scispace - formally typeset
Search or ask a question

Showing papers in "International Journal of Emerging Technologies in Learning (ijet) in 2020"


Journal ArticleDOI
TL;DR: The results showed that Learning Motivation, Self-Efficacy, and Blended Learning together have a significant effect on the Students’ Achievement of Public High School in Padang.
Abstract: This study aims to analyze the effect of learning motivation, self-efficacy, and blended learning on students’ achievement in the industrial revolution 4.0. This is done to follow the development of the world of education to improve the quality of service, Human Resources and the quality of graduates. The research object was Public High School in Padang Sampling using Slovin formula. To analyze the research data used Partial Least Square (PLS) Version 3.0. The results showed that (1) Learning Motivation had a positive and significant effect on student achievement of Public High School in Padang, (2) Self-Efficacy had no significant effect on students’ achievement of Public High School in Padang, (3) Blended learning had a positive and significant effect on achievement learning of Public High School in Padang, and (4) Learning Motivation, Self-Efficacy, and Blended Learning together have a significant effect on the Students’ Achievement of Public High School in Padang.

79 citations


Journal Article
TL;DR: An investigation was carried out on the design, development and use of a metaverse as a digital tool of didactic support to students of the Faculty of Systems Engineering of the University of Cundinamarca, with a view to establishing its viability to be implemented in a course of mathematics.
Abstract: The virtual worlds in the educational environment, have opened new possibilities to innovation in the teaching-learning process, where the flexibility of access to information inside or outside the classroom through an avatar, tends to a paradigm shift in education traditional, in terms of the way of transmitting and acquiring knowledge through technological means. In this sense, an investigation was carried out on the design, development and use of a metaverse as a digital tool of didactic support to students of the Faculty of Systems Engineering of the University of Cundinamarca, with a view to establishing its viability to be implemented in a course of mathematics and demonstrate the possibilities offered by this type of resource to motivate the student in his training. The metaverse design included various ICT tools, thereby promoting self-learning and collaborative learning. Finally, it was evaluated what was the appreciation of a group of students against their interaction with the metaverse, which validated its usefulness and functionality inside and outside the classroom.

72 citations


Journal ArticleDOI
TL;DR: According to the results of the study, Google Classroom improved the reading and writing performance of Syrian students and affirmed the liability of utilizing Google Classrooms in wider contexts.
Abstract: This study investigated the effect of using Google Classroom on the reading and writing performance of diploma students with English as a Foreign Language (EFL) in Irbid, Jordan. It aimed to investigate the attitudes of students toward using Google Classroom as an innovative online platform. A total of 26 EFL Syrian diploma students participated in this study; the participants sat in one intact group. The researchers employed a quasi-experimental design and one-group pretest-posttest design based on the quantitative data. The data were collected through a reading and writing test and a questionnaire. According to the results of the study, Google Classroom improved the reading and writing performance of Syrian students. Students showed positive attitudes toward using Google Classroom in terms of its ease of use, usefulness, and accessibility. Future studies should analyze the effectiveness of Google Classroom with respect to other contexts. This study affirmed the liability of utilizing Google Classroom in wider contexts.

71 citations


Journal ArticleDOI
TL;DR: The research has led to the 8 pillars that underpin metacognition, which contribute to the proper func-tioning of the cognitive and psychophysiological mechanism, the melioration of intelligence in all fields, the emergence of consciousness and self-knowledge, and are the most valuable tool of self-learning, self-development,self-treatment andSelf-knowledge.
Abstract: Metacognition constitutes the dominant competence of the 21st century. De-spite the indisputable scientific interest, there are various unanswered questions concerning the identity of metacognition, its fundamental mechanisms and its limits. In this study, a holistic and multi-disciplinary approach is attempted by collecting and utilizing data from sciences such as cognitive psychology and neuropsychology, and philosophy. The research has led us to the 8 pillars that underpin metacognition. These pillars follow the model of the hierarchical or-ganization of knowledge. According to this approach, cognitive and metacogni-tive skills evolve progressively depending on the effort an individual exerts. It is worth noting that some cognitive functions such as attention and working memory seem to surpass the rest, since they operate simultaneously as cognitive and metacognitive abilities, affecting the functioning of the pillars, other cogni-tive functions, and in particular the higher mental abilities. Among the conclu-sions of greatest importance we can cite that the metacognition pillars are, like reality itself, a field of multiple readings. They contribute to the proper func-tioning of the cognitive and psychophysiological mechanism, the melioration of intelligence in all fields (physical, intellectual, emotional and spiritual), the emergence of consciousness and self-knowledge. In practical terms, the pillars of metacognition are the most valuable tool of self-learning, self-development, self-treatment and self-knowledge. Metacognition, also, constitutes a key factor in effective leadership, in medical and health professions. Lastly, the pillars of metacognition should be the cornerstone of general, special, vocational and ac-ademic education so as to promote holistic learning.

