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Virtual Reality

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General Education Foundation COMMUNICATION 6 ENG-111 English Composition I ENG-112 English Com composition II MATH-SCIENCE-TECHNOLOGY** 7-9 Choose from General Education course list (Math/Science) Mathematics Elective (3/4 CR) Laboratory Science (4 CR), Technology (0-1 CR)* SOCIAL SCIENCE OR HUMANITIES 3 Choose from general education course list GENERAL EDUCATION COURSES.
Abstract
General Education Foundation COMMUNICATION 6 ENG-111 English Composition I ENG-112 English Composition II MATH-SCIENCE-TECHNOLOGY** 7-9 Choose from General Education course list (Math/Science) Mathematics Elective (3/4 CR) Laboratory Science (4 CR) Technology (0-1 CR)* SOCIAL SCIENCE OR HUMANITIES 3 Choose from General Education course list GENERAL EDUCATION COURSES (9 CR) 9 PHO-113 History of Photography General Education Elective** General Education Elective** General Education Foundation Credits 25-27 Photography & Imaging Core (39 CR) PHO-115 Photography I 3 CMP-128 Computer Science I 3 CMP-129 Computer Science II 3 CMP-150 Game Programming 3 PHO-204 Digital Imaging I 3 IMG-112 X-R Principles PHO-117 Color Photography I 3 PHO-216 Studio Lighting I 3 PHO-224 Digital Imaging II 3 IMG-214 X-R Studio IMG-201 Narrative and Storytelling in X-R PHO-226 Portfolio Preparation 3 PHO-227 Professional Studio Photography 3 Photography & Imaging Core (39 CR) Credits 30

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Journal ArticleDOI

Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations

TL;DR: The authors address the role of marketing in hypermedia computer-mediated environments by considering hypermedia CMEs to be large-scale (i.e., national or global) networked enviro...
Journal ArticleDOI

Defining Virtual Reality: Dimensions Determining Telepresence

TL;DR: In this paper, a variable-based definition of virtual reality is proposed, which can be used to classify virtual reality in relation to other media, such as TV, movies, etc.
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Defining virtual reality: dimensions determining telepresence

TL;DR: This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media, based on concepts of "presence" and "telepresence".
Journal ArticleDOI

At the Heart of It All: The Concept of Presence

TL;DR: A number of emerging technologies including virtual reality, simulation rides, video conferencing, home theater, and high definition television are designed to provide media users with an illusion that a mediated experience is not mediated, a perception defined here as presence.
Journal ArticleDOI

Some computer science issues in ubiquitous computing

TL;DR: What is new and different about the computer science in ubiquitous computing is explained, and a series of examples drawn from various subdisciplines of computer science are outlined.