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Showing papers in "Organised Sound in 1996"


Journal ArticleDOI
TL;DR: This article makes a case for algorithmic composition as a compositional tool that simply makes the composer’s work go faster.
Abstract: There are two distinct types of creativity: the flash out of the blue (inspiration? genius?), and the process of incremental revisions (hard work). Not only are we years away from modelling the former, we do not even begin to understand it. The latter is algorithmic in nature and has been modelled in many systems both musical and nonhmusical. Algorithmic composition is as old as music composition. It is often considered a cheat, a way out when the composer needs material and/or inspiration. It can also be thought of as a compositional tool that simply makes the composer’s work go faster. This article makes a case for algorithmic composition as such a tool. The ‘hard work’ type of creativity often involves trying many different combinations and choosing one over the others. It seems natural to express this iterative task as a computer algorithm. The implementation issues can be reduced to two components: how to understand one’s own creative process well enough to reproduce it as an algorithm, and how to program a computer to differentiate between ‘good’ and ‘bad’ music. The philosophical issues reduce to the question who or what is responsible for the music produced?

78 citations


Journal ArticleDOI
TL;DR: The history and present techniques of physical modelling of musical instruments, and the digital waveguide modelling technique, which has gained much popularity among both researchers and engineers in the music technology industry are reviewed.
Abstract: Physical modelling of musical instruments is an exciting new paradigm in digital sound synthesis. The basic idea is to imitate the sound production mechanism of an acoustic musical instrument using a computer program. The sound produced by such a model will automatically resemble that of the real instrument, if the model has been devised in a proper way. In this article we review the history and present techniques of physical modelling. It appears that the many seemingly very different modelling methods try to achieve the same result: to simulate the solutions of the wave equation in a simplified manner. We concentrate on the digital waveguide modelling technique which has gained much popularity among both researchers and engineers in the music technology industry. The benefits and drawbacks of the new technology are considered, and concurrent research topics are discussed. The physical modelling approach offers many new applications, especially in the fields of multimedia and virtual reality.

33 citations


Journal ArticleDOI
TL;DR: A history of both digital and analogue samplers relates the latter to the early musique concrete of Pierre Schaeffer and others, and also describes a variety of one-off systems devised by composers and performers.
Abstract: Since the mid-1980s commercial digital samplers have become widespread The idea of musical instruments which have no sounds of their own is, however, much older, not just in the form of analogue samplers like the Mellotron, but in ancient myths and legends from China and elsewhere This history of both digital and analogue samplers relates the latter to the early musique concrete of Pierre Schaeffer and others, and also describes a variety of one-off systems devised by composers and performers

29 citations


Journal ArticleDOI
TL;DR: This article, edited from notes for a series of lectures delivered in Poland, and not previously published, Xenakis tackles first the questions arising from determinacy and indeterminacy, repetition and variation, symmetry and structure, and multidimensional musical space, then describes his computer drawing interface, UPIC.
Abstract: The Editors are delighted to welcome this contribution from a venerable pioneer of algorithmic composition who is also a member of Organised Sound’s Advisory Board. In this article, edited from notes for a series of lectures delivered in Poland, and not previously published, Xenakis tackles first the questions arising from determinacy and indeterminacy, repetition and variation, symmetry and structure, and multidimensional musical space. He later describes his computer drawing interface, UPIC, and ends with a discussion of some of his statistical compositional methods employing a variety of probability distributions. Much of the article is illuminated by insights drawn from a lifetime’s work in the arts and sciences.

20 citations


Journal ArticleDOI
TL;DR: Adopting the analytical approach of the American theorist Leonard B. Meyer, it is shown how the syntactic flow of Francis Dhomont's work Points de fuite generates formal implications through the impact of tension and relaxation archetypes.
Abstract: It is common to oppose formalist and referentialist approaches to music. However, in Francis Dhomont's work Points de fuite, these approaches appear complementary when we consider the relationship between sounds and sources. Adopting the analytical approach of the American theorist Leonard B. Meyer, we show how the syntactic flow of Points de fuite generates formal implications through the impact of tension and relaxation archetypes. The piece explores metaphors based upon recurrent anecdotal events – the recorded signifiers of the source. These extra-musical elements define the work's structure to such an extent that they eliminate the traditional gap between formalism and referentialism in music.

