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Journal ArticleDOI

Visualizing Play: A Case Study of a Camera Phone Game for Playful Re-imaginings of Place:

Larissa Hjorth
- 01 May 2017 - 
- Vol. 18, Iss: 4, pp 336-350
TLDR
In this article, the authors explore the role of camera phone practices in visualizing everyday forms of play as part of emergent urban cartographies, and argue that such practices can be used to explore urban spaces.
Abstract
This article explores the unofficial role of camera phone practices in visualizing everyday forms of play as part of emergent urban cartographies. I argue that camera phone practices—especially in ...

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Citations
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Journal ArticleDOI

Ambient commons: attention in the age of embodied information

TL;DR: In this paper, the authors discuss the need for enough information, but that too much can be very bad for our health and also the importance of appreciating the quality and reliability of the information and information source.
Journal ArticleDOI

Kinfolk magazine: anchoring a taste regime

TL;DR: Taste is a burgeoning area in consumer research and the sociology of consumption, in part because it is inextricably linked with the ever-accelerating aestheticization of the consumer subject.
Journal ArticleDOI

Mapping hybrid cities through location-based technologies: A systematic review of the literature

TL;DR: This paper aims to investigate the emerging location-based and mapping technologies to develop a clearer understanding on their applicability in the urban context by identifying and categorizing the key drivers based on desired outcomes.

The networked Image

TL;DR: Photomediations: An Open Book redesigns a coffee-table book as an online experience and tells a unique story about the relationship between photography and other media.
References
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Book

Rules of Play: Game Design Fundamentals

TL;DR: This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games.
Book

The Ambiguity of Play

TL;DR: Sutton-Smith as mentioned in this paper explored play theories rooted in seven distinct rhetorics, including the ancient discourses of fate, power, communal identity, and frivolity, and the modern discourse of progress, the imaginary and the self.
Journal ArticleDOI

The Ambiguity of Play

TL;DR: Sutton-Smith as discussed by the authors explored play theories rooted in seven distinct rhetorics, including the ancient discourses of fate, power, communal identity, and frivolity, and the modern discourse of progress, the imaginary and the self.
Journal ArticleDOI

'Connected' presence: the emergence of a new repertoire for managing social relationships in a changing communication technoscape

TL;DR: Empirical studies of the uses of the home telephone, the mobile phone, and mobile text messaging in France are relied on to discuss how this particular repertoire of ‘connected’ relationships has gradually crystallized as these technologies have become widespread and as each additional communication resource has been made available to users.
Journal ArticleDOI

Digital Photography: Communication, Identity, Memory.

TL;DR: How technical changes (digitization) combined with growing insights in cognitive science and socio-cultural transformations have affected personal photography is explored.
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