62 citations


Journal ArticleDOI
TL;DR: Analysis of distance learning systems, testing of students and consultation with teachers allow saying that such platforms help to make education more accessible and convenient.
Abstract: Online learning platforms play an important role in modern education. However, they may not be sufficiently represented in educational institutions. In this regard, the research objectives are set, namely: organize a comparative analysis of several popular distance learning platforms (Moodle, Open edX and NEO LMS) in accordance with the criteria (system features, content support, content creation, user management, reporting system; conduct consultation with university teachers, during which they will highlight the benefits of distance education systems from the point of view of the teacher; and test students, who use the online platform for learning in order to clarify its impact on academic performance. While consulting with 40 teachers of Russian and Chinese universities (Moscow State University, Higher School of Economics, Peking University, Tsinghua University), the following advantages of distance platforms have been highlighted: greater freedom of access, lower education prices, the possibility of dividing the content of the e-course into modules, flexibility of education, the ability to keep up with modern pace of life, and the ability to define criteria for assessing knowledge. According to the results of testing, after working with the Moodle platform, students (300 people in total) with different academic performance have improved their results. The most significant improvement has occurred among students with “unsatisfactory” grades; more than 50% have improved their results. Analysis of distance learning systems, testing of students and consultation with teachers allow saying that such platforms help to make education more accessible and convenient. Besides, information technologies are introduced in the educational process. That is why it is important to implement such platforms in higher education.

54 citations


Journal ArticleDOI
TL;DR: In this paper, a framework for the use of immersive virtual reality (iVR) in learning environments based on the Cognitive Theory of Multi-media Learning (CTML) is presented.
Abstract: Immersive Virtual Reality (iVR) technologies can enrich teaching and learning environments, but their use is often technology-driven and instructional con-cepts are missing. The design of iVR-technology-supported learning environ-ments should base on both, an evidence-based educational model as well as on features specific to iVR. Therefore, the article provides a framework for the use of iVR in learning environments based on the Cognitive Theory of Multi-media Learning (CTML). It outlines how iVR learning environments could and should be designed based on current knowledge from research on Multimedia Learning.

52 citations


Journal ArticleDOI
TL;DR: This paper aims to survey various applications of deep learning approaches for developing the resources of the eLearning platform, in which predictions, algorithms, and analytics come together to create more personalized future eLearning experiences.
Abstract: eLearning as technology becomes more affordable in higher education but having a big barrier in the cost of developing its resources. Deep learning using artificial intelligence continues to become more and more popular and having impacts on many areas of eLearning. It offers online learners of the future with intuitive algorithms and automated delivery of eLearning content through modern LMS platforms. This paper aims to survey various applications of deep learning approaches for developing the resources of the eLearning platform, in which predictions, algorithms, and analytics come together to create more personalized future eLearning experiences. In addition, deep learning models for developing the contents of the eLearning platform, deep learning framework that enable deep learn-ing systems into eLearning and its development, benefits & future trends of deep learning in eLearning, the relevant deep learning-based artificial intelligence tools and a platform enabling the developer and learners to quickly reuse resources are clearly summarized. Thus, deep learning has evolved into developing ways to re-purpose existing resources can mitigate the expense of content development of future eLearning.

48 citations


Journal ArticleDOI
TL;DR: Developing hawgent dynamic mathematic software can improve the students’ mathematical ability in trigonometry asStudents’ show positive response when the learning process is helped by hawgent.
Abstract: Learning media is a help assistant for students to understand mathematics concept. Sometimes textbooks are very boring and not interesting therefore an innovation using a technology based media is needed. This research aims to make a learning media to improve students’ ability on the topic of trigonometry. The learning process will use hawgent dynamic mathematic software as a mathematics learning media. The problems that we are going to find out through this research are 1) can developing a learning media such as hawgent dynamic mathematic software improve students’ mathematical ability? and 2) did the student show a positive response in the learning process when using hawgent dynamic mathematic software? This research will use the ADDIE method. The target of this research are 30 high school students. The instruments use for this research are the cognitive test, interview and observation. According to the research result, there is an improvement in the students’ mathematical ability for trigonometry when using hawgent dynamic mathematic software. This means that the implementation of hawgent dynamic mathematic software in the learning process is successful. Students are more active and enthusiastic in class. In conclusion, developing hawgent dynamic mathematic software can improve the students’ mathematical ability in trigonometry as students’ show positive response when the learning process is helped by hawgent.

