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Showing papers in "Journal of Science Education and Technology in 2011"


Journal ArticleDOI
TL;DR: In this article, the primary technology integration barriers that mathematics teachers identified when using technology in their classrooms are identified and suggestions to overcome some of these barriers are also provided. But, despite the promise of technology in education, many practicing teachers face several challenges when trying to effectively integrate technology into their classroom instruction.
Abstract: Despite the promise of technology in education, many practicing teachers face several challenges when trying to effectively integrate technology into their classroom instruction. Additionally, while national statistics cite a remarkable improvement in access to computer technology tools in schools, teacher surveys show consistent declines in the use and integration of computer technology to enhance student learning. This article reports on primary technology integration barriers that mathematics teachers identified when using technology in their classrooms. Suggestions to overcome some of these barriers are also provided.

232 citations


Journal ArticleDOI
TL;DR: The authors examined the role of student-advisor interactions in apprenticing undergraduate researchers, particularly in terms of acculturating students to the norms, values, and professional practice of science.
Abstract: Among science educators, current interest in undergraduate research (UR) is influenced both by the traditional role of the research apprenticeship in scientists’ preparation and by concerns about replacing the current scientific workforce. Recent research has begun to demonstrate the range of personal, professional, and intellectual benefits for STEM students from participating in UR, yet the processes by which student-advisor interactions contribute to these benefits are little understood. We employ situated learning theory (Lave and Wenger, Situated learning: legitimate peripheral participation, Cambridge University Press, Cambridge in 1991) to examine the role of student-advisor interactions in apprenticing undergraduate researchers, particularly in terms of acculturating students to the norms, values, and professional practice of science. This qualitative study examines interviews with a diverse sample of 73 undergraduate research students from two research-extensive institutions. From these interviews, we articulate a continuum of practices that research mentors employed in three domains to support undergraduate scientists-in-training: professional socialization, intellectual support, and personal/emotional support. The needs of novice students differed from those of experienced students in each of these areas. Novice students needed clear expectations, guidelines, and orientation to their specific research project, while experienced students needed broader socialization in adopting the traits, habits, and temperament of scientific researchers. Underrepresented minority students, and to a lesser extent, women, gained confidence from their interactions with their research mentors and broadened their future career and educational possibilities. Undergraduate research at research-extensive universities exemplifies a cycle of scientific learning and practice where undergraduate researchers are mentored by graduate students and postdoctoral researchers, who are themselves apprentices to faculty members. As such, research mentors of undergraduate students should be aware of the dual scientific and educational aspects of their advising role and its significance in shaping students’ identities and career trajectories.

213 citations


Journal ArticleDOI
TL;DR: The authors compared the effects of a constructivist-visual mind map teaching approach (CMA) and of a traditional teaching approach on the quality and richness of students' knowledge structures and their perceptions of the extent that a constructivism learning environment (CLE) was created in their classes.
Abstract: This study compared the effects of a constructivist-visual mind map teaching approach (CMA) and of a traditional teaching approach (TTA) on (a) the quality and richness of students’ knowledge structures and (b) TTA and CMA students’ perceptions of the extent that a constructivist learning environment (CLE) was created in their classes. The sample of the study consisted of six classes (140 Form 3 students of 13–15 years old) selected from a typical coeducational school in Brunei. Three classes (40 boys and 30 girls) were taught using the TTA while three other classes (41 boys and 29 girls) used the CMA, enriched with PowerPoint presentations. After the interventions (lessons on magnetism), the students in both groups were asked to describe in writing their understanding of magnetism accrued from the lessons. Their written descriptions were analyzed using flow map analyses to assess their content knowledge and its organisation in memory as evidence of cognitive structure. The extent of CLE was measured using a published CLE survey. The results showed that the cognitive structures of the CMA students were more extensive, thematically organised and richer in interconnectedness of thoughts than those of TTA students. Moreover, CMA students also perceived their classroom learning environment to be more constructivist than their counterparts. It is, therefore, recommended that teachers consider using the CMA teaching technique to help students enrich their understanding, especially for more complex or abstract scientific content.

