Journal ArticleDOI
The Connection Between Perceived Product Performance and Evoked Emotions
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TLDR
In this paper , the authors investigated how perceived product performance influences creating emotions and found that perceived poor performance of products causes negative emotions while satisfactory performance can lead to both positive and negative emotions.Abstract:
To enhance emotional experiences of everyday objects, this study investigated how perceived product performance influences creating emotions. Fifteen pairs of participants were asked to share their experiences of everyday objects while they were looking at a list of products and personalities and attributing those personalities to products. Analysing the data from these co-discovery sessions showed that perceived poor performance of products causes negative emotions while satisfactory performance can lead to both positive and negative emotions. In creating both positive and negative emotions, functional aspects were more influential than symbolic and aesthetic ones. Results of this study can help designers to get a better understanding of interaction between people and products in order to design products which evoke positive emotions. read more
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Journal ArticleDOI
Love for Inanimate Objects: A Model to Understand Relationships Between People and Products
TL;DR: In this paper , the concept of relationship-based product personalities was applied to develop a model which gives a better understanding of emotional relationships between people and products, and the model showed that when a person interacts with an object, the product evokes emotions and creates emotional experiences and the user attributes a particular personality to the product depending on the emotions evoked by it.
References
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Journal ArticleDOI
What are emotions? And how can they be measured?:
TL;DR: In this article, the authors define emotion as a phenomenon to be studied, without consensual conceptualization and operationalization of exactly what phenomenon is to be investigated. But progress in theory and research is difficult to a...
Journal ArticleDOI
Needs, affect, and interactive products - Facets of user experience
TL;DR: The fulfilment of universal psychological needs, such as competence, relatedness, popularity, stimulation, meaning, security, or autonomy, is considered to be the major source of positive experience with interactive technologies.
Journal ArticleDOI
Human factors for pleasure in product use
TL;DR: It is concluded that the issue of pleasure in product use involves more than usability alone and the human factors specialist should consider many other factors in order to ensure that the user's experience of product use is maximised.
Book ChapterDOI
Measuring emotion: development and application of an instrument to measure emotional responses to products
TL;DR: Desmet et al. as mentioned in this paper described the initial version of PrEmo (PrEmo1) that was introduced in 2002, and used it to measure emotions evoked by a wide variety of products and other designed stimuli, such as wheelchairs.