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Usability of CAPTCHAs or usability issues in CAPTCHA design

TLDR
Usability issues that should be considered and addressed in the design of CAPTCHAs are discussed, and a simple but novel framework for examining CAPTCHA usability is proposed.
Abstract
CAPTCHA is now almost a standard security technology, and has found widespread application in commercial websites. Usability and robustness are two fundamental issues with CAPTCHA, and they often interconnect with each other. This paper discusses usability issues that should be considered and addressed in the design of CAPTCHAs. Some of these issues are intuitive, but some others have subtle implications for robustness (or security). A simple but novel framework for examining CAPTCHA usability is also proposed.

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Usability of CAPTCHAs
Or usability issues in CAPTCHA design
Jeff Yan
School of Computing Science
Newcastle University, UK
Jeff.Yan@ncl.ac.uk
Ahmad Salah El Ahmad
School of Computing Science
Newcastle University, UK
Ahmad.Salah-El-Ahmad@ncl.ac.uk
ABSTRACT
CAPTCHA is now almost a standard security technology, and has
found widespread application in commercial websites. Usability
and robustness are two fundamental issues with CAPTCHA, and
they often interconnect with each other. This paper discusses
usability issues that should be considered and addressed in the
design of CAPTCHAs. Some of these issues are intuitive, but
some others have subtle implications for robustness (or security).
A simple but novel framework for examining CAPTCHA
usability is also proposed.
Categories and Subject Descriptors
D.4.6 Security and Protection, H.1.2 User/Machine Systems.
General Terms
Security, Human Factors, Design.
Keywords
CAPTCHA, security, usability.
1. INTRODUCTION
A CAPTCHA (Completely Automated Public Turing Test to Tell
Computers and Humans Apart) is a program that generates and
grades tests that are human solvable, but beyond the capabilities
of current computer programs [1]. This technology is now almost
a standard security mechanism for addressing undesirable or
malicious Internet bot programs (such as those spreading junk
emails and grabbing thousands of free email accounts instantly)
and has found widespread application on numerous commercial
web sites including Google, Yahoo, and Microsoft’s MSN.
It is widely accepted that a good CAPTCHA must be both robust
and usable. The robustness of a CAPTCHA is its strength in
resisting adversarial attacks, and this has attracted considerable
attention in the research community (e.g. [12, 15, 16, 27]).
However, it is strikingly surprising that there has been little study
of the usability aspects of CAPTCHA, although by definition, a
CAPTCHA that is unusable for human should have no reason to
exist. All related work known to us is as follows. A W3C
Working Group report highlighted that CAPTCHAs can pose a
major accessibility problem to “users who are blind, have low
vision, or have a learning disability such as dyslexia”, and
discussed potential alternatives to human verifications [14].
However, it did not discuss how to improve the usability of
CAPTCHAs. The only work concentrated on addressing the
usability aspect of CAPTCHA design known to us [4, 5]
recognised that CAPTCHA should be “human friendly”, and it
examined the impact of different text distortion techniques on the
usability of a CAPTCHA designed by Microsoft. In addition,
some usability issues of CAPTCHAs were touched in [3, 6, 7, 9].
In this paper, we aim to understand what kind of issues should be
addressed to make CAPTCHAs usable in the contexts where this
technology has been widely deployed. Solving issues of poor
accessibility caused by CAPTCHAs, e.g. by exploring CAPTCHA
alternatives, is important and of practical relevance, but beyond
the scope of this paper.
Specifically, we will propose a novel framework for examining
the usability of CAPTCHAs, and then under this framework,
discuss issues that should be addressed in the design of a
CAPTCHA to improve its usability. Many of the issues are novel
they are lessons that we have learnt both by breaking widely
deployed CAPTCHAs and by designing our own. Some others
were identified by peer researchers but scattered in the literature.
This paper is a first attempt towards a systematic analysis of
usability issues that should be considered and addressed in the
design of robust and usable CAPTCHAs, although we do not
claim the issues we have identified represent a complete list.
So far, there are the following three main types of CAPTCHAs:
Text-based schemes they typically rely on
sophisticated distortion of text images rendering them
unrecognisable to the state of the art of pattern
recognition programs but recognisable to human eyes.
Sound-based schemes (or audio schemes): - they
typically require users to solve a speech recognition
task.
Image-based schemes - they typically require users to
perform an image recognition task.
In this paper, our discussion will largely focus on text-based
CAPTCHAs, for the following reasons.
First, text-based CAPTCHAs have been the most widely deployed
schemes. Major web sites such as Google, Yahoo and Microsoft
all have their own text-based CAPTCHAs deployed for years.
Second, text-based CAPTCHAs have many advantages compared
to other types of schemes [4], for example, being intuitive to users
world-wide (the user task performed being just character
recognition), having few localization issues, and having good
potential to provide strong security (e.g. the space a brute force
attack has to search can be huge, if properly designed).
Copyright is held by the author/owner. Permission to make digital or
hard copies of all or part of this work for personal or classroom use is
granted without fee.
Symposium On Usable Privacy and Security (SOUPS) 2008, July 23-25,
2008, Pittsburgh, PA, USA.