129 citations


Journal ArticleDOI
TL;DR: This article found that children from the earliest years notice the animals in their everyday lives and 8 year olds were able to name the most animals and plants were not named as often as animals and children in the USA found it difficult to name plants when questioned.
Abstract: Children from England and the United States of America have a basic similar knowledge of plants and animals, which they observe during their everyday life. Nine children of ages 4, 6, 8, and 10 years, in each country, were asked to free-list plants and animals. Afterwards, they were interviewed individually about the plants and animals they listed to determine where they were seen. Addition- ally, children were asked to name animals they knew that were found in specific habitats or had specific character- istics. The results showed that children from the earliest years notice the animals in their everyday lives and 8 year olds were able to name the most animals. Plants were not named as often as animals and children in the USA found it difficult to name plants when questioned. This study shows that children are in touch with their everyday environment to varying extents, and that rich experiences can greatly contribute to their knowledge about plants and animals.

119 citations


Journal ArticleDOI
TL;DR: Analysis of the data indicates that computer simulations were employed in a unique instructional cycle across 11 topics in the science curriculum and that several teacher-developed heuristics were important to guiding the pedagogical approach.
Abstract: Teaching science with computer simulations is a complex undertaking. This case study examines how an experienced science teacher taught chemistry using computer simulations and the impact of his teaching on his students. Classroom observations over 3 semesters, teacher interviews, and student surveys were collected. The data was analyzed for (1) patterns in teacher-student-computer interactions, and (2) the outcome of these interactions on student learning. Using Technological Pedagogical Content Knowledge (TPCK) as a theoretical framework, analysis of the data indicates that computer simulations were employed in a unique instructional cycle across 11 topics in the science curriculum and that several teacher-developed heuristics were important to guiding the pedagogical approach. The teacher followed a pattern of “generate-evaluate-modify” (GEM) to teach chemistry, and simulation technology (T) was integrated in every stage of GEM (or T-GEM). Analysis of the student survey suggested that engagement with T-GEM enhanced conceptual understanding of chemistry. The author postulates the affordances of computer simulations and suggests T-GEM and its heuristics as an effective and viable pedagogy for teaching science with technology.

117 citations


Journal ArticleDOI
TL;DR: This article found that children as young as kindergarten are developmentally capable of conceptualizing NOS when it is taught to them, and they make recommendations for teaching NOS to young children, and for future studies that explore learning progressions of NOS aspects as students proceed through school.
Abstract: Though research has shown that students do not have adequate understandings of nature of science (NOS) by the time they exit high school, there is also evidence that they have not received NOS instruction that would enable them to develop such understandings. How early is “too early” to teach and learn NOS? Are students, particularly young students, not capable of learning NOS due to developmental unreadiness? Or would young children be capable of learning about NOS through appropriate instruction? Young children (Kindergarten through third grade) were interviewed and taught about NOS in a variety of contexts (informal, suburban, and urban) using similar teaching strategies that have been found effective at teaching about NOS with older students. These teaching strategies included explicit decontextualized and contextualized NOS instruction, through the use of children’s literature, debriefings of science lessons, embedded written NOS assessments, and guided inquiries. In each context the researchers interviewed students prior to and after instruction, videotaped science instruction and maintained researcher logs and field notes, collected lesson plans, and copies of student work. The researchers found that in each setting young children did improve their understandings of NOS. Across contexts there were similar understandings of NOS aspects prior to instruction, as well as after instruction. There were also several differences evident across contexts, and across grade levels. However, it is clear that students as young as kindergarten are developmentally capable of conceptualizing NOS when it is taught to them. The authors make recommendations for teaching NOS to young children, and for future studies that explore learning progressions of NOS aspects as students proceed through school.

107 citations


Journal ArticleDOI
TL;DR: In this paper, the authors report on an extensive survey about career choice and associated motivational factors amongst new students, only some of whom intend to major in computer-related courses, at two South African universities.
Abstract: The number of student enrolments in computer-related courses remains a serious concern worldwide with far reaching consequences. This paper reports on an extensive survey about career choice and associated motivational factors amongst new students, only some of whom intend to major in computer-related courses, at two South African universities. The data were analyzed using some components of Social Cognitive Career Theory, namely external influences, self-efficacy beliefs and outcome expectations. The research suggests the need for new strategies for marketing computer-related courses and the avenues through which they are marketed. This can to some extent be achieved by studying strategies used by other (non-computer) university courses, and their professional bodies. However, there are also distinct differences, related to self-efficacy and career outcomes, between the computer majors and the ‘other’ group and these need to be explored further in order to find strategies that work well for this group. It is not entirely clear what the underlying reasons are for these differences but it is noteworthy that the perceived importance of “Interest in the career field” when choosing a career remains very high for both groups of students.