18 citations


Journal ArticleDOI
TL;DR: The design and construction of an organised sound space to support information representations in the human–computer interface is described, guided by four principles which match perceptual structure with data structure to improve natural comprehension of an auditory display.
Abstract: The design and construction of an organised sound space to support information representations in the human–computer interface is described. The design of the sound space is guided by four principles which match perceptual structure with data structure to improve natural comprehension of an auditory display. These principles – completeness, comprehensibility, consistency, and cohesiveness – have been generalised from the use of colour displays in scientific visualisation. The choice of perceptual parameters to represent different types of data is informed by the body of psychoacoustic literature. The raw material for the construction of the sound space is the McGill University Master Samples (MUMS) palette of musical instrument samples. This is an important choice because this reference resource enables reproduction and confirmation of the results. The construction was carried out in four stages – the ‘pedestal’, the ‘skin’, the ‘skeleton’ and the ‘flesh’. The pedestal consists of eight equally discriminable timbres organised in a circle by perceptual similarity. The skin is the boundary of variation in the space, defining the limits of dynamic range for pitch and brightness at each timbre. The skeleton characterises the internal behaviour of the space at a number of perceptually measured points. The flesh is a continuous medium moulded to the skeleton and skin, realised by a three-dimensional (3D) regularised linear spline interpolation. The concrete realisation of the sound space can be investigated through a user interface, called the GamutExplorer. Colour visualisations of slices and wireframe views of the 3D space can be chosen, and sounds can be picked with a mouse.

17 citations


Journal ArticleDOI
TL;DR: In this article, the definition of the important term "acousmatic" by reference to its origins in the sound studios of the French National Radio is discussed, and the links from France to Quebec are outlined and the Quebecois acousmatic school, largely based in Montreal, is introduced.
Abstract: This article approaches the definition of the important term 'acousmatic' by reference to its origins in the sound studios of the French National Radio. The links from France to Quebec are outlined and the Quebecois acousmatic school, largely based in Montreal, is introduced. Aspects of a typical piece are discussed, and the author is able to answer the title question positively.

15 citations


Journal ArticleDOI
TL;DR: The relationship between the FOF algorithm, originally used in the CHANT program, and more traditional approaches to granular synthesis, and how they can be combined is investigated.
Abstract: Many software packages for computer music encourage the composer to take either a time domain approach or a frequency domain approach. This paper examines the possibilities afforded by recent software developments of working at the intersection of these two domains. It investigates the relationship between the FOF algorithm, originally used in the CHANT program, and more traditional approaches to granular synthesis, and considers how they can be combined. The author's compositions are used as illustrations of these techniques. The significance of using the FOF algorithm in granulating sound files is explained (FOG). Methods of using and controlling the FOG unit-generator are explained. Compositional and aesthetic issues arising from working with sound at this ambiguous intersection are investigated.

10 citations


Journal ArticleDOI
Mark Pearson1
TL;DR: The TAO system provides a general mechanism for constructing an infinite variety of virtual instruments, and does so by providing a virtual acoustic material, elastic in nature, whose physical characteristics can be fine-tuned to produce different timbres.
Abstract: This paper describes TAO, a system for sound synthesis by physical modelling based on a new technique called cellular sound synthesis (CSS). The system provides a general mechanism for constructing an infinite variety of virtual instruments, and does so by providing a virtual acoustic material, elastic in nature, whose physical characteristics can be fine-tuned to produce different timbres. A wide variety of sounds such as plucked, hit, bowed and scraped sounds can be produced, all having natural physical and spacial qualities. Some of the musical and philosophical issues considered to be most important during the design and development of the system are touched upon, and the main features of the system are explained with reference to practical examples. Advantages and disadvantages of the synthesis technique and the prototype system are discussed, together with suggestions for future improvements.

9 citations


Journal ArticleDOI
TL;DR: In this course students learn a multihfaceted approach to exploring mathematical and iterative ideas using sonification and visualisation techniques for their own compositional explorations.
Abstract: A course in Design Structures is discussed. In this course students learn a multihfaceted approach to exploring mathematical and iterative ideas using sonification and visualisation techniques for their own compositional explorations. These ideas are discussed in relation to philosophy, history, technology, scientific paradigms, and cultural context. Some resulting student work is demonstrated.

9 citations


Journal ArticleDOI
TL;DR: The author's Smalltalk music object kernel (Smoke) music representation language is described and examples given that illustrate the most important of Smoke's features.
Abstract: There is a rich literature on the design of formal languages for music representation on computers. Over the last thirty years, several generations of software technology have been applied to this problem, including structured software engineering, artificial intelligence, and objecthoriented (OhO) software technology. This article introduces the basic notions of OhO software technology, and investigates how these might be useful for music representation. In particular, the author's Smalltalk music object kernel (Smoke) music representation language is described and examples given that illustrate the most important of Smoke's features.