47 citations


Journal ArticleDOI
Fanwen Kong1
TL;DR: A performance analysis model was designed based on analytical hierarchy process (AHP) and grey clustering that can quantify the application effect of AI in art teaching, and it has a good application potential.
Abstract: Despite its rapid development, the artificial intelligence (AI) has not been deeply applied in art teaching. Hence, this paper attempts to design strategies for applying AI in art teaching. For this purpose, the authors reviewed the current application status of AI in art teaching and summed up the problems with these applications. Next, the promotive role of AI in art teaching was analyzed in detail, and three strategies were developed to promote AI applications in modern art teaching, namely: expand the adaptability of AI-based art teaching; improve the intelligent teaching mode of art teaching; and enhance the artistic experience and atmosphere of AI-based art teaching. At the same time, to evaluate the application effect of AI in art teaching, a performance analysis model was designed based on analytical hierarchy process (AHP) and grey clustering. The proposed model can quantify the application effect of AI in art teaching, and it has a good application potential.

44 citations


Journal ArticleDOI
TL;DR: Medical student motivation was observed to be the greatest in Virtual Reality settings as compared to video-based and text-based learning settings, and virtual reality was at the top in User experience, perceived competence, usefulness, and motivation for final year medical students.
Abstract: An exploratory study to compare the effects of immersive virtual reality based training on the learning motivation of final year medical students as compared to video and text-based learning. Different modes of delivery of a training simulation of laparoscopy operation were presented to students and learning motivation corresponding to which were evaluated using the Intrinsic Motivation Inventory. The study was conducted from September 2018 to May 2019. Undergraduate medical students from 8 medical colleges and universities across Punjab, Pakistan participated in this study. A total of 87 students with a mean age of 22.5 ± 4 years were recruited for the study. Of these, 57.4% (n = 50) were males and 42.6% (n = 37) were females. Paired sampled t-test was chosen for the statistical investigation for the study. The tests were conducted by comparing means of text, video, and virtual reality learning methodologies in medical students. All executed statistical models are having significance value P=.000. Therefore, results are generalizable and can be implemented across the population. Medical student motivation was observed to be the greatest in Virtual Reality settings as compared to video-based and text-based learning settings. Both theoretical and practical studies have importance in medical studies, whereas practical hand-on-practice can enhance medical students’ professional proficiency. Virtual reality was at the top in User experience, perceived competence, usefulness, and motivation for final year medical students. It can play a signficant role in contemporary teaching and learning methodology with medical educationist and students can get benefit from this technology.

43 citations


Journal ArticleDOI
TL;DR: The finding of this study showed that the ECOLA technique was more effective than the brainstorming technique in teaching reading comprehension and there was the difference of reading achievement of students taught using the EC OLA technique viewed from the motivation and self-efficacy.
Abstract: This study was aimed at finding out whether; (1) the use of the Extending Concept through Language Activities (ECOLA) technique is more effective than brainstorming technique in teaching reading comprehension; (2) there is any difference of reading comprehension achievement of students taught by using ECOLA technique; and (3) there is an interaction between ECOLA technique, motivation, and self-efficacy towards students' reading comprehension. This study is a quasi-experimental research with a nonequivalent group design. Two classes were taken as the sample by using cluster random sampling. One class, as an experimental class, was taught by using the ECOLA technique. Another class, as a control class, was taught by employing the brainstorming technique. To attain the data, instruments in the form of a reading test and the questionnaires were employed. Afterwards, the data were analyzed by using Multifactor Analysis of Variance (Two Way ANOVA). The finding of this study showed that; (1) the ECOLA technique was more effective than the brainstorming technique in teaching reading comprehension; (2) there was the difference of reading achievement of students taught using the ECOLA technique viewed from the motivation and self-efficacy and it was indicated by the value of sig. (0.001) and (0.004); and (3) there was the interaction between ECOLA technique and self-efficacy towards students’ reading comprehension but there was no interaction between the technique and motivation. In addition, there was no significant interaction between the technique, motivation, and self-efficacy because it was indicated by the value of sig (0.302) was higher than significant level 0.05. To improve students’ reading comprehension, the ECOLA technique is recommended and the attention of moderate variables is encouraged.

