scispace - formally typeset
Open AccessJournal ArticleDOI

A critical review on the moderating role of contextual factors in the associations between video gaming and well-being

TLDR
In this article, the authors highlight five important contextual factors that should be considered when studying the associations between the frequency of video gaming and well-being and suggest that unless the social context (who), type (what), motivation (why), time and day (when), and amount (how much) of video game activities are adequately considered, examinations of well-learning outcomes in relation to video gaming will remain incomplete.
About
This article is published in Computers in Human Behavior.The article was published on 2021-08-01 and is currently open access. It has received 14 citations till now. The article focuses on the topics: Video game & Popularity.

read more

Citations
More filters
Journal Article

Gaming well: Links between videogames and flourishing mental health

TL;DR: Strengths in existing games that generate positive affect, positive functioning, and positive social functioning are identified, contributing to, and supporting mental health and well-being.
Journal ArticleDOI

Potential and Pitfalls of Mobile Mental Health Apps in Traditional Treatment: An Umbrella Review

TL;DR: In this paper , the authors provide a holistic summary of mobile mental health apps' key potential and pitfalls, including user engagement issues, safety issues in emergencies, privacy and confidentiality breaches, and the utilization of non-evidence-based approaches.
Journal ArticleDOI

Associations between Leisure Preferences, Mindfulness, Psychological Capital, and Life Satisfaction

TL;DR: In this article , the authors explore which leisure preferences contribute to mindfulness, psychological capital, and life satisfaction and assess whether mindfulness and psychological capital are associated with different leisure preferences, and find that people who did not spend free time watching television scored higher on life satisfaction, mindfulness, and psychologically capital.
Journal ArticleDOI

Smartphone use and daily cognitive failures: A critical examination using a daily diary approach with objective smartphone measures.

TL;DR: In this article , the authors examined the within-person associations between various objective indicators of smartphone use and daily cognitive failures using a 7-day daily diary study, and found negative within person associations between smartphone screen time for social and tools-related applications and daily Cognitive Failure.
References
More filters
Journal ArticleDOI

The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games

TL;DR: A meta-analytic review of studies that examine the impact of violent video games on both aggressive behavior and visuospatial cognition in order to understand the full impact of such games did not support the conclusion that violent video game playing leads to aggressive behavior.
Journal ArticleDOI

Psychosocial causes and consequences of pathological gaming

TL;DR: It is suggested that displacement of real-world social interaction resulting from pathological use of video games may deteriorate existing relationships, which could explain the increase in adolescent gamers' feelings of loneliness.
Journal ArticleDOI

Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey.

TL;DR: The data indicate a clear dividing line between extensive gaming and video game dependency (VGD) as a clinically relevant phenomenon and the necessity of additional research as well as the respective measures in the field of health care policies.
Journal ArticleDOI

Not so doomed: computer game play and positive adolescent development

TL;DR: This article examined the relationship between game play and several measures of adjustment or risk taking in a sample of 16-year-old high school students and concluded that computer games can be a positive feature of a healthy adolescence.
Journal ArticleDOI

Physical interpersonal relationships and social anxiety among online game players.

TL;DR: The authors surveyed 174 Taiwanese college-age online players to collect data on the potential effects of online games on the quality of interpersonal relationships and levels of social anxiety.
Related Papers (5)