scispace - formally typeset
L

Lennart E. Nacke

Researcher at University of Waterloo

Publications -  228
Citations -  16483

Lennart E. Nacke is an academic researcher from University of Waterloo. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 44, co-authored 207 publications receiving 13729 citations. Previous affiliations of Lennart E. Nacke include University of Saskatchewan & Information Technology University.

Papers
More filters
Proceedings ArticleDOI

Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"

TL;DR: A curiosity measure is derived from established self-report survey methodologies relating to social capital, behavioural activation, obsessive/harmonious passion, and BrainHex player types to infer curiosity-related motivational profiles from behaviour metrics, and discusses how this may impact game design and player-computer interaction.
Proceedings ArticleDOI

Physiological acrophobia evaluation through in vivo exposure in a VR CAVE

TL;DR: This work presents a CAVE application for acrophobia treatment, which includes a physiological feedback mechanism to assess patient progress and permits patient movement to facilitate increased presence and immersion.
Proceedings ArticleDOI

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2

TL;DR: Investigating player communication in Portal 2 by testing the game's native cooperative communication mechanics for dyads of players in custom test chambers found that players preferred voice communication, but perceived cooperative communication Mechanics as necessary to coordinate interdependent actions.

Practical Insights into the Design of Future Disaster Response Training Simulations.

TL;DR: This review paper synthesizes prior research and development of disaster response simulations and identifies challenges, opportunities, and lessons learned and provides researchers and designers with an overview of current practices in designing training simulations and practical insights into the design of future disaster response training.
Proceedings ArticleDOI

Lightweight Games User Research for Indies and Non-Profit Organizations

TL;DR: This workshop will be a think tank for participants to construct collective knowledge, share and discuss in the GUR field towards demographics that will benefit from GUR but are currently underrepresented in the community.