Journal ArticleDOI
TL;DR: An AI-based practical teaching mode for cultural industry management major of Chongqing Three Gorges University is created, providing a new mode of practical teaching that covers all dimensions and promotes personalized and collaborative learning.
Abstract: In the era of big data, artificial intelligence (AI) has been widely applied in higher education, providing technical supports to practical teaching in colleg-es and universities. This paper mainly creates an AI-based practical teaching mode for cultural industry management major of Chongqing Three Gorges University. Firstly, an intelligent management cloud platform was established for practical teaching, drawing the merits from Massive Open Online Course (MOOC) and Self-Paced Open Course (SPOC). Meanwhile, the AI technique was adopted to realize personalized learning and provide intelligent push services. In this way, the online MOOC+SPOC platform seamlessly integrates the teaching content into specific teaching scenarios, and the offline cloud platform manages the teaching process in an intelligent manner. Under the proposed teaching mode, the teaching content could match the job compe-tence standards and the actual abilities of college students. The research re-sults provide a new mode of practical teaching that covers all dimensions and promotes personalized and collaborative learning.

Journal ArticleDOI
TL;DR: A survey among future teachers studying at the Faculty of Mathematics and Natural Sciences and Engineering and Technology Faculties of the Elabuga Institute of Kazan Fed-eral University showed that the problem of training graduates of general education institutions to the challenges of the new time is more relevant than ever.
Abstract: In today's digital society and economy, professions associated with high technologies are becoming increasingly in demand: programmers, system en-gineers, IT specialists, biotechnologists, project leaders, etc. In this regard, school graduates are required not just good knowledge of school subjects, but also knowledge interdisciplinary, the formation of which is a long pro-cess, starting as early as school, and only traditional methods are indispensa-ble. One of these innovative technologies is STEAM education. To imple-ment the concept of STEAM-education, the system of pedagogical education is tasked with training relevant personnel with the necessary competencies, among which the most relevant are meta-subjects and design and research skills. In our opinion, one of the possible innovations in the preparation of teachers for STEAM education is the inclusion of the “Robotics” discipline in the content of training future teachers of physics, mathematics, technolo-gy, visual arts, and others. The authors conducted a survey among future teachers studying at the Faculty of Mathematics and Natural Sciences and Engineering and Technology Faculties of the Elabuga Institute of Kazan Fed-eral University, showed that the problem of training graduates of general ed-ucational institutions to the challenges of the new time is more relevant than ever. Only 18% of respondents are aware of the existing the world and the country STEM and STEAM education programs, 15% of the students sur-veyed believe that they are ready to implement project activities STI and on-ly 10% of students believe that they are ready to lead project activities. These data indicate that not only the problem of teachers' readiness to im-plement new educational programs, but also the problem of preparing future teachers to implement practice-oriented educational activities based on the formation of design and research competencies, is coming to the fore.

Journal ArticleDOI
TL;DR: According to the results, the majority of the students perceive themselves with a medium to a high level of digital competence, highlighting the multimedia and commu-nicative dimensions, as opposed to the more technological aspects.
Abstract: Digital competence is one of the most demanded skills, and includes, among other aspects, the use of technological, informational, multimedia or communication skills and knowledge. In recent years, different institutions have included computational thinking among the different areas that make up this digital competence. However, there are few publications that deepen the relationship between computational thinking and digital competence. The present study analyzes the level of digital competence and computa-tional thinking of 248 Spanish university students, exploring the relation-ships between both abilities and the existing differences. According to the results, the majority of the students perceive themselves with a medium to a high level of digital competence, highlighting the multimedia and commu-nicative dimensions, as opposed to the more technological aspects. On the other hand, there is a correlation between computational thinking and digi-tal competence, especially with the communicative and technological areas. Likewise, the results indicate that women obtain lower results in their computational thinking and are perceived to be digitally less competent than men, especially in regard to the technological dimension. These results provide relevant information in terms of research and open the door to the development of training actions in student teachers to overcome the still-existing gender gaps.

Journal ArticleDOI
TL;DR: Some applications of artificial intelligence that are used already or are in a preliminary phase aiming to highlight the use of smart technology in the diagnosing process of autism are presented.
Abstract: The current paper review gives a brief and representative description of the role that artificial intelligence plays nowadays at the assessment of autism. Therefore, many researchers note that artificial intelligence plays a notable role in the early diagnosis of autism since it helps the clinicians shorten the diagnose process and have more accurate results. Thus, the research team of this paper presents some applications of artificial intelligence that are used already or are in a preliminary phase aiming to highlight the use of smart technology in the diagnosing process of autism. Lastly, it is worth noting that an early and accurate diagnose is the key point for an individualized and successful intervention which aids the academic as well as the personal de-velopment of the child.