105 citations


Journal ArticleDOI
TL;DR: The authors investigated the views of the nature of engineering held by 6th-grade students to provide a baseline upon which activities or curriculum materials might be developed to introduce middle-school students to the work of engineers and the process of engineering design.
Abstract: This study investigated the views of the nature of engineering held by 6th-grade students to provide a baseline upon which activities or curriculum materials might be developed to introduce middle-school students to the work of engineers and the process of engineering design. A phenomenographic framework was used to guide the analysis of data collected from: (1) a series of 20 semi-structured interviews with 6th-grade students, (2) drawings created by these students of “an engineer or engineers at work” that were discussed during the interviews, and (3) field notes collected by the researchers during the interviews. The 6th-grade students tended to believe that engineers were individuals who make or build products, although some students understood the role of engineers in the design or planning of products, and, to a lesser extent in testing products to ensure that they “work” and/or are safe to use. The combination of drawings of “engineers or engineering at work” and individual interviews provided more insight into the students’ views of the nature of engineering than either source of data would have offered on its own. Analysis of the data suggested that the students’ concepts of engineers and engineering were fragile, or unstable, and likely to change within the time frame of the interview.

97 citations


Journal ArticleDOI
TL;DR: The current study allowed for a rich understanding of the perceptions of current Meyerhoff students and Meyerhoff alumni about how the program works, and the importance of several key aspects of the MSP: financial support, the Summer Bridge Program, formation of Meyerhoff identity, belonging to the Meyerhoff family, and developing networks.
Abstract: The Meyerhoff Scholarship Program (MSP) is widely recognized for its comprehensive approach of integrating students into the science community. The supports provided by the program aim to develop students, primarily Blacks, into scientists by offering them academic, social, and professional opportunities to achieve their academic and career goals. The current study allowed for a rich understanding of the perceptions of current Meyerhoff students and Meyerhoff alumni about how the program works. Three groups of MSP students were included in the study: 1) new Meyerhoff students participating in Summer Bridge (n=45), 2) currently enrolled Meyerhoff students (n=92), and 3) graduates of the MSP who were currently enrolled in STEM graduate studies or had completed an advanced STEM degree (n=19). Students described the importance of several key aspects of the Meyerhoff Scholars Program: financial support, the Summer Bridge Program, formation of Meyerhoff identity, belonging to the Meyerhoff family, and developing networks - all of which serve to integrate students both academically and socially.

69 citations


Journal ArticleDOI
TL;DR: In this article, the authors examine young children's ideas about natural science phenomena and explore possibilities in starting investigations in kindergarten from their ideas, and find that opportunities to discuss their ideas revealed children's different perceptions of the phenomena of rainbows, and that peer-to-peer interaction in the co-construction of science concepts provided support to the children to learn from and with each other.
Abstract: This study examines young children’s ideas about natural science phenomena and explores possibilities in starting investigations in kindergarten from their ideas. Given the possibilities inherent in how young children make sense of their experiences, we believe it is critical to take children’s perspectives into consideration when designing any activities, and ideally, to design activities from their perspectives and understandings. Specifically, this research focuses on 5- and 6-year old children’s explanations of rainbows, and there are three main findings. First, our analysis demonstrates that opportunities to discuss their ideas revealed children’s different perceptions of the phenomena of rainbows. Secondly, this research emphasizes that peer-to-peer interaction in the co-construction of science concepts provided support to the children to learn from, and with, each other. Third, children’s initial explanations provided the teacher-researcher (second author) with a starting point to scaffold her teaching from. Although rainbows are quite an abstract topic to try to reproduce in the classroom, the children demonstrated their often sophisticated understandings of natural science phenomena, as well as their creative ideas as related to rainbows. In order to foster an appreciation of themes in natural science, it is crucial to build from what children already know and can do, and to use these emergent theories and considerations in designing curriculum. Thus, we draw implications for the importance of teaching science at the early childhood level and for using children’s ideas as starting points in planning instruction.

66 citations


Journal ArticleDOI
TL;DR: In this paper, the authors explore whether there is a gender difference in the beneficial effects of Racing Academy, which is a video game used to support undergraduate students learning of Mechanical Engineering.
Abstract: The aim of this paper was to explore whether there is a gender difference in the beneficial effects of Racing Academy, which is a video game used to support undergraduate students learning of Mechanical Engineering. One hundred and thirty-eight undergraduate students (15 females and 123 males) participated in the study. The students completed a pre-test a week before they started using Racing Academy. The pre-test consisted of a test of students’ knowledge of engineering, and a measure of students’ motivation towards studying engineering. A week after using Racing Academy the students completed a post-test which was identical to the pre-test, except it also included a measure of how frequently they used Racing Academy and how motivating the students found playing Racing Academy. We found that after playing Racing Academy the students learnt more about engineering and there was no gender difference in the beneficial effect of Racing Academy, however there is some evidence that, female students found Racing Academy more motivating than male students. The implications for the use and design of video games for supporting learning for both males and females are discussed.

