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Institution

Future University Hakodate

EducationHakodate, Japan
About: Future University Hakodate is a education organization based out in Hakodate, Japan. It is known for research contribution in the topics: Network packet & Mobile ad hoc network. The organization has 485 authors who have published 1338 publications receiving 13204 citations. The organization is also known as: Mirai Daigaku (Future University) Hakodate Japan.


Papers
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Journal ArticleDOI
TL;DR: The observation of a three-dimensional up-and-down movement of an actin filament sliding on heavy mero-myosin (HMM) molecules in an in vitro motility assay suggests that the interactions between myosin molecules and theActin filament may temporally be modulated during its sliding movement.
Abstract: We observed a three-dimensional up-and-down movement of an actin filament sliding on heavy mero-myosin (HMM) molecules in an in vitro motility assay. The up-and-down movement occurred along the direction perpendicular to the planar glass plane on which the filament demonstrated a sliding movement. The height length of the up-and-down movement was measured by monitoring the extent of diminishing fluorescent emission from the marker attached to the filament in the evanescent field of attenuation. The height lengths whose distribution exhibits a local maximum were found around the two values, 150 nm and 90 nm, separately. This undulating three-dimensional movement of an actin filament suggests that the interactions between myosin (HMM) molecules and the actin filament may temporally be modulated during its sliding movement.

3 citations

Journal ArticleDOI
TL;DR: In this paper, the authors presented a mathematical model to reproduce the price movements in real financial markets affected by news, which has both positive and negative feed-back mechanisms and was examined by considering two types of noise.

3 citations

Proceedings ArticleDOI
14 Jun 2006
TL;DR: While the psychological tests showed no significant changes in the subjects' state of mind, there were measurable improvements in online communication skill, typing skill and knowledge, with the largest increases experienced by the subjects with least Internet experience.
Abstract: We believe that Internet and computing technology have reached the stage where online games can offer an experience that is qualitatively different to what has gone before. To test how exposure to modern games could be of benefit to players, we recruited 12 subjects to play the MMORPG (Massively Multiplayer Online Role Playing Game) "Nobunaga no Yabou Online", collecting data over two months. We evaluated subjects before and after playing, using psychological tests and tests of communication skill, typing skill and knowledge of the Internet and of online games. While the psychological tests showed no significant changes in the subjects' state of mind, there were measurable improvements in online communication skill, typing skill and knowledge, with the largest increases experienced by the subjects with least Internet experience.

3 citations

Journal ArticleDOI
TL;DR: This work first formulate an Integer Linear Program (ILP) model to maximize the number of disaster-affected requests that can be protected, and then proposes a time-efficient heuristic solution that achieves good performance to protect service requests under disasters with early warning times.

3 citations

Proceedings ArticleDOI
10 Sep 2020
TL;DR: The visualization of lifelog based on the amount of social and physical activities for well-being enables users to aware their social, physical, and moderate activities for behavioral change aiming a comfortable how to spend life for individuals.
Abstract: This paper presents the visualization of lifelog based on the amount of social and physical activities for well-being. The motivation is that enables users to aware their social, physical, and moderate activities for behavioral change aiming a comfortable how to spend life for individuals. In this paper, three experiments were conducted to examine the feasibility of measuring and visualizing daily activities. We classified the one student's various daily activities to see the tendency of activity levels and classes. Also, we examined individual differences of three people in the same spatiotemporal space. Finally, we examined how the one student's activity changes of half-day can be visualized.

3 citations


Authors

Showing all 490 results

NameH-indexPapersCitations
Elizabeth D. Mynatt5322612992
Sidney Fels383846288
Kouichi Sakurai335686154
Tsuyoshi Takagi333725342
Toshiyuki Nakagaki321035469
Misako Takayasu302003596
Fagen Li291862910
Kenichiro Tanaka291473594
Masahiko Yoshimoto273813809
Xiaohong Jiang263223275
Howon Kim252702788
Daisuke Sakamoto25962103
Tetsuo Ono24822470
Shin-ichi Minato221492779
Yoshisuke Ueda22792279
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
20233
20227
202145
202072
201985
201887