Journal ArticleDOI
Jonathan Impett1
TL;DR: The ways in which algorithms deal with interactivity and projection in time are discussed, and how the handling of these aspects might permit the assembly of algorithmic elements into a complex dynamic whole, sensitive to (and existing solely within) present circumstances, but demonstrating unity between different performances.
Abstract: Mirror-Rite is a work for ‘meta-trumpet’, computer and live electronics. The composition is neither notated nor stored, but forms itself as a complex of rule-based structures, transformations and processes around the improvisation of a live performer, its source of both energy and material. This article discusses the ways in which these algorithms deal with interactivity and projection in time, and how the handling of these aspects might permit the assembly of algorithmic elements into a complex dynamic whole, sensitive to (and existing solely within) present circumstances, but demonstrating unity between different performances.

Journal ArticleDOI
TL;DR: In this article, the use of environmental sounds in electroacoustic music is highlighted as an example of the questionable value of abstraction, and a recent Truax composition, Powers of Two (1995) as a work of electroacoustical music theatre is discussed.
Abstract: Within the context of discussing contemporary music the European tendency to overvalue abstraction is questioned. The use of environmental sounds in electroacoustic music is highlighted as an example of the questionable value of abstraction. Attention is then focused on a recent Truax composition, Powers of Two (1995) as a work of electroacoustic music theatre. The historical musical and poetic references, as well as the sound sources adopted for the work, are discussed, and placed within the human framework of relationship embodied in the piece. A concluding section summarises the work as an attempt to create a contemporary myth from historical sources, and as a dramatic expression employing electroacoustic forces.

Journal ArticleDOI
TL;DR: The quality of attention given to an artwork may be more critical to its reception than any methods used to construct it, and three recent algorithmic compositions by the author are considered in the light of these thoughts.
Abstract: Algorithmic composition and gambling, two activities associated (in the public mind) with the use of chance, are contrasted. Gambling is based on the concepts of winning and losing. Algorithmic composition is not, or should not be. Problems of mappings of information from one medium to another are considered, along with problems of reception for artworks made with these methods. In the end, the quality of attention given to an artwork may be more critical to its reception than any methods used to construct it. Mr. Yasser’s Piano, Tuning the Furniture of Chaos and Pi and the Square Root of Two, three recent algorithmic compositions by the author, are considered in the light of these thoughts.

Journal ArticleDOI
TL;DR: The patterned data produced by reaction–diffusion systems is used to create a naturalistic soundscape in the piece cicada, an example of the application of reaction–Diffusion systems to algorithmic composition within the field of computer music.
Abstract: Reaction–diffusion systems were first proposed by mathematician and computing forerunner Alan Turing in 1952. Originally intended as an explanation of plant phyllotaxis (the structure and arrangement of leaves in plants), reaction–diffusion now forms the basis of an area in biology which is as important as DNA research in the field of biological morphogenesis (Kauffman 1993). Reaction–diffusion systems were successfully utilised within the fields of computer animation and computer graphics to generate visually naturalistic patterning and textures such as animal furs (Turk 1991). More recently, reaction–diffusion systems have been applied to methods of half-tone printing, fingerprint enhancement, and have been proposed for use in sound synthesis (Sherstinsky 1994). The recent publication The Algorithmic Beauty of Seashells (Meinhardt 1995) uses various reaction–diffusion equations to explain patterned pigmentation markings on seashells. This article details an example of the application of reaction–diffusion systems to algorithmic composition within the field of computer music. The patterned data produced by reaction–diffusion systems is used to create a naturalistic soundscape in the piece cicada.