Journal ArticleDOI
TL;DR: Results show that video games can lead to positive learning outcomes, as demonstrated by the increase in test scores from pre- to post-assessment, and suggest that video game designers should embed meta-cognitive activities such as reflective opportunities into educational video games to provide scaffolds for students and to reinforce that they are engaged in an educational learning experience.
Abstract: The purpose of this work is to share our findings in using video gaming technology to facilitate the understanding of basic electromagnetism with pre-service elementary teachers. To this end we explored the impact of using a game called Supercharged! on pre-service teachers’ understanding of electromagnetic concepts compared to students who conducted a more traditional inquiry oriented investigation of the same concepts. This study was a part of a larger design experiment examining the pedagogical potential of Supercharged! the control group learned through a series of guided inquiry methods while the experimental group played Supercharged! during the laboratory sections of the science course. There was significant difference F(2,134) = 4.8, p < 0.05, η2 = 0.59 between the control and experimental groups on the gains from pre-to-post assessment with an effect size of d = 0.72. However, while students in the experimental group performed better than their control group peers, they rated their knowledge of the topic lower than the control group (M post-control = 3.0, M post-experiment = 2.7), leading to further examination of their laboratory journals. Results of this study show that video games can lead to positive learning outcomes, as demonstrated by the increase in test scores from pre- to post-assessment. Additionally, this study also suggests that a complementary approach, in which video games and hands-on activities are integrated, with each activity informing the other, could be a very powerful technique for supporting student scientific understanding. Further, our findings suggest that video game designers should embed meta-cognitive activities such as reflective opportunities into educational video games to provide scaffolds for students and to reinforce that they are engaged in an educational learning experience.

Journal ArticleDOI
TL;DR: In this article, the authors consider whether MBI is a suitable mechanism for facilitating science as inquiry to allow students to develop deep understandings of difficult concepts, while also gaining better understanding of science process and the nature of science.
Abstract: This study considers whether Model Based Inquiry (MBI) is a suitable mechanism for facilitating science as inquiry to allow students to develop deep understandings of difficult concepts, while also gaining better understandings of science process and the nature of science. This manuscript also considers time devoted to MBI in comparison to more traditional demonstration and lecture (TDL) teaching methods, while also revealing the MBI strategy implemented in the physics classroom. Pre-, post-, and delayed- revised versions of the Physics, Attitudes, Skills, and Knowledge Survey (PASKS) were administered to two groups of students, those taught a unit on buoyancy with a TDL instructional strategy (n = 26) and those taught the same buoyancy unit, but with the MBI instructional strategy (n = 28). The PASKS focuses on student achievement in terms of science content, science process/reasoning, nature of science, and student attitude toward science. Through quantitative methods the findings revealed statistical differences when considering the pre-, post-, and delayed- measures with significant differences found overall and on each scale. This indicated improved achievement overall and on each scale with the exception of attitude scale for both groups. Additionally, the findings revealed no statistical differences between groups (i.e., TDL & MBI).

Journal ArticleDOI
TL;DR: Ah Neen Dush, a sustained and transformative professional development program for Head Start teachers on an American Indian Reservation as discussed by the authors, was designed to support early childhood teachers in developing inquiry-based and culturally-relevant teaching practices.
Abstract: Despite many scholars’ recommendations, science is often avoided during early childhood education. Among the reasons provided by early childhood teachers for the exclusion of science from their daily routines included science anxiety, low self-efficacy with respect to teaching science, lack of experience participating in science activities as students, or the notion that literacy and language are more important during the early years. In minority populations the problem is even greater due to identification of science with the ‘culture of. This article presents results from Ah Neen Dush, a sustained and transformative professional development program for Head Start teachers on an American Indian Reservation. The goal of the program is to support early childhood teachers in developing inquiry-based and culturally-relevant teaching practices. Through analysis of teachers’ classroom practices, surveys and interviews, we explore changes in teachers’ attitudes toward science and inquiry-based practices. Classroom observations were conducted using CLASS (Classroom assessment Scoring System), a tool used to evaluate the quality of classroom interactions. After 1 year of professional development teachers’ attitudes were found to improve and after 2 years teachers classroom practices were more inquiry-based with statistically significant increases in CLASS observation scores.