Journal ArticleDOI
TL;DR: The results showed that the determinant factors that need to be used as the main consideration in the implementation of e-learning at higher education are organizational factors, technology, and human resources.
Abstract: This study aims to analyse the Key Success Factors (KSFs) of e-learning implementation, so that e-learning can work well and provide maximum benefits for learning activities process in higher education. The method used in this research is begin from investigate the determinant factors based on the results of literature studies and survey techniques. To obtain a more in-depth analysis, then the factors are weighted using the Multi-Attribute Utility Theory (MAUT) method. The results showed that the determinant factors that need to be used as the main consideration in the implementation of e-learning at higher education are organizational factors, technology, and human resources. The dominant factor that needs attention in realizing the effectiveness of the implementation of e-learning in higher education is the organizational aspect which is realized in the form of creating a work culture and setting policies that are binding on the academic community to carry out e-learning.

Journal ArticleDOI
TL;DR: The study examined the impact of the use of the Mozabook application for digital education in enhancing the performance of electronic-learning to ensure strategic educational success and the urgent need to use E- learning to increase and enable scientific knowledge to confront the exceptional circumstances that afflict the world in general and Iraq in particular.
Abstract: The study examined the impact of the use of the Mozabook application for digital education in enhancing the performance of electronic-learning to ensure strategic educational success and the urgent need to use E-learning to increase and enable scientific knowledge to confront the exceptional circumstances that afflict the world in general and Iraq in particular for the spread of the Corona epidemic and its harm to society and home quarantine. Therefore, the diversity of software ap-plications available to teachers and students reflected the tremendous development and unique potential to achieve the goals of E-learning of what increased of knowledge of community awareness of how to use modern E-learning tools and in a way that ensures accuracy in use and awareness of its effective role in spreading education among the student community. The study aims to find better methods to deal and to prefer the role of digital education as in creating a knowledge-ability that meets the requirements of the educational process from methodological content, educational method and study tools such as blackboard, notebook, drawing tools and scientific, engineering, chemical, biological, geo-graphic and historical laboratories and other requirements that attract the student and his eagerness to study in this Digital education, so an application that works with three-dimensional technology was chosen with the availability of all audio, visual and sensory means to increase the interaction and desire of the student for the scientific subject, which is the educational Mozabook application. The study included test of major hypotheses, which leads to knowledge and determination of whether there is a correlation relationship, or an effect with significant moral, each according to its location for the application of the Mozabook digital educa-tion and E-learning. The two researchers selected academics and students as a field of the Ministry of Higher Education and Scientific Research for practical application based on the use of the questionnaire and the benefit of analyzing its results after its treatment using a number of statistical methods such as arithmetic mean, standard deviation, correlation coefficient, regression coefficient and path analysis.

Journal ArticleDOI
TL;DR: A qualitative study that examines motivating and demotivating factors in using Moodle for English language learning in higher schools with a focus on students’ and teachers’ perception of Moodle-based learning suggests further development of positive experiences and minimizing demotivated factors in online learning environment.
Abstract: Over the past 10 years, a lot of universities worldwide have designed different online courses available to their students. The emergence of online courses makes Higher Education a more flexible and elastic concept. The present paper documents a qualitative study that examines motivating and demotivating factors in using Moodle for English language learning in higher schools. The survey encompasses data collected from 137 students and 20 teachers in a higher technical school (Russia) with a focus on students’ and teachers’ perception of Moodle-based learning. Analysis of the obtained data reveals a set of factors concerning pedagogical, technical, management approaches towards Moodle implementation. The results suggest further development of positive experiences and minimizing demotivating factors in online learning environment.

Journal ArticleDOI
TL;DR: The group, with game-based learning and gamification applied, showed an increase in motivation and attraction to learning, students paid additional efforts for assimilating the material studied, and also showed significantly higher learning outcomes compared to the control group.
Abstract: A modern school deals with a generation of students who were born and grown up in a digital environment and require other teaching methods. Changes in the technological and social conditions of modern society need new professional skills, which are often called “21st century skills”. These skills should be devel-oped starting from the primary school, as they are psychological and behavioural, rather than practical. Game-based learning and gamification are effective means of such skills development. The use of video games in teaching practice is studied multifaceted, along with formats and requirements of educational game, methods for effectiveness assessment, and the effect of games on students. The controver-sial nature of game-based learning effect on students require deeper research, as the increase in motivation and learning efficiency cannot be disputed, as well as the negative impact of a long gaming on cognitive abilities, emotional state and social skills of students. The study tested both an increase in the motivation and attraction of school students for the learning process, and the impact on the prac-tical results of information assimilation. There was conducted a survey on the re-sults of the application of game training to determine the motivation and attraction of students. Likewise, we counted time, spent by the study and control group, for mastering the main educational material and the post-class study of game content and the educational material it presents. A comparative test was conducted on the results of educational material comprehension to determine the effectiveness of the methodology in mastering knowledge. The group, with game-based learning and gamification applied, showed an increase in motivation and attraction to learning, students paid additional efforts for assimilating the material studied, and also showed significantly higher learning outcomes compared to the control group.