Third, it can have a large and positive impact for the society to
improve the usability of such popular and well-claimed
CAPTCHAs by identifying issues that should be addressed in
these schemes.
Lastly, although our discussions are focused on text-based
schemes, they can also be relevant to other types of CAPTCHAs.
The rest of this paper is organised as follows. Section 2 presents
our simple framework, which is inspired by text CAPTCHAs but
applicable to other different types of schemes. Section 3 examines
specific issues with text-based schemes using the framework.
Section 4 briefly discusses usability issues with sound-based
schemes under the same framework. Section 5 concludes the
paper.
2. A SIMPLE FRAMEWORK
Quoted from Jakob Nielsen [13], usability is defined by the
following five quality components: “
Learnability: How easy is it for users to accomplish
basic tasks the first time they encounter the design?
Efficiency: Once users have learned the design, how
quickly can they perform tasks?
Memorability: When users return to the design after a
period of not using it, how easily can they re-establish
proficiency?
Errors: How many errors do users make, how severe are
these errors, and how easily can they recover from the
errors?
Satisfaction: How pleasant is it to use the design?
Typically, the basic task that a CAPTCHA imposes to users is
intuitive, easy to understand and easy to remember. Thus,
CAPTCHA has a relatively good learnability and memorability.
Therefore, in this paper, we will only consider the other three
quality components.
The nature of CAPTCHAs determines that the following usability
criteria are applicable to address efficiency, errors and
satisfaction:
Accuracy: how accurately can a user pass a CAPTCHA
challenge? For example, how many times she has to try
in order to pass a test?
Response time: how long does it take for a user to pass
the test?
Perceived difficulty/satisfaction of using a scheme. How
difficult to use do people perceive a CAPTCHA is? Are
users subjectively satisfied and would they be willing to
use such a scheme?
This set of criteria can be key for (quantitatively) evaluating the
usability of CAPTCHAs. However, this set offers little specific
guidance on how to improve accuracy, response time or perceived
difficulty/satisfaction.
Instead, we propose the following three-dimensional framework
for examining the usability of CAPTCHAs.
Distortion. This dimension examines the form of
distortions employed by a CAPTCHA and their impact on
usability.
Content. This dimension examines contents embedded in
CAPTCHA challenges (or tests) and their impact on
usability. For example, how should the content be
organised, and is the content appropriate?
Presentation. This dimension examines the way that
CAPTCHA challenges are presented and its impact on
usability.
With this framework, specific elements of a CAPTCHA can be
pinpointed and improved so as to enhance the usability of the
scheme as a whole.
This framework is applicable to text-based and sound-based
CAPTCHAs, in which distortion, content and presentation
typically are all concerned. It is also applicable to image-based
schemes (e.g. IMAGINATION [24], PIX [1] and the scheme
proposed in [26]). However, distortion is absent in some image-
based schemes (e.g. Assira [25] and Bongo [1]) - for these
schemes, only the dimensions of content and presentation matter.
3. USABILITY ISSUES OF TEXT-BASED
CAPTCHAS
In this section, we discuss usability issues in text-based
CAPTCHAs under the framework proposed in Section 2. Table 1
summarizes all the issues that will be discussed in the following
sections.
Table 1. Usability issues with text-based CAPTCHAs
Category
Usability issue
Distortion method and level
Confusing characters
Distortion
Friendly to foreigners?
Character set
How long?
String length
Predictable or not?
Random string or dictionary word?
Content
Offensive word
Font type and size
Image size
Use of colour
Presentation
Integration with web pages
3.1 Distortion related issues
Distortion has a clear impact on the usability of CAPTCHAs,
since human users would find it difficult or impossible to
recognise over-distorted characters. To cope with usability
problems caused by distortion, a system will have to allow
multiple attempts for each user. Typically a new challenge is used
for each attempt. This will not only annoy users, but also lowers
the security of the system by a factor of the number of allowed
attempts.
Distortion method and level. The most intuitive usability
concern for a text-based CAPTCHA is its readability, which can
be largely determined by what distortion methods are used and
how much distortion is applied to texts. A Microsoft team [4]
examined the following common distortion methods, among

