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Showing papers by "Emanuele Rodolà published in 2013"


Journal ArticleDOI
TL;DR: An evolutionary selection algorithm that seeks global agreement among surface points, while operating at a local level is adopted, allowing us to attack a more challenging scenario where model and scene have different, unknown scales.
Abstract: During the last years a wide range of algorithms and devices have been made available to easily acquire range images. The increasing abundance of depth data boosts the need for reliable and unsupervised analysis techniques, spanning from part registration to automated segmentation. In this context, we focus on the recognition of known objects in cluttered and incomplete 3D scans. Locating and fitting a model to a scene are very important tasks in many scenarios such as industrial inspection, scene understanding, medical imaging and even gaming. For this reason, these problems have been addressed extensively in the literature. Several of the proposed methods adopt local descriptor-based approaches, while a number of hurdles still hinder the use of global techniques. In this paper we offer a different perspective on the topic: We adopt an evolutionary selection algorithm that seeks global agreement among surface points, while operating at a local level. The approach effectively extends the scope of local descriptors by actively selecting correspondences that satisfy global consistency constraints, allowing us to attack a more challenging scenario where model and scene have different, unknown scales. This leads to a novel and very effective pipeline for 3D object recognition, which is validated with an extensive set of experiments and comparisons with recent techniques at the state of the art.

107 citations


Proceedings ArticleDOI
01 Dec 2013
TL;DR: This work considers a parametrized relaxation of the widely adopted quadratic assignment problem (QAP) formulation for minimum distortion correspondence between deformable shapes and introduces a weighting parameter on the combination of two existing relaxations, namely spectral and game-theoretic.
Abstract: We consider a parametrized relaxation of the widely adopted quadratic assignment problem (QAP) formulation for minimum distortion correspondence between deformable shapes. In order to control the accuracy/sparsity trade-off we introduce a weighting parameter on the combination of two existing relaxations, namely spectral and game-theoretic. This leads to the introduction of the elastic net penalty function into shape matching problems. In combination with an efficient algorithm to project onto the elastic net ball, we obtain an approach for deformable shape matching with controllable sparsity. Experiments on a standard benchmark confirm the effectiveness of the approach.

53 citations


Proceedings ArticleDOI
23 Jun 2013
TL;DR: This paper proposes the use of an unconstrained model even in standard central camera settings dominated by the pin hole model, and introduces a novel calibration approach that can deal effectively with the huge number of free parameters associated with it, resulting in a higher precision calibration than what is possible with the standard pinhole model with correction for radial distortion.
Abstract: Traditional camera models are often the result of a compromise between the ability to account for non-linearities in the image formation model and the need for a feasible number of degrees of freedom in the estimation process. These considerations led to the definition of several ad hoc models that best adapt to different imaging devices, ranging from pinhole cameras with no radial distortion to the more complex catadioptric or polydioptric optics. In this paper we propose the use of an unconstrained model even in standard central camera settings dominated by the pinhole model, and introduce a novel calibration approach that can deal effectively with the huge number of free parameters associated with it, resulting in a higher precision calibration than what is possible with the standard pinhole model with correction for radial distortion. This effectively extends the use of general models to settings that traditionally have been ruled by parametric approaches out of practical considerations. The benefit of such an unconstrained model to quasi-pinhole central cameras is supported by an extensive experimental validation.

12 citations


Proceedings ArticleDOI
01 Jan 2013
TL;DR: This work proposes the adoption of a vector extrapolation technique to accelerate convergence of correspondence problems under the quadratic assignment formulation for attributed graph matching (QAP), and provides a class of relaxations of the QAP under elastic net constraints to regulate the sparsity/complexity trade-off.
Abstract: We propose the adoption of a vector extrapolation technique to accelerate convergence of correspondence problems under the quadratic assignment formulation for attributed graph matching (QAP). In order to capture a broad range of matching scenarios, we provide a class of relaxations of the QAP under elastic net constraints. This allows us to regulate the sparsity/complexity trade-off which is inherent to most instances of the matching problem, thus enabling us to study the application of the acceleration method over a family of problems of varying difficulty. The validity of the approach is assessed by considering three different matching scenarios; namely, rigid and non-rigid three-dimensional shape matching, and image matching for Structure from Motion. As demonstrated on both real and synthetic data, our approach leads to an increase in performance of up to one order of magnitude when compared to the standard methods.

11 citations


Journal ArticleDOI
01 Jan 2013
TL;DR: The first method considers a parametrized relaxation of the widely adopted quadratic assignment problem (QAP) formulation for minimum distortion correspondence between deformable shapes and results in a binary linear program whose relaxed version can be solved eciently in a globally optimal manner.
Abstract: We present two methods for non-rigid shape matching. Both methods formulate shape matching as an energy minimization problem, where the energy measures distortion of the metric defined on the shapes in one case, or directly describes the physical deformation relating the two shapes in the other case. The first method considers a parametrized relaxation of the widely adopted quadratic assignment problem (QAP) formulation for minimum distortion correspondence between deformable shapes. In order to control the accuracy/sparsity trade-o a weighting parameter is introduced to combine two existing relaxations, namely spectral and game-theoretic. This leads to an approach for deformable shape matching with controllable sparsity. The second method focuses on computing a geometrically consistent and spatially dense matching between two 3D shapes. Rather than mapping points to points it matches infinitesimal surface patches while preserving the geometric structures. In this spirit, matchings are considered as dieomorphisms between the objects’ surfaces which are by definition geometrically consistent. Based on the observation that such dieomorphisms can be represented as closed and continuous surfaces in the product space of the two shapes, this leads to a minimal surface problem in this product space. The proposed discrete formulation describes the search space with linear constraints. Computationally, the approach results in a binary linear program whose relaxed version can be solved eciently in a globally optimal manner.

3 citations


Book ChapterDOI
01 Jan 2013
TL;DR: This chapter forms the clustering problem in terms of a non-cooperative “clustering game” and shows that a natural notion of a cluster turns out to be equivalent to a classical (evolutionary) game-theoretic equilibrium concept.
Abstract: Clustering refers to the process of extracting maximally coherent groups from a set of objects using pairwise, or high-order, similarities. Traditional approaches to this problem are based on the idea of partitioning the input data into a predetermined number of classes, thereby obtaining the clusters as a by-product of the partitioning process. In this chapter, we provide a brief review of our recent work which offers a radically different view of the problem and allows one to work directly on non-(geo)metric data. In contrast to the classical approach, in fact, we attempt to provide a meaningful formalization of the very notion of a cluster in the presence of non-metric (even asymmetric and/or negative) (dis)similarities and show that game theory offers an attractive and unexplored perspective that serves well our purpose. To this end, we formulate the clustering problem in terms of a non-cooperative “clustering game” and show that a natural notion of a cluster turns out to be equivalent to a classical (evolutionary) game-theoretic equilibrium concept. Besides the game-theoretic perspective, we exhibit also characterizations of our cluster notion in terms of optimization theory and graph theory. As for the algorithmic issues, we describe two approaches to find equilibria of a clustering game. The first one is based on the classical replicator dynamics from evolutionary game theory, the second one is a novel class of dynamics inspired by infection and immunization processes which overcome their limitations. Finally, we show applications of the proposed framework to matching problems, where we aim at finding correspondences within a set of elements. In particular, we address the problems of point-pattern matching and surface registration.

3 citations


Journal ArticleDOI
TL;DR: Four new coding strategies are proposed that encode the index of the projected column using several phases and that mix the resulting phases into a controllable number of projected patterns from which the position can be recovered with subpixel precision.

1 citations