Journal ArticleDOI
TL;DR: A significant relationship between the performance of students and the use of digital educational resources from the e-learning platform is indicated.
Abstract: E-learning is considered a leading application of digital technologies in educational systems. The aim of the paper is to explore the utilization and impact of digital technologies on an e-learning platform. For this purpose, research was conducted at the Moodle learning management system. Data from the e-learning platform were empirically evaluated in order to find key indicators of student performance in different courses. Student success with the e-learning system was evaluated using a mixed-method: Social Network Analysis, K-Means Clustering, and Multiple Linear Regression. The research was conducted at the University of Novi Sad, Faculty of Technical Sciences, Serbia. The results indicate a significant relationship between the performance of students and the use of digital educational resources from the e-learning platform.

Journal ArticleDOI
TL;DR: An inductive reasoning strategy using Geogebra can provide positive impacts on students’ HOTS in the topic of Graphs of Functions II and it was found that the overall HOTS level of the students could be enhanced through this strategy.
Abstract: The concept of Higher-Order Thinking Skills (HOTS) is one of the highlighted aspects in producing human capital of high quality. However, the level of HOTS among students in Malaysia is still at a lower stage. Among the causes of this problem is the learning strategy used in classroom, which is less effective in creating and enhancing HOTS optimally. Therefore, the main focus in this study was to investigate the potential role of an inductive reasoning strategy using Geogebra in increasing the students’ level of HOTS. Besides, it also aimed to identify the relationship between HOTS and students’ inductive reasoning for the topic of Graphs of Functions II. The design of study was quasi-experimental which involved 94 form-four students from a secondary school in Johor. The sample of this study was divided into three groups: (1) Treatment Group 1 (inductive reasoning strategy using Geogebra); Treatment Group 2 (inductive reasoning strategy); and (3) a control group (conventional). The instrument of the study comprised a set of HOTS questions and a worksheet based on an inductive reasoning strategy using Geogebra. Using the Multivariate Analysis of Variance (MANOVA), it was found that the overall HOTS level of the students, which included applying, analysing, evaluating and creating skills, could be enhanced through this strategy. The findings also show that there was a positive relationship between HOTS and inductive reasoning. In conclusion, an inductive reasoning strategy can provide positive impacts on students’ HOTS in the topic of Graphs of Functions II

Journal ArticleDOI
TL;DR: A virtual world was developed as a digital tool for teaching support to students and teachers of the Faculty of Systems Engineering of the University of Cundinamarca to demonstrate its potential as an academic resource that motivates students in their training and the teacher to develop new digital skills and competences.
Abstract: Virtual worlds in higher education have opened new possibilities for innovation in the teaching-learning process. In this sense, the description of the integration of this emerging technology with hybrid and mobile learning models is presented, which seeks to streamline and make flexible the access to information to the student and teacher inside and outside the classroom, intending that pedagogical didactics were more inclusive and participatory. With this in mind, a virtual world was developed as a digital tool for teaching support to students and teachers of the Faculty of Systems Engineering of the University of Cundinamarca, with a view to establishing its viability to be implemented and to demonstrate its potential as an academic resource that motivates students in their training and the teacher to develop new digital skills and competences.

Journal ArticleDOI
TL;DR: Based on the data analysis, there are four catego-ries of students' attention, namely: display of learning management system (LMS); accessibility; accessibility; the benefits and sustainability; and sustainability.
Abstract: The purpose of this research is to explore the students’ perception about the implementation of blended learning approach (BLA) in inclusive education course. Thirty (30) students participated in this research. The data collection was done by open interview to know students’ perception about the implementation of blended learning. The interview results were analyzed using context analysis techniques. Based on the data analysis, there are four catego-ries of students' attention, namely: display of learning management system (LMS); accessibility; the benefits and sustainability. Student perceptions of each category are: the LMS display on the web of 50.53% is appropriate and simple, but must be modified to make it easier for students to understand. The negative perception about accessibility of 69.57% indicates that internet access to the web is still unstable and slow. Positive perception about BLA benefit of 66.94% indicates good benefits to students especially in terms of adding learn-ing experiences, knowledge, variations of learning models and learning more flexible and independent. A positive perception of BLA sustainability of 66.18% indicates should be continued because it can increase students' learning interest, learn more modern, flexible and independent.