Journal ArticleDOI
TL;DR: It is concluded that the temporal structure of Stilleben is defined by the temporality of Lichtbogen on various structural levels, which gives rise to reasoning with respect to narrative interpretation: environmental sounds convey stories and thus refer directly to the passage of time.
Abstract: This article discusses the nature of transcontextual references to time in the light of one composition, Kaija Saariaho's radiophonic work Stilleben. The term transcontextuality indicates that a sound has a dual meaning, which refers both to the musical context created by the composer and to its original, natural or cultural context. The concept of transcontextuality is particularly rewarding because a substantial part of Stilleben's sound material is drawn from an earlier composition by Saariaho, Lichtbogen. The focus of the study is in defining the ways the composition refers to time outside of the musical time of Stilleben itself. These references are divided into two categories: (i) references to the musical time of Lichtbogen, and (ii) references to the passage of time in a non-musical context. The first category leads to a music analytical approach where dominance/subordination relations of the time structures of the two compositions in question are studied. It is concluded that the temporal structure of Stilleben is defined by the temporality of Lichtbogen on various structural levels. The second category gives rise to reasoning with respect to narrative interpretation: environmental sounds convey stories and thus refer directly to the passage of time.

Journal ArticleDOI
Bruce Cole1
TL;DR: In this article, an account of work in a special school as part of a festival of popular music was described. The style of the music was dance/rave and was made accessible using a specialised range of MIDI devices to enable students with physical and learning disabilities to participate.
Abstract: It is rare to see music and technology being used in combination in therapy and special education. This article is an account of work in a special school as part of a festival of popular music. The style of the music was dance/rave. This was made accessible using a specialised range of MIDI devices to enable students with physical and learning disabilities to participate. There are many benefits to be derived from studying popular music. In special education this can help with physical coordination and social skills. Most important, young people with special needs are given access to youth cultures from which, traditionally, they have tended to be excluded.

Journal ArticleDOI
TL;DR: The use of video as a performance medium, concentrating on interactive digital video used synchronously with realtime interactive audio, is outlined, and the author's experiments withrealtime video in Macromind Director and in Opcode's Max are explored, working with motion-sensing systems in performance environments.
Abstract: The use of video as a performance medium, concentrating on interactive digital video used synchronously with realtime interactive audio, is outlined. Specifically, the author's experiments with realtime video in Macromind Director and in Opcode's Max are explored, working with motion-sensing systems in performance environments. A number of experimental pieces using sonic and visual environments driven by realtime motion-sensing performance systems are described, using Max to re-map incoming sensing data and using Macromind Director to control MIDI sequences, digital sound files, and digital video in realtime. Some of the compositional challenges presented by realtime systems are also explored, particularly the compositional issues arising from the addition of video into the (real)time domain. The author's current work in the development of a CD-ROM published in 1996 is also explored. The CD-ROM attempts to provide a genuine degree of interaction significantly more sophisticated than the usual point-and-click navigation, allowing the viewer a degree of creativity in his or her interaction with the material.

Journal ArticleDOI
TL;DR: Pietro Grossi’s first experiments in this field are discussed, dealing particularly with three important phases of his work: initiating algorithmic composition at the S 2F M studio in Florence, writing digital programs at the CNUCE Institute in Pisa, and realising a musical algorithm by translating the curve designed by the mathematician Peano into a sonic form.
Abstract: Pietro Grossi was the first pioneer of computer music in Italy. During his activities from 1961 to the 1980s he devoted much research to algorithmic composition. Grossi’s first experiments in this field are discussed, dealing particularly with three important phases of his work: initiating algorithmic composition at the S 2F M studio in Florence, writing digital programs at the CNUCE Institute in Pisa, and realising a musical algorithm by translating the curve designed by the mathematician Peano into a sonic form.

Journal ArticleDOI
TL;DR: This paper shall examine several types of ‘musical formalism’ in order to bring out the active role of the composer in the compositional process.
Abstract: This paper deals with the role of the composer in algorithmic music. This role departs from traditional models because of the way computers are used in the compositional process, particularly when signal processing techniques are being integrated with sophisticated formal models to generate musical compositions. We shall examine several types of ‘musical formalism’ in order to bring out the active role of the composer in the compositional process.

Journal ArticleDOI
TL;DR: The tape work Undercurrents (Field 1994) follows these principles, demonstrating that it is not necessary to compromise structural sophistication while pursuing Discovery Strategy methods.
Abstract: The purpose of Discovery Strategy is to define compositional methods which can lead first-time listeners to the musical substance of an electroacoustic work. Discovery Strategy provides a steering mechanism which directs first-time listeners towards identifying features that lie beneath the surface of the music. A key component of this mechanism is the skilful integration of familiar sounds into more abstract contexts. The implementation of the strategy rests on a consideration of how different listeners perceive music through time, and how their perception changes over repeated listenings. The tape work Undercurrents (Field 1994) follows these principles, demonstrating that it is not necessary to compromise structural sophistication while pursuing Discovery Strategy methods.