others, and empirically determined the level of distortion for each
method that will not make it difficult for human users to recognise
distorted texts.
Translation: moving characters either up or down and
left or right by an amount
Rotation: turning characters either in a clockwise or
counter clockwise direction
Scaling: stretching or compressing characters in the x-
direction and y-direction
Warp: elastic deformation of CAPTCHA images at
different scales
This study led to valuable results, which guided the design of a
Microsoft CAPTCHA that has been deployed for years in their
online services such as MSN, Hotmail and Windows Live (We
will refer to this CAPTCHA as the MSN scheme in this paper).
These results are also applicable to the design of other text-based
CAPTCHAs.
Confusing characters. Distortion often creates ambiguous
characters, where users cannot be sure what they are. Although
some characters have very different shapes, after distortion, they
become hard to tell apart from each other. This problem is
common in most schemes that we have studied. We list common
confusing character pairs as follows.
Letter vs digits: hard to tell distorted O from 0, 6 from G
and b, 5 from S/s, 2 from Z/z, 1 from l.
Digit vs digit: 5 is hard to tell apart from 6, 7 is written
differently in different countries and often what looks
like a 7 may in fact be a 1, and 8 can look like 6 or 9.
Letter vs letters: Under some distortion, vv” can
resemble w”; “cl” can resemble “d”; “nn can could
resemble “m”; rn” can resemble “m ; “rm” can
resemble “nn”; “cm” can resemble “an”. Table 2 shows
some such confusing examples that we observed in the
Google CAPTCHA (used for its Gmail service). We
observed that about 6% of challenges generated by this
Google scheme contained such characters.
Characters vs clutters: In CAPTCHAs such as the MSN
schemes, random arcs are introduced as clutters.
Confusion between arcs and characters is often
observed in this Microsoft scheme. For example, it is
difficult to tell an arc from characters such as ‘J’, ‘7
and ‘L’ in Figure 1. In particular, the confusion between
an arc and ‘J’ was observed regularly in this scheme
(typically at the beginning or end of a challenge, more
examples see Figure 1(d)).
Note: characters that look similar in one typeface can look
differently in another typeface. So typeface is another related
usability issue.
Friendly to foreigners? In theory, text-based CAPTCHAs are
intuitive to world-wide users and have little localization issues
these were recognised by many researchers (e.g. [5]) as major
advantages of text-based CAPTCHAs over other schemes.
However, in a small scale test carried out with 20 students in the
first author’s class in October 2007, we observed that many
foreign students whose mother tongue does not use the Latin
alphabet performed much worse than those whose first language
is based on Latin alphabet (e.g. native English speakers), when
asked to recognise distorted challenges generated by BaffleText
[6], an early text-based scheme. The former found it hard to
recognise (or even guess) distorted letters in the scheme.
Table 2. Confusing characters in the Google CAPTCHA
Image
Confusing characters
Is the middle part ‘d” or
connected “cl”?
Another case of “cl” or “d”
confusion.
Another case of “cl” or “d”
confusion.
Is the starting part ‘m’ or
connected ‘rn”?
The 2
nd
and the 3
rd
character
could be confused with “w”.
A real headache: is the first
part “m” or “rn”, the middle
part “inv” or “nw”?
(a)
(b)
(c)
(d)
Figure 1. Microsoft CAPTCHA: the 1
st
object in (a), (b) and
(c) looks like ‘J’, ‘7’ and ‘L’ respectively. The last object in
each image in (d) looks like ‘J’.

