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Proceedings ArticleDOI

Tree LANs with collision avoidance: protocol, switch architecture, and simulated performance

T. Suda, +2 more
- Vol. 18, Iss: 4, pp 155-164
TLDR
The designs of some tree LANs that use collision avoidance switches, including broadcast star and CAMB tree (Collision Avoidance Multiple Broadcast tree), and a possible implementation of a collision avoidance switch using currently available photonic devices are described.
Abstract
Packet collisions and their resolution create a performance bottleneck in random access LANs. A hardware solution to this problem is to use collision avoidance switches. These switches allow the implementation of random access protocols without the penalty of collisions among packets. We describe the designs of some tree LANs that use collision avoidance switches. The collision avoidance LANs we describe are broadcast star and CAMB tree (Collision Avoidance Multiple Broadcast tree). We next present a possible implementation of a collision avoidance switch using currently available photonic devices. Finally, we show the performance of broadcast star and CAMB tree networks using simulations.

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Citations
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Journal ArticleDOI

A carrier sensed multiple access protocol high data rate ring networks

TL;DR: A scaling factor based upon the ratio of message to network length demonstrates that the results of this paper, and hence, the CSMA/RN protocol, are applicable to wide area networks.
Proceedings ArticleDOI

Performance study of a tree LAN with collision avoidance

TL;DR: The design is presented of a broadcast star network that uses a collision-avoidance switch that combines the benefits of random access with excellent network utilization and performance analyses are presented to obtain distributions of the transmission delay.
Proceedings ArticleDOI

LAN with collision avoidance: switch implementation and simulation study

TL;DR: Presents a design of a collision avoidance switch for the collision avoidance multiple broadcast (CAMB) tree using transistor-transistor logic (TTL) devices and results show that the slotted broadcast star achieves better performance than the unslotted Broadcast star, especially when the traffic load is heavy.

Performance analysis of a broadcast star local area network with collision avoidance. Part 1, Infinite station population model

Kunio Goto, +1 more
TL;DR: It is shown through simulations that a broadcast star operating under synchronous mode yields better performance than when operating under asynchronous mode, where transmissions of packets are not confined to the beginning of slots and stations start transmission at any time.
Proceedings ArticleDOI

Performance analysis of a broadcast star local area network with collision avoidance

TL;DR: In this article, the performance of a broadcast star network under the assumption of synchronous operation of a network is analyzed, and it is shown through simulations that broadcast star operating under synchronous mode yields better performance than when operating under asynchronous mode, where transmissions of packets are not confined to the beginning of slots and stations start transmission at any time.
References
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Journal ArticleDOI

The Principles and Performance of Hubnet: A 50 Mbit/s Glass Fiber Local Area Network

TL;DR: The principles, some of the implementation details, and some performance results for Hubnet are given, Hubnet is a 50 Mbit/s local area network using glass fiber as a transmission medium and has excellent performance up to loads which are a large fraction of capacity.
Journal ArticleDOI

Star network with collision-avoidance circuits

TL;DR: The implementation of a multiple-access star network that uses a new collision-avoidance circuit to avoid collision of packets and to take full advantage of wideband transmission systems is described.
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