Journal ArticleDOI
TL;DR: The result revealed the suitability of TAM-TPB model in interpreting the sample students behavioural intentions for both regions, and several recommendations, such as creating a more social-oriented blended learning system for developed countries was recommended.
Abstract: The present research exhibits the measurement of university students’ behavioural intention in using blended learning system. Two representative cases from a developed region and a developing region were assessed in the present measurement. Two well-known models, namely the Technology Acceptance Model (TAM) and the Theory of Planned Behaviour (TPB), were used as the measurement tools. The total of six hypotheses were tested. The result revealed the suitability of TAM-TPB model in interpreting the sample students behavioural intentions’ for both regions. The result also showed that for the Taiwanese data, five out of six hypotheses were accepted. For the Indonesian data, only four out of six hypotheses were exhibiting acceptable statistical measurement. Several recommendations, such as creating a more social-oriented blended learning system for developed countries was recommended. Utilising the favourable feeling shown by developing countries students to create a better blended learning system, was also highly suggested to be considered for improvement.

Journal ArticleDOI
TL;DR: The analysis of the survey data demonstrated that in the aggregate of the compared indices for differ-ent social groups of the population, school teachers and lecturers of higher educa-tional institutions have reached the higher level of the digital literacy, which significantly exceeds the average Russian level.
Abstract: An efficient organization of the educational process within rapid acceleration of the society digitization is impossible without increasing its digital literacy, if the latter is really estimated and new models of digital learning didactics are devel-oped respectively. So, it is necessary to study an actual state of digital literacy, as well as to search for and introduce new learning models in the educational system based on the use of modern innovative technologies and digital learning methods. The objective of the research is to examine the level of the digital literacy of teachers, and also opportunities and promising trends within the digital didactics for the formation of competencies as the basis of a new model for the develop-ment of a new learning model in the context of the formation of the digital knowledge society. Two main methods have been used – elaboration of the ab-stract and logical model and a survey. In the research the data obtained as a result of the survey conducted in 2018 by NAFI Analytical Centre related to the meas-urement of the digital literacy level of teachers and lecturers in Russia were used. The number of respondents made up 634 lecturers (higher education) as well as 555 teachers (general education). The digital literacy formation model was devel-oped based on the didactic learning triangle taking into account the synthesis of three learning environments – real, virtual and neurocognitive. The analysis of the survey data demonstrated that in the aggregate of the compared indices for differ-ent social groups of the population, school teachers and lecturers of higher educa-tional institutions have reached the higher level of the digital literacy, which sig-nificantly exceeds the average Russian level. So, in Russia as a whole the index of the digital literacy of the adult population by a similar measurement method makes up 52% out of 100% possible ones, school teachers – 87%, lecturers of higher educational institutions – 88%. The use of research results in practice is possible with the improvement of training programs, the exchange of internation-al experience and further researches.

Journal ArticleDOI
TL;DR: Surveys conducted to date show that results show parents can implement the strategies they have recently learned and are generally very pleased with parent's education programs, but findings related to children's communication and socioemotional skills, parent-child interactions were unclear.
Abstract: Parents' active participation in the diagnostic and therapeutic process of children with developmental disorders is considered by experts to be an important factor in the long-term struggle to educate people with autism. According to relevant bibliographical references, the benefits of parental education have been proven for decades. Researchers [1], [2] underline the positive outcomes of parent behavior training programs for children with developmental disabilities. Surveys conducted to date show that results show parents can implement the strategies they have recently learned and are generally very pleased with parent's education programs. However, findings related to children's communication and socioemotional skills, parent-child interactions were unclear [3].