Journal ArticleDOI
TL;DR: The authors investigated the effects of implementing a computer game that integrates the prediction-observation-explanation (POE) strategy (White and Gunstone in Probing understanding) on facilitating preschoolers' acquisition of scientific concepts regarding light and shadow.
Abstract: Educational researchers have suggested that computer games have a profound influence on students’ motivation, knowledge construction, and learning performance, but little empirical research has targeted preschoolers. Thus, the purpose of the present study was to investigate the effects of implementing a computer game that integrates the prediction-observation-explanation (POE) strategy (White and Gunstone in Probing understanding. Routledge, New York, 1992) on facilitating preschoolers’ acquisition of scientific concepts regarding light and shadow. The children’s alternative conceptions were explored as well. Fifty participants were randomly assigned into either an experimental group that played a computer game integrating the POE model or a control group that played a non-POE computer game. By assessing the students’ conceptual understanding through interviews, this study revealed that the students in the experimental group significantly outperformed their counterparts in the concepts regarding “shadow formation in daylight” and “shadow orientation.” However, children in both groups, after playing the games, still expressed some alternative conceptions such as “Shadows always appear behind a person” and “Shadows should be on the same side as the sun.”

Journal ArticleDOI
TL;DR: In this article, the authors examined young children's explanations of floating and sinking and investigated how scaffolding strategies provided by a tutor could promote their scientific understandings, and found that manipulating objects made of different materials might not be enough for children to further their understandings about floatation and that combining teaching scaffolding with children perceiving of the materials of objects is more effective.
Abstract: The purposes of this study are to examine young children’s explanations of floating and sinking and to investigate how scaffolding strategies provided by a tutor could promote their scientific understandings. Fifteen 4-year-olds and fifteen 5-year-olds from a public kindergarten in northern Taiwan participated in this study. The children were interviewed before and after an instructional intervention to examine their understandings about how the weight, volume, and material of an object are related to sinking and floating. During the intervention, children manipulated objects made of different materials and were assigned to one of the three groups: scaffolding-material (provided with teaching scaffolding and allowed to see the materials of the objects), scaffolding (teaching scaffolding only), and material groups (seeing the materials only). In the first two groups, 16 teaching strategies based on six scaffolding principles were employed. Analyses of interviews showed that before the intervention, the 4-year-olds seemed to have a variety of explanations for sinking and floating and a majority of the 5-year-olds used weight as an explanation for floatation. After the intervention, both 4- and 5-year-olds in the scaffolding-material and scaffolding groups improved their understandings of floating and sinking. Particularly, three out of five 5-years-olds in the scaffolding-material group related the material of an object to its buoyancy and generalized their explanations to the objects made of the same material. The findings suggest that manipulative experiences alone might not be enough for children to further their understandings about floatation and that combining teaching scaffolding with children’s perceiving of the materials of objects is more effective. This study provides insight into how to support young children to learn science through effective teaching strategies.

Journal ArticleDOI
TL;DR: Evaluated the integration of web-based animated movies into primary schools science curriculum indicated that animated movies support the use of diverse teaching strategies and learning methods, and can promote various thinking skills among students.
Abstract: Science teaching deals with abstract concepts and processes that very often cannot be seen or touched. The development of Java, Flash, and other web-based applications allow teachers and educators to present complex animations that attractively illustrate scientific phenomena. Our study evaluated the integration of web-based animated movies into primary schools science curriculum. Our goal was to examine teachers’ methods for integrating animated movies and their views about the role of animations in enhancing young students’ thinking skills. We also aimed at investigating the effect of animated movies on students’ learning outcomes. Applying qualitative and quantitative tools, we conducted informal discussions with science teachers (N = 15) and administered pre- and post-questionnaires to 4th (N = 641) and 5th (N = 694) grade students who were divided into control and experimental groups. The experimental group students studied science while using animated movies and supplementary activities at least once a week. The control group students used only textbooks and still-pictures for learning science. Findings indicated that animated movies support the use of diverse teaching strategies and learning methods, and can promote various thinking skills among students. Findings also indicated that animations can enhance scientific curiosity, the acquisition of scientific language, and fostering scientific thinking. These encouraging results can be explained by the fact that the students made use of both visual-pictorial and auditory-verbal capabilities while exploring animated movies in diverse learning styles and teaching strategies.

