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Book ChapterDOI

A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor's Identity and Voice Cues

TLDR
In this article , the authors examined the effects of an e-learning instructor's identity and voice cues on an instructor's social ratings, learners' cognitive load, and learning performance.
Abstract
An instructor in an e-learning video can identify as a human or a computer agent. Relatedly, they can project a human-recorded voice or a machine-voice generated from a classical text-to-speech engine. This study examines the effects of an e-learning instructor’s identity and voice cues on an instructor’s social ratings, learners’ cognitive load, and learning performance. A between-subjects laboratory experiment was conducted where university undergraduates (n = 108) interacted with either one of the four e-learning videos featuring different pairings of an instructor’s identity (human versus agent) and voice (human-voice versus machine-voice) cues that delivered a lesson on programming algorithms. The findings affirmed the voice effects in multimedia learning in that the human-voice enhanced social and learning outcomes more than the machine-voice, irrespective of the identity cues. Credibility ratings were diminished when an instructor identified as a computer agent projected a human-voice than a machine-voice—additionally, endowing a human-identified instructor with a machine-voice prompted learners to assign lower intrinsic cognitive load. These observations imply the congruence/incongruence effects of identity-voice cue pairings on social and cognitive load outcomes. Theoretical and practical implications are discussed in this paper.

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Journal ArticleDOI

Development of an instrument for measuring different types of cognitive load

TL;DR: A ten-item instrument for the measurement of the three types of cognitive load is presented and a three-component solution is revealed, consistent with the types of load that the different items were intended to measure.
Journal ArticleDOI

Simulating Instructional Roles through Pedagogical Agents

TL;DR: The design and empirical validation of three distinct pedagogical agent roles for college students within the MIMIC (Multiple Intelligent Mentors Instructing Collaboratively) agent-based research environment confirmed that the agent roles were not only perceived by the students to reflect their intended purposes but also led to significant changes in learning and motivation.
Journal ArticleDOI

Interactivity in human–computer interaction: a study of credibility, understanding, and influence

TL;DR: In this article, the authors examined if increased richness and anthropomorphism in interface design lead to computers being more influential during a decision-making task with a human partner, and found that computers were more influential than human partners but that the latter were rated more positively on social dimensions of communication than the former.
Journal ArticleDOI

Humanizing chatbots: The effects of visual, identity and conversational cues on humanness perceptions

TL;DR: Findings show that a high level of message interactivity compensates for the impersonal nature of a chatbot that is low on anthropomorphic visual cues, and identifying the agent as human raises user expectations for interactivity.
Journal ArticleDOI

It doesn't matter what you are! Explaining social effects of agents and avatars

TL;DR: It was found that the belief of interacting with either an avatar or an agent barely resulted in differences with regard to the evaluation of the virtual character or behavioral reactions, whereas higher behavioral realism affected both.