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Proceedings ArticleDOI

Recovering high dynamic range radiance maps from photographs

Paul Debevec, +1 more
- Vol. 1997, pp 369-378
TLDR
This work discusses how this work is applicable in many areas of computer graphics involving digitized photographs, including image-based modeling, image compositing, and image processing, and demonstrates a few applications of having high dynamic range radiance maps.
Abstract
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are taken with different amounts of exposure. Our algorithm uses these differently exposed photographs to recover the response function of the imaging process, up to factor of scale, using the assumption of reciprocity. With the known response function, the algorithm can fuse the multiple photographs into a single, high dynamic range radiance map whose pixel values are proportional to the true radiance values in the scene. We demonstrate our method on images acquired with both photochemical and digital imaging processes. We discuss how this work is applicable in many areas of computer graphics involving digitized photographs, including image-based modeling, image compositing, and image processing. Lastly, we demonstrate a few applications of having high dynamic range radiance maps, such as synthesizing realistic motion blur and simulating the response of the human visual system.

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Photographic tone reproduction for digital images

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References
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Proceedings ArticleDOI

Light field rendering

TL;DR: This paper describes a sampled representation for light fields that allows for both efficient creation and display of inward and outward looking views, and describes a compression system that is able to compress the light fields generated by more than a factor of 100:1 with very little loss of fidelity.
Book

Robot Vision

TL;DR: Robot Vision as discussed by the authors is a broad overview of the field of computer vision, using a consistent notation based on a detailed understanding of the image formation process, which can provide a useful and current reference for professionals working in the fields of machine vision, image processing, and pattern recognition.
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The lumigraph

TL;DR: A new method for capturing the complete appearance of both synthetic and real world objects and scenes, representing this information, and then using this representation to render images of the object from new camera positions.
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Three-dimensional computer vision: a geometric viewpoint

TL;DR: Results from constrained optimization some results from algebraic geometry differential geometry are shown.
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Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach

TL;DR: This work presents a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs, which combines both geometry-based and imagebased techniques, and presents view-dependent texture mapping, a method of compositing multiple views of a scene that better simulates geometric detail on basic models.
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