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Lennart E. Nacke

Researcher at University of Waterloo

Publications -  228
Citations -  16483

Lennart E. Nacke is an academic researcher from University of Waterloo. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 44, co-authored 207 publications receiving 13729 citations. Previous affiliations of Lennart E. Nacke include University of Saskatchewan & Information Technology University.

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Playability and player experience research

TL;DR: This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research.
Book ChapterDOI

BrainHex: preliminary results from a neurobiological gamer typology survey

TL;DR: This paper briefly presents a player satisfaction model called BrainHex, which was based on insights from neurobiological findings as well as the results from earlier demographic game design models (DGD1 and DGD2).
Proceedings ArticleDOI

Elements of Gameful Design Emerging from User Preferences

TL;DR: This work proposes a classification of eight groups of gameful design elements produced from an exploratory factor analysis based on participants' self-reported preferences and describes the characteristics of the users who are more likely to enjoy each group of design elements in terms of their gender, age, gamification user type, and personality traits.
Journal ArticleDOI

Older Adults’ Physical Activity and Exergames: A Systematic Review

TL;DR: A systematic review of empirical studies on exergaming and older adults’ PA indicates that exergames make a measurable contribution to the improvement of health and wellness goals of older adults.
Journal ArticleDOI

Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology

TL;DR: In this paper, the authors present a psychophysiological pilot study and its initial results to solidify a research approach they call affective ludology, a research area concerned with the physiological measurement of affective responses to player-game interaction.