Journal ArticleDOI
TL;DR: The findings indicate that SimCity 4 actually contributes to creating meaningful educational situations in science classrooms, and that computer games can constitute an important artefact that may facilitate contextualisation and make students’ use of science concepts and theories more explicit.
Abstract: The empirical study, in this article, involved 42 students (ages 14–15), who used the urban simulation computer game SimCity 4 to create models of sustainable future cities. The aim was to explore in what ways the simulated “real” worlds provided by this game could be a potential facilitator for science learning contexts. The topic investigated is in what way interactions in this gaming environment, and reflections about these interactions, can form a context where the students deal with real world problems, and where they can contextualise and apply their scientific knowledge. Focus group interviews and video recordings were used to gather data on students’ reflections on their cities, and on sustainable development. The findings indicate that SimCity 4 actually contributes to creating meaningful educational situations in science classrooms, and that computer games can constitute an important artefact that may facilitate contextualisation and make students’ use of science concepts and theories more explicit.

Journal ArticleDOI
TL;DR: This paper examined elementary preservice teachers' beliefs about the role/image of a science teacher and science teaching and how these beliefs change during an elementary science methods course; this examination was conducted through an analysis of their metaphor writing.
Abstract: This study examined elementary preservice teachers’ beliefs about the role/image of a science teacher and science teaching and how these beliefs change during an elementary science methods course; this examination was conducted through an analysis of their metaphor writing. Data included personal metaphors and rationale papers for supporting them collected from 106 participants at the start and end of the semester. Data were analyzed using the constant comparative method and also quantified for statistical analysis. Results indicate that most participants came to the course with traditional views and developed more constructivist views during the course. However, they tended to keep their traditional views and added new constructivist perspectives into their original belief systems. This study suggests that metaphor writing can be used as both a reflection tool for preservice teachers to clarify and refine their beliefs about science teaching and learning and a diagnostic assessment tool for teacher educators to understand their students for tailoring a methods course accordingly.

Journal ArticleDOI
TL;DR: In this article, the authors used an online questionnaire to ask students how helpful audio and video podcasts were for a variety of course activities and how important having access to the enhanced podcasts was in their decision to miss classes.
Abstract: Providing students with supplementary course materials such as audio podcasts, enhanced podcasts, video podcasts and other forms of lecture-capture video files after a lecture is now a common occurrence in many post-secondary courses. We used an online questionnaire to ask students how helpful enhanced podcasts were for a variety of course activities and how important having access to the enhanced podcasts was in their decision to miss classes. Student responses from two courses, one introductory and one advanced, were compared. Students in the introductory Genetics course reported that having access to enhanced podcasts was “very important” in their decision to miss class more often (39%) than those in the advanced Microbiology course (20%). They also reported missing more classes than students in the advanced course. Students in both courses found the enhanced podcasts helpful for a range of learning activities. First year students who missed just a few classes and those who missed many classes both found the enhanced podcasts to be very helpful for learning activities. We argue that creating these resources is a good choice for instructors irrespective of the level of the course they teach and that the potential value of these resources, particularly for first year students, outweighs any impact that having access to supplementary enhanced podcasts of the lectures may have on class attendance.

Journal ArticleDOI
TL;DR: This paper studied the impact of an apprenticeship program on high school students' understanding of the nature of scientific inquiry and found that although engagement in authentic scientific research helped the participants to develop competency in experimentation methods, it had limited impact on participants' learning of the implicit aspects of science and NOS.
Abstract: The purpose of this study was to understand the impact of an apprenticeship program on high school students’ understanding of the nature of scientific inquiry. Data related to seventeen students’ understanding of science and scientific inquiry were collected through open-ended questionnaires. Findings suggest that although engagement in authentic scientific research helped the participants to develop competency in experimentation methods it had limited impact on participants’ learning of the implicit aspects of scientific inquiry and NOS. Discussion focuses on the importance of making the implicit assumptions of science explicit to the students in such authentic scientific inquiry settings through structured curriculum.

