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Paul Debevec

Researcher at Google

Publications -  243
Citations -  20474

Paul Debevec is an academic researcher from Google. The author has contributed to research in topics: Rendering (computer graphics) & Image-based lighting. The author has an hindex of 56, co-authored 240 publications receiving 18468 citations. Previous affiliations of Paul Debevec include AmeriCorps VISTA & Institute for Creative Technologies.

Papers
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Proceedings ArticleDOI

Recovering high dynamic range radiance maps from photographs

TL;DR: This work discusses how this work is applicable in many areas of computer graphics involving digitized photographs, including image-based modeling, image compositing, and image processing, and demonstrates a few applications of having high dynamic range radiance maps.
Proceedings ArticleDOI

Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach

TL;DR: This work presents a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs, which combines both geometry-based and imagebased techniques, and presents view-dependent texture mapping, a method of compositing multiple views of a scene that better simulates geometric detail on basic models.
Book

High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting

TL;DR: The Human Visual System and HDR Tone Mapping and Frequency Domain and Gradient Domain Tone Reproduction and an Image-Based Lighting List of Symbols References Index are presented.
Proceedings ArticleDOI

Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography

TL;DR: A method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting and the relevance of the technique to recovering surface reflectance properties in uncontrolled lighting situations is discussed.
Proceedings ArticleDOI

Acquiring the reflectance field of a human face

TL;DR: A method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint and demonstrates the technique with synthetic renderings of a person's face under novel illumination and viewpoints.