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Journal ArticleDOI

A collaborative game-based learning approach to improving students' learning performance in science courses

TLDR
From the experimental results, it is found that the Mindtool-integrated collaborative educational game not only benefits the students in promoting their learning attitudes and learning motivation, but also improves their learning achievement and self-efficacy owing to the provision of the knowledge organizing and sharing facility embedded in the collaborative gaming environment.
Abstract
In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the students' performance in terms of their learning attitudes, learning motivation, self-efficacy and learning achievements. From the experimental results, it is found that the Mindtool-integrated collaborative educational game not only benefits the students in promoting their learning attitudes and learning motivation, but also improves their learning achievement and self-efficacy owing to the provision of the knowledge organizing and sharing facility embedded in the collaborative gaming environment.

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Citations
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Journal ArticleDOI

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

TL;DR: Future research on digital games would benefit from a systematic programme of experimental work, examining in detail which game features are most effective in promoting engagement and supporting learning.
Journal ArticleDOI

Foundations of Game-Based Learning.

TL;DR: In this paper, the authors argue that to study or apply games as learning environments, multiple perspectives have to be taken into account, including cognitive, behavioral, affective, and sociocultural engagement with the subject matter.
Journal ArticleDOI

Comparing online and blended learner's self-regulated learning strategies and academic performance

TL;DR: The results show that online students utilised SRL strategies more often than blended learning students, with the exception of peer learning and help seeking, and key SRL predictors of academic performance were largely equivalent between online and blendedlearning students.
Journal ArticleDOI

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

TL;DR: A concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process.
Journal ArticleDOI

Gameplay Engagement and Learning in Game-Based Learning A Systematic Review

TL;DR: In this paper, game design features that promote engagement and learning in game-based learning (GBL) settings were investigated, and a set of general recommendations for GBL instructional design was developed.
References
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The psychology of personal constructs

TL;DR: In this paper, a reissue of George Kelly's classic work Personal Construct Psychology (PCP) is presented. And the implications of PCP for clinical practice are discussed. But the authors do not discuss the authorship of the book.
Journal ArticleDOI

Motivational and self-regulated learning components of classroom academic performance.

TL;DR: In this article, a correlational study examined relationships between motivational orientation, self-regulated learning, and classroom academic performance for 173 seventh graders from eight science and seven English classes.
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Design and Analysis - A Researcher's Handbook

TL;DR: Within-subject and mixed designs of Factorial Design have been studied in this article, where the Principal Two-Factor Within-Factor Effects and Simple Effects have been used to estimate the effect size and power of interaction components.
Book

Digital Game-Based Learning

Marc Prensky
TL;DR: Green and Bavelier as discussed by the authors found that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention, but that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.

Digital Game-Based Learning

Marc Prensky
TL;DR: Parents and educators need to hear that video games are not the enemy, but the best opportunity the authors have to engage their kids in real learning.
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