Journal ArticleDOI
TL;DR: This paper investigated the knowledge and attitudes of children (grades 1-6) from two different school settings who watched "Atom Surprise" and found that in both schools children's knowledge on the topic of matter increased after the play with younger children gaining more conceptual knowledge than their older peers.
Abstract: Early exposure to science may have a lifelong effect on children’s attitudes towards science and their motivation to learn science in later life. Out-of-class environments can play a significant role in creating favourable attitudes, while contributing to conceptual learning. Educational science theatre is one form of an out-of-class environment, which has received little research attention. This study aims to describe affective and cognitive learning outcomes of watching such a play and to point to connections between theatrical elements and specific outcomes. “Atom Surprise” is a play portraying several concepts on the topic of matter. A mixed methods approach was adopted to investigate the knowledge and attitudes of children (grades 1–6) from two different school settings who watched the play. Data were gathered using questionnaires and in-depth interviews. Analysis suggested that in both schools children’s knowledge on the topic of matter increased after the play with younger children gaining more conceptual knowledge than their older peers. In the public school girls showed greater gains in conceptual knowledge than boys. No significant changes in students’ general attitudes towards science were found, however, students demonstrated positive changes towards science learning. Theatrical elements that seemed to be important in children’s recollection of the play were the narrative, props and stage effects, and characters. In the children’s memory, science was intertwined with the theatrical elements. Nonetheless, children could distinguish well between scientific facts and the fictive narrative.

Journal ArticleDOI
TL;DR: In this article, the authors propose an approach to designing for young children that is grounded in the notion of the Zone of Proximal Development (Vygotsky 1978) and leverages Activity Theory to design learning environments.
Abstract: Research into students’ understanding of complex systems typically ignores young children because of misinterpretations of young children’s competencies. Furthermore, studies that do recognize young children’s competencies tend to focus on what children can do in isolation. As an alternative, we propose an approach to designing for young children that is grounded in the notion of the Zone of Proximal Development (Vygotsky 1978) and leverages Activity Theory to design learning environments. In order to highlight the benefits of this approach, we describe our process for using Activity Theory to inform the design of new software and curricula in a way that is productive for young children to learn concepts that we might have previously considered to be “developmentally inappropriate”. As an illuminative example, we then present a discussion of the design of the BeeSign simulation software and accompanying curriculum which specifically designed from an Activity Theory perspective to engage young children in learning about complex systems (Danish 2009a, b). Furthermore, to illustrate the benefits of this approach, we will present findings from a new study where 40 first- and second-grade students participated in the BeeSign curriculum to learn about how honeybees collect nectar from a complex systems perspective. We conclude with some practical suggestions for how such an approach to using Activity Theory for research and design might be adopted by other science educators and designers.

Journal ArticleDOI
TL;DR: Overall the study indicated that the intervention that employed the entire suite of conceptual change pedagogies produced the best learning outcomes.
Abstract: The purpose of this study was to compare different conceptual change methods within a topic on ‘sound propagation’. The study was conducted with 80 grade 5 students (aged 11–12 year old) drawn from four cohort classes in an elementary school on the north coast of Black Sea Region in Turkey. While one class was assigned as a control group, the others formed experimental groups (one with a conceptual change text, one with analogies presented as computer animations and one with a combination of conceptual change text, analogies and computer animations). A questionnaire with 10 two-tier questions was administered as a pretest a week before the teaching intervention, and the same test was re-administered immediately after the intervention as a post-test. The questionnaire was also employed as a delayed post-test 3 weeks after the teaching intervention. The experimental groups performed significantly better in the post-test that the control group (p < 0.05). Within the experimental groups, the group exposed to a combination of the conceptual change text, analogies and computer animations performed best on the post-test and the delayed post-test (p < 0.05). Overall the study indicated that the intervention that employed the entire suite of conceptual change pedagogies produced the best learning outcomes.

Journal ArticleDOI
TL;DR: In this article, the authors examined how a veteran kindergarten teacher, who was experienced with PBL in her own learning, adapted PBL to teach students earth materials, a topic emphasized in the new state curriculum standards but students had difficulty understanding.
Abstract: Problem-Based Learning (PBL), an instructional approach originated in medical education, has gained increasing attention in K-12 science education because of its emphasis on self-directed learning and real-world problem-solving. Yet few studies have examined how PBL can be adapted for kindergarten. In this study, we examined how a veteran kindergarten teacher, who was experienced with PBL in her own learning, adapted PBL to teach students earth materials, a topic emphasized in the new state curriculum standards but students had difficulty understanding. The pre-post tests showed that students improved their content understanding. Analysis of the classroom discourse showed that PBL and the teacher’s facilitation strategies provided opportunities for students to develop their questioning skills. In conclusion, we discuss the implications of this study for using PBL in kindergarten classrooms.

