiring further development.
Book

Learning Design: A Handbook on Modelling and Delivering Networked Education and Training

TL;DR: In this handbook Koper and Tattersall have put together contributions from members of the "Valkenburg Group", consisting of 33 experts deeply involved in e-learning and more specifically learning design, providing information about the specification itself, how to implement it in practice, what tools to use, and what pitfalls to avoid.
BookDOI

Designing for learning in an open world

TL;DR: This book discusses the role of Mediating Artifacts in learning design, and the needs of pedagogical planners, in the context of the changing digital landscape of education.
Related Papers (5)
Frequently Asked Questions (4)
Q1. What are the contributions in this paper?

This paper reports the latest research outcomes from R & D in the Educational Design Studio ( EDS ), a facility developed iteratively over four years to support and understand collaborative, real-­‐time, co-­‐present design work. The EDS serves to ( i ) enhance their scientific understanding of design processes and design cognition and ( ii ) provide insights into how designers ’ work can be improved through appropriate technological support. In the study presented here, the authors introduced a complex, multi-­‐ user, digital design tool into the existing ecology of tools and resources available in the EDS. The work reported in this paper contributes to a more specialised line of R & D within educational technology, aimed at creating and testing better tools and methods for the design and production of learning resources. The sub-­‐field of design to which the authors are contributing is variously described in the literature as instructional design, educational design, learning design, design for learning or teaching-­‐as-­‐design ( Conole, 2013 ; Dalziel, 2015 ; Laurillard, 2012 ; McAndrew, Goodyear, & Dalziel, 2006 ). More specifically, the authors are contributing to R & D which, over the years, has included work on authoring languages and authoring systems ( Barker, 1987 ), performance support for instructional design ( Tennyson & Barron, 2012 ), the language of instruction ( Eckel, 1993 ), intelligent instructional design aids ( Pirolli & Russell, 1990 ), courseware engineering ( Goodyear, 1995 ), educational modelling languages ( Koper & Tattersall, 2005 ), design patterns ( Dimitriadis, 

They  were  also  asked  to   do  the  detailed  design  of  learning  tasks  for  at  least  two  of  the  weeks  (selected  by  the  researchers,   weeks  5  and  6). 

Four  pairs  of  teacher-‐designers  (six   females  and  two  males,  average  age  of  35.7  years,  SD  9)  participated  in  the  experiments. 

 participants  often  used  gestures  in  the  air  or  touched  non-‐interactive   objects  to  support  their  arguments  or  point  at  relevant  elements  under  discussion.