To the best of our knowledge, this is the first experiment
examining the correlation between people’s first languages and
their performance in decoding distorted Latin alphabets in
CAPTCHAs.
At the time of preparing the camera-ready version of the present
paper, we became aware of a user study on the relevance of the
language spoken by experiment participants to their speed of
solving CAPTCHA [23]. In this study, it was observed that the
average time for solving challenges generated by the Google
CAPTCHA was similar for subjects familiar with English and
those not familiar with English. This appears to contradict to our
experimental result. However, this discrepancy can be easily
explained: the CAPTCHA used in our study was much more
distorted than the Google scheme.
On the other hand, our observation was (loosely) confirmed by
Luis von Ahn in his world-wide deployed reCAPTCHA system
[2]. He observed an average success rate of around 97% and 93%
for passing reCAPTCHA tests in daytime and at night (both US
time), respectively. According to IP addresses of service requests
that reCAPTCHA has received, more users from outside of the
US (e.g. those in Asia) access this service at night than in the
daytime (both US time) typically evening time in the US is
daytime in Asia. This suggests to some extent that people with
different first languages do perform differently in decoding
distorted Roman characters. This is easy to explain - just imagine
how easy it would be for someone (e.g. English) to decipher
handwritten texts in a foreign language (e.g. Chinese).
The performance difference between foreigners and natives does
not appear to be large in the case of reCAPTCHA. However,
given the size of population using this service (hundreds of
thousands websites serving millions of people at least, for
example, popular sites such as Facebook and Twitter are amongst
subscribers of this service), this “being friendly to foreigners”
issue can be a serious usability concern. Moreover, for schemes
whose designers were unaware of this issue, usability problems
caused can be even worse.
3.2 Content related issues
The choice of content materials used in each CAPTCHA
challenge can also have significant impact on usability.
Character set. The size of the character set used in a CAPTCHA
matters for security. Typically, the larger the character set, the
higher resistance to random guessing attacks each challenge can
have. However, a larger character set can also imply a higher
number of characters that look similar after distortion, causing
confusion.
String length. The length of the text string used in each challenge
also matters for security. If both the character set size and the
string length are small, random guessing would have a high
chance of passing the CAPTCHA. Typically, the longer the string
is used in a challenge, the more secure is the result. For example,
assume that the state of the art techniques can achieve an
individual character recognition rate of r (<1), the chance of
recognising the whole challenge of n characters can be r
n
, which
decreases as n grows.
String length has interesting usability implications. If random
strings are used in a scheme, then the longer the string is, the more
difficult the scheme is to use. The reason is that it is more
demanding for users to decode and enter their answers correctly.
For example, users might tend to make recognition mistakes, e.g.
due to distorted characters looking like each other. However, it is
not necessarily the case in schemes where English words are used.
For example, it was observed for the reCAPTCHA scheme [18]
that the longer the string is, the higher pass rate the users have [2].
A likely explanation is that the longer the word is, the more
information people can gather, and thus Gestalt psychology (i.e.,
humans are good at inferring whole pictures from only partial
information) effectively helps people to decode the word
correctly. However, from short words that are too distorted to
recognise, users would not be able to gather enough information
to decode them correctly.
Whether the length of strings used in a scheme is predictable or
not is another design issue. Some schemes choose to use a fixed
length. For example, in the MSN scheme, each challenge uses 8
characters. In some other schemes such as Google’s CAPTCHA,
the string length is variable: each challenge uses a different
number of characters, and the string length for each challenge is
unpredictable. This design issue turns out to have implications for
both security and usability.
For example, the use of a fixed string length in the MSN scheme
has a negative impact on its security. The knowledge of how
many characters can be expected in a challenge was used for
locating connected characters and estimating the number of such
characters in the challenge, which is a crucial step in our highly
successful segmentation attack on the MSN scheme [16]. In this
attack, our segmentation success rate was higher than 92%, which
could lead to an overall (both segmentation and recognition)
success rate of higher than 60%.However, on the other hand, such
a design choice contributes to improving the scheme’s usability.
For example, knowledge of the string length can ensure that users
know the first object in each challenge in Figure 1 (a)-(c) is a
random arc, rather than a character ‘J’, ‘7’ or ‘L’. Therefore, the
use of a predictable length of string, as well as an indication on
how many characters a user is expected to enter (as shown in
Figure 2), is good for usability.
Figure 2. The MSN scheme: the text length is fixed and indicated in the interface.