Journal ArticleDOI
TL;DR: In this paper, the authors investigated the effectiveness of case-based learning instruction over traditionally designed chemistry instruction on eleventh grade students' epistemological beliefs and their attitudes toward chemistry as a school subject.
Abstract: The purpose of the study was to investigate the effectiveness of case-based learning instruction over traditionally designed chemistry instruction on eleventh grade students’ epistemological beliefs and their attitudes toward chemistry as a school subject. The subjects of this study consisted of 63 eleventh grade students from two intact classes of an urban high school instructed with same teacher. Each teaching method was randomly assigned to one class. The experimental group received case-based learning and the control group received traditional instruction. At the experimental group, life cases were presented with small group format; at the control group, lecturing and discussion was carried out. The results showed that there was a significant difference between the experimental and control group with respect to their epistemological beliefs and attitudes toward chemistry as a school subject in favor of case-based learning method group. Thus, case base learning is helpful for development of students’ epistemological beliefs and attitudes toward chemistry.

Journal ArticleDOI
TL;DR: Two years of survey data collected from undergraduates after their iG EM experiences in 2007 and 2008 suggest that both learning and identity as a biological engineer increase as a result of iGEM.
Abstract: Unlike students in other engineering disciplines, undergraduates in biological engineering typically have limited opportunity to develop design competencies, and even fewer chances to implement their designed projects. The international Genetically Engineered Machines (iGEM) competition is a student Synthetic Biology competition that, in 2009, included 110 teams from across Asia, Europe, Latin America, and the US. Working at their own schools over the summer, the students use a kit of biological parts from the Registry of Standard Biological Parts, as well as new parts of their own design, to build biological systems that operate in living cells. Two years of survey data collected from undergraduates after their iGEM experiences in 2007 and 2008 suggest that both learning and identity as a biological engineer increase as a result of iGEM.

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TL;DR: In this paper, a survey study conducted with student volunteers (males = 519, females = 904) enrolled in secondary school science-math academic stream in Thailand investigated the relationship between measures of motivation (achievement goal orientation and physics and biology classroom anxiety) and aspirations for high earning science and math related careers.
Abstract: A student’s motivational orientation is considered to be a predictor of a range of related education decisions, from attending classes to choosing a particular course or a profession. This survey study conducted with student volunteers (males = 519; females = 904) enrolled in secondary school science-math academic stream in Thailand investigated the relationship between measures of motivation (achievement goal orientation and physics and biology classroom anxiety) and aspirations for high earning science and math related careers. Results of multiple discriminant analyses showed gender differences in the motivational factors that influence career aspirations. Our interpretation of the findings highlights the significance of cultural beliefs about gender in decision making for careers.

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TL;DR: This article investigated curricular and pedagogical innovations in an undergraduate science methods course for elementary education majors at the University of Maryland and found that while benefits were found in both types of courses, the difference in results underscores the need of identifying the primary purpose for innovation as a vital component of consideration.
Abstract: We investigated curricular and pedagogical innovations in an undergraduate science methods course for elementary education majors at the University of Maryland. The goals of the innovative elementary science methods course included: improving students’ attitudes toward and views of science and science teaching, to model innovative science teaching methods and to encourage students to continue in teacher education. We redesigned the elementary science methods course to include aspects of informal science education. The informal science education course features included informal science educator guest speakers, a live animal demonstration and a virtual field trip. We compared data from a treatment course (n = 72) and a comparison course (n = 26). Data collection included: researchers’ observations, instructors’ reflections, and teacher candidates’ feedback. Teacher candidate feedback involved interviews and results on a reliable and valid Attitudes and Beliefs about the Nature of and the Teaching of Science instrument. We used complementary methods to analyze the data collected. A key finding of the study was that while benefits were found in both types of courses, the difference in results underscores the need of identifying the primary purpose for innovation as a vital component of consideration.

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TL;DR: In this paper, the authors investigated the students' learning process of the concept of concentration at the elementary school level in Taiwan and explored the influence of different representational types on the process of proportional reasoning.
Abstract: This study investigated the students’ learning process of the concept of concentration at the elementary school level in Taiwan. The influence of different representational types on the process of proportional reasoning was also explored. The participants included nineteen third-grade and eighteen fifth-grade students. Eye-tracking technology was used in conducting the experiment. The materials were adapted from Noelting’s (1980a) “orange juice test” experiment. All problems on concentration included three stages (the intuitive, the concrete operational, and the formal operational), and each problem was displayed in iconic and symbolic representations. The data were collected through eye-tracking technology and post-test interviews. The results showed that the representational types influenced students’ solving of concentration problems. Furthermore, the data on eye movement indicated that students used different strategies or rules to solve concentration problems at the different stages of the problems with different representational types. This study is intended to contribute to the understanding of elementary school students’ problem-solving strategies and the usability of eye-tracking technology in related studies.