scispace - formally typeset
Book ChapterDOI

A Systematic Framework for Designing and Evaluating Persuasive Systems

Reads0
Chats0
TLDR
The process of designing and evaluating persuasive systems is discussed and what kind of content and software functionality may be found at the final product is described, based on the works of Fogg.
Abstract
A growing number of information technology systems and services are being developed to change users' attitudes or behavior or both. Despite the fact that attitudinal theories from social psychology have been quite extensively applied to the study of user intentions and behavior, these theories have basically provided checklists or rules of thumb rather than systematic design methods or methodologies to develop software solutions. This article is conceptual-theoretical by its nature. It discusses the process of designing and evaluating persuasive systems and describes what kind of content and software functionality may be found at the final product. Seven underlying postulates behind persuasive systems, ways to analyze the user and the use context, and persuasive design strategies and guidelines are highlighted. Based on the works of Fogg, the article also lists techniques for persuasive system content and functionality