Journal ArticleDOI
TL;DR: The research has brought out the subjective assessment model of the innovative process with clear meaningful factors of changes’ perception that allows understanding the collective attitude to the university’s policy and highlighting mental settings necessary for working with human resources within the social adaptation and diffusion of innovation.
Abstract: This article considers the opportunities of using Moodle LMS (learning management system) tools to ensure the effective implementation of an innovative policy of the higher educational institution. In the framework of digital transformation of social space an important and relevant topic for higher educational institutions is the creation of high-quality information and communication environment, which shall correspond to the contemporary state of science and technology development, global educational standards and information society needs. The advantages of the Moodle system are studied. Moodle system provides for a comprehensive educational process through its extensive educational content, a system for control, monitoring and evaluating the knowledge quality. The authors compare the four-phased model of knowledge management with the capacities of LMS Moodle educational environment. The latter is capable of simulating professional actions in a virtual educational space that allows the university to train advanced specialists and ensure a high level of their professional skills based on hard and soft skills. The perceptive and cognitive attitude of university students and teachers towards the implementation of the LMS Moodle educational platform was researched. The research has brought out the subjective assessment model of the innovative process with clear meaningful factors of changes’ perception. Such a model allows understanding the collective attitude to the university’s policy and highlighting mental settings necessary for working with human resources within the social adaptation and diffusion of innovation. The synergy of technological and managerial innovations has been updated to ensure completeness and efficiency in presenting a professional educational product based on the LMS Moodle platform.

Journal ArticleDOI
TL;DR: The experimental analysis shows that the model proposed in this paper is helpful to improve the accuracy of PE teaching quality evaluation in colleges and provides a reference path and implementation model for improving the teaching of PE for graduates in colleges through machine learning technology.
Abstract: In order to further improve the teaching quality evaluation accuracy of physical education(abbreviated as PE) curriculum in colleges, this study conducts an in-deep research on the overall evaluation of PE teaching effect in colleges from the aspects of teachers’ teaching ability and students’ learning effect based on the hybrid technology of data mining and hidden Markov model. First of all, this study analyzes the development status of the teaching quality evaluation system of PE curriculum in colleges; Secondly, it analyzes the applicability of data mining technology and hidden Markov model to the evaluation of PE teaching quality in colleges, and proposes a mathematical model for evaluating the quality of PE teaching in colleges; Finally, this study carries out a series of experiments on the basis of mathematical models, and analyzes the experimental results in depth. The experimental analysis shows that the model proposed in this paper is helpful to improve the accuracy of PE teaching quality evaluation in colleges. The research results of this study provide a useful exploration for the integration of computing technology and language teaching. At the same time, it provides a reference path and implementation model for improving the teaching of PE for graduates in colleges through machine learning technology.

Journal ArticleDOI
TL;DR: E-learning based virtual laboratory media are able to improve learning quality and develop students' metacognitive skills in the physics experiment courses.
Abstract: The development of information and communication technology has penetrated various sectors, one of which is the education sector, especially in learning. The application of technology in the learning process is in the form of using virtual laboratory media to explain concepts that require a practicum, particularly in ab-stract materials. This study aims to determine students' metacognitive skills after applying the e-learning-based virtual laboratory media in physics experiment courses at the Department of Physics Education, Faculty of Teacher Training and Education, Universitas Papua. This qualitative research went through the stages of a lesson study. The data were collected from tests and questionnaires on stu-dents' metacognitive skills, observation sheets, interview guidelines, and video recordings during the open class. Further, the data were analyzed through Rasch modeling technique utilizing the Winstep application to analyze the students' met-acognitive activity questionnaire after learning. The lesson study encompassed three stages of a series of activities, namely Plan, Do, and See. In the Plan stage, discussions were held with the lecturer team to develop learning tools in the form of chapter designs, lesson plans, and learning media. In the Do stage, the model lecturer performed the learning process based on the media that had been estab-lished. In the See stage, the reflection was done to examine the learning imple-mentation carried out by the model lecturer in order to uncover weaknesses and strengths to be followed up on further learning. The results show that the quality of learning and students’ metacognitive skills at each meeting are improved. It is proven by the good and very good category of the aforementioned results. To sum up, e-learning based virtual laboratory media are able to improve learning quality and develop students' metacognitive skills in the physics experiment courses.

Journal ArticleDOI
TL;DR: From the findings, Attitude towards Use mediated the impact of Perceived Usefulness and Perceived Ease of Use on Continuous Intention to Use Google Classroom.
Abstract: Higher institutions are steadily advancing in facilitating teaching and learning on e-learning systems. Google Classroom is a very popular e-learning system that is been adopted by many African universities. Yet, compared to others, relevant studies with regards to Google Classroom is inadequate. This quantitative survey paper examines the predictors of continuous intention to use Google Classroom. Responses from 749 students in three Ghanaian universities were analyzed using both descriptive and Partial Least Square Structural Equation Modelling techniques. From the findings, Attitude towards Use mediated the impact of Perceived Usefulness and Perceived Ease of Use on Continuous Intention to Use Google Classroom. Computer literacy courses for adult learners as well as enhanced usability features for visually impaired users has been recommended to relevant stakeholders.