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Open AccessJournal ArticleDOI

A critical review on the moderating role of contextual factors in the associations between video gaming and well-being

TLDR
In this article, the authors highlight five important contextual factors that should be considered when studying the associations between the frequency of video gaming and well-being and suggest that unless the social context (who), type (what), motivation (why), time and day (when), and amount (how much) of video game activities are adequately considered, examinations of well-learning outcomes in relation to video gaming will remain incomplete.
About
This article is published in Computers in Human Behavior.The article was published on 2021-08-01 and is currently open access. It has received 14 citations till now. The article focuses on the topics: Video game & Popularity.

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Citations
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Gaming well: Links between videogames and flourishing mental health

TL;DR: Strengths in existing games that generate positive affect, positive functioning, and positive social functioning are identified, contributing to, and supporting mental health and well-being.
Journal ArticleDOI

Potential and Pitfalls of Mobile Mental Health Apps in Traditional Treatment: An Umbrella Review

TL;DR: In this paper , the authors provide a holistic summary of mobile mental health apps' key potential and pitfalls, including user engagement issues, safety issues in emergencies, privacy and confidentiality breaches, and the utilization of non-evidence-based approaches.
Journal ArticleDOI

Associations between Leisure Preferences, Mindfulness, Psychological Capital, and Life Satisfaction

TL;DR: In this article , the authors explore which leisure preferences contribute to mindfulness, psychological capital, and life satisfaction and assess whether mindfulness and psychological capital are associated with different leisure preferences, and find that people who did not spend free time watching television scored higher on life satisfaction, mindfulness, and psychologically capital.
Journal ArticleDOI

Smartphone use and daily cognitive failures: A critical examination using a daily diary approach with objective smartphone measures.

TL;DR: In this article , the authors examined the within-person associations between various objective indicators of smartphone use and daily cognitive failures using a 7-day daily diary study, and found negative within person associations between smartphone screen time for social and tools-related applications and daily Cognitive Failure.
References
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Journal ArticleDOI

Quantifying Smartphone “Use”: Choice of Measurement Impacts Relationships Between “Usage” and Health

TL;DR: In this paper, the authors consider whether different ways of measuring "smartphone use, notably through problematic smartphone use (PSU) scales, subjective estimates, or objective logs, lead to contrasting associations between mental and physical health.
Journal ArticleDOI

Aggressive Video Games Are Not a Risk Factor for Mental Health Problems in Youth: A Longitudinal Study

TL;DR: A sample of more than 3000 youth from Singapore were examined by using preregistered analyses to determine whether early exposure to aggressive games was predictive of anxiety, depression, somatic symptoms, or attention deficit hyperactivity disorder 2 years later, and analyses suggested that exposure to AVGs is not a risk factor for later mental health symptoms.
Reference EntryDOI

Is the Link Between Games and Aggression More About the Player, Less About the Game?

TL;DR: The American Psychological Association (APA) released a new policy statement that acknowledged violent video games cannot be linked to criminal violence but that argued they could be linked with milder aggression as discussed by the authors.
Journal ArticleDOI

Developmental Links Between Gaming and Depressive Symptoms.

TL;DR: Findings indicated that excessive gaming was largely transient over time, from adolescence to early adulthood; and excessive gaming predicted increases in depressive symptoms; and in turn, depressive symptoms predicted decreases in gaming over time.
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