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Proceedings ArticleDOI

Tactile perceptions of digital textiles: a design research approach

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TLDR
A new perspective from which the production of multi-touch interactive video representations of the tactile qualities of materials is considered is offered, and methods to animate and bring these properties alive using design methods are developed.
Abstract
Current interactive media presentations of textiles provide an impoverished communication of their 'textile hand', that is their weight, drape, how they feel to touch. These are complex properties experienced through the visual, tactile, auditory and proprioceptive senses and are currently lost when textile materials are presented in interactive video. This paper offers a new perspective from which the production of multi-touch interactive video representations of the tactile qualities of materials is considered. Through an understanding of hand properties of textiles and how people inherently touch and handle them, we are able to develop methods to animate and bring these properties alive using design methods. Observational studies were conducted, noting gestures consumers used to evaluate textile hand. Replicating the appropriate textile deformations for these gestures in interactive video was explored as a design problem. The resulting digital textile swatches and their interactive behavior were then evaluated for their ability to communicate tactile qualities similar to those of the real textiles.

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Haptic Wave: A Cross-Modal Interface for Visually Impaired Audio Producers

TL;DR: A series of participatory design activities adapted to non-sighted users where the act of prototyping facilitates dialog is described, gleans insight into working with users with visual impairments, and transforms perspective to think of them as experts in non-visual interfaces for all users.
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Materials, use and contaminated interaction

TL;DR: In this paper, the authors developed new understanding of how people appraise used objects and the mechanisms driving contamination, the aversion that one has towards engaging with used objects, through a two-phase study.
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Social Touch Gesture Recognition using Random Forest and Boosting on Distinct Feature Sets

TL;DR: This paper proposes five distinct feature sets for describing touch behaviours captured by a grid of pressure sensors that are combined together by using the Random Forest and Boosting methods for categorizing the touch gesture type.
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How do designers feel textiles

TL;DR: In this paper, a qualitative exploratory study using the "Elicitation Interview" method was conducted to obtain a first-person verbal description of experiential processes. And the analysis revealed that there are two types of touch behaviour in experiencing textiles, active and passive, which happen through "Active hand", "Passive body" and "Active tool-hand".
Proceedings ArticleDOI

An Embodiment Perspective of Affective Touch Behaviour in Experiencing Digital Textiles

TL;DR: It is shown that further knowledge is needed to design interactive technology that supports active and unconstrained touch, as well as the affective aspects of experience.
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Proceedings ArticleDOI

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