On the contrary, if the MSN scheme used a varied, unpredictable
string length for each challenge, it would be much harder or even
impossible for users to recognise that the above-mentioned objects
are indeed arcs. With this disadvantage in usability, however, this
design choice would make it much harder or even impossible to
perform an automatic segmentation attack similar to ours [16].
The security of Google’s CAPTCHA has not been rigorously
tested yet. But we conjecture that its design choice of using
unpredictable string length makes it harder to break this or
achieve a high success rate, since length information can play an
important role in segmenting a challenge image. Such a design
choice has some usability concerns. For example, we have
observed many confusing characters in this scheme, as discussed
earlier (see Table 2). This kind of confusion would be eliminated
or at least reduced if a user is informed of the number of
characters in a challenge.
It appears that the following design can simultaneously achieve
good security and usability in a CAPTCHA: using a variable
length of strings in the scheme, and at the same time, for each
challenge, the length information is distorted together with the
string, and then embedded as part of the challenge. A detailed
study of this design is our ongoing work.
Random string vs. dictionary words. Lexical information was
exploited to attack CAPTCHAs (see, e.g. [12, 15]). However, we
are not convinced that it is absolutely a bad idea to make use of
lexical information in CAPTCHA schemes. Typically, schemes
using dictionary words are more usable than those using random
strings. For example, people typically type words faster than
random strings. Moreover, it might be difficult for people to
recognise individual characters that were distorted too much. But
when these characters occurred as part of a word in a challenge,
people who understand the language used could easily solve the
challenge using the lexical context.
Rather, what really matters is how a CAPTCHA is designed. For
example, if a scheme is so designed that its robustness is entirely
dependent on the property of segmentation resistance, that is, its
segmentation resistant mechanism would provide all the security
it requires, we do not see any problem in using lexical information
in CAPTCHAs. Nevertheless, we agree that the use of lexical
information should be carefully examined.
For people who would like to be cautious, an alternative is to use
a phonetic generator to create non-English but pronounceable
character strings. This can make dictionary attacks more difficult,
and provides better usability than purely random strings. But one
potential weakness of this method is that people might tend to
identify those strings as real English words [6].
Offensive words. Whether the content of the string used in each
challenge is appropriate can affect user satisfaction, and thus is
another usability issue. For example, it would be offensive to
present a challenge showing words such as “negro”. Offensive
content can occur in either random or dictionary words based
schemes. For example, offensive words occurred in both the
Google CAPTCHA and reCAPTCHA [10]. A typical solution is
to maintain a blacklist of taboo words to filter out inappropriate
strings generated by a CAPTCHA. However, this is not a perfect
solution for systems like reCAPTCHA, since some words used by
such schemes are document chunks that cannot be recognised by
OCR (Optical Character Recognition) software that is, nobody
knows what is in them in the first place.
3.3 Presentation related issues
The way that a CAPTCHA presents its challenges (or tests) has
usability concerns. For example, font type and size used for
characters matter [6, 7, 3], so does the size of challenge images. In
this section, we discuss two other main issues in the text-based
CAPTCHAs: 1) the use of colour in challenge images, and 2) the
integration of these challenges with web pages.
3.3.1 The use of colour
Colour is extensively used in user interfaces. When used properly,
colour can much enhance user interface design [8]. Using colour
has also been common in text-based CAPTCHAs, mainly for the
following reasons.
Colour is a strong attention-getting mechanism.
Colour can provide variation to fit different user
preferences [9].
Colour is appealing and can make CAPTCHA
challenges interesting.
Colour can facilitate recognition, comprehension and
positive affect.
Colour can make CAPTCHA images compatible with
the colour of web pages and make them look less
intrusive [5].
In addition, colour schemes might also be expected to work as an
additional defence against OCR software attacks in some
schemes, since typically OCR software performs poorly in
recognising texts in colour images in particular, they do not do
well in segmenting colour images.
However, we have seen many CAPTCHAs, in which the use of
colour is unhelpful for usability, has caused negative impact
on security, or is problematic in terms of both usability and
security.
(a) (b)
Figure 2. Gimpy-r. (a) original challenges (b) text
extracted by our automatic program (Note: images in (a)
and (b) provide just the same level of security)
For example, Gimpy-r, a well-known early scheme designed at
Carnegie Mellon University, used colourful images (see Figure 2
(a) for example challenges). However, the dominant colour of
distorted texts in each challenge always had the lowest intensity
amongst all colours used in the challenge, and this colour (often

