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Usability Engineering: Scenario-Based Development of Human-Computer Interaction

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TLDR
Usability Engineering: Scenario-Based Development of Human-Computer Interaction as discussed by the authors focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development.
Abstract
Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.

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Citations
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Cognitive engineering

Keith Duncan
Book ChapterDOI

Scenario-based design

TL;DR: Open up the design process to the intended users and descriptions of their projected use entail many technical issues and people need to be able to assess design alternatives with use-oriented criteria and to integrate and coordinate such assessments with those that they make on traditional grounds.
Book

Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces

TL;DR: In this paper, a practical how-to guide for creating and testing paper prototypes of all kinds of user interfaces is presented. But the focus of the paper prototyping process is not on the design process, but on how to use it to solve design problems before implementation.
BookDOI

HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science

TL;DR: A thorough pedagogical survey of the multidisciplinary science of human-computer interaction can be found in this paper, where 14 different successful research approaches in HCI are compared in a common format.
Journal ArticleDOI

Cognitive, physical, sensory, and functional affordances in interaction design

TL;DR: This article argues that the concept of physical affordance carries a mandatory component of utility or purposeful action (functional affordance) and provides guidelines to help designers think about how these four kinds of affordance work together naturally in contextualized HCI design or evaluation.
References
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Journal Article

The magical number seven, plus or minus two: some limits on our capacity for processing information

TL;DR: The theory of information as discussed by the authors provides a yardstick for calibrating our stimulus materials and for measuring the performance of our subjects and provides a quantitative way of getting at some of these questions.
Book

The magical number seven plus or minus two: some limits on our capacity for processing information

TL;DR: The theory provides us with a yardstick for calibrating the authors' stimulus materials and for measuring the performance of their subjects, and the concepts and measures provided by the theory provide a quantitative way of getting at some of these questions.
Book

Usability Engineering

Jakob Nielsen
TL;DR: This guide to the methods of usability engineering provides cost-effective methods that will help developers improve their user interfaces immediately and shows you how to avoid the four most frequently listed reasons for delay in software projects.
Journal ArticleDOI

The Computer for the 21st Century

Mark D. Weiser
- 01 Sep 1991 - 
TL;DR: Consider writing, perhaps the first information technology: The ability to capture a symbolic representation of spoken language for long-term storage freed information from the limits of individual memory.
Journal ArticleDOI

The critical incident technique.