L
Lennart E. Nacke
Researcher at University of Waterloo
Publications - 228
Citations - 16483
Lennart E. Nacke is an academic researcher from University of Waterloo. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 44, co-authored 207 publications receiving 13729 citations. Previous affiliations of Lennart E. Nacke include University of Saskatchewan & Information Technology University.
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Proceedings ArticleDOI
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience
TL;DR: This work provides the first empirical exploration of how music affects time perception in a VR game, and highlights the need to re-conceptualize the relationship between time perception and immersion in games.
Directions in Physiological Game Evaluation and Interaction
TL;DR: An overview of the usage of physiological sensors in game research and the game development, where applications range from biofeedback games to design evaluation tool supporting game user re- searchers in creating more engaging gameplay experi- ences is given.
Proceedings ArticleDOI
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games
TL;DR: This paper conducted a systematic review using thematic synthesis to distinguish between types of realism currently found in the digital games literature and created a hierarchical taxonomy and mapping of realism dimensions in digital games as a conceptual foundation.
What does it mean to understand gameplay
TL;DR: In this paper, the authors propose a theoretical framework for play analysis from perspectives of cognitive science, semiotics, consciousness studies and aesthetics, and integrate these perspectives without losing their differences.
Proceedings ArticleDOI
Deconstructing 'gamified' task-management applications
TL;DR: Investigating two memory-aid applications with task-based gamification finds that gamified task managers are not more useful than classical ones, however, there is a relationship between how participants perceive game mechanics and how useful they find an app for task management.