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Frequently Asked Questions (9)
Q1. What are the future works mentioned in the paper "Usability of captchas or usability issues in captcha design" ?

In particular, a lot more can be explored for sound-based and image-based CAPTCHAs, which is their future work. 

This paper discusses usability issues that should be considered and addressed in the design of CAPTCHAs. 

A likely explanation is that the longer the word is, the more information people can gather, and thus Gestalt psychology (i.e., humans are good at inferring whole pictures from only partial information) effectively helps people to decode the word correctly. 

He observed an average success rate of around 97% and 93% for passing reCAPTCHA tests in daytime and at night (both US time), respectively. 

In addition, colour schemes might also be expected to work as an additional defence against OCR software attacks in some schemes, since typically OCR software performs poorly in recognising texts in colour images – in particular, they do not do well in segmenting colour images. 

text-based CAPTCHAs have many advantages compared to other types of schemes [4], for example, being intuitive to users world-wide (the user task performed being just character recognition), having few localization issues, and having good potential to provide strong security (e.g. the space a brute force attack has to search can be huge, if properly designed). 

The colourful background was useless in terms of security – rather, its negative side effect is obvious: it confuses people and decreases the usability of the scheme. 

Breaking a CAPTCHA (in the sense of writing computer programs that automatically solve its challenges) typically involves a segmentation task and a recognition task, and it is trivial to apply standard techniques to recognise individual segmented characters with a high success. 

When you are not sure (for example, if you are not an expert in both human vision and image processing), use two colours in your scheme with one for background and the other for foreground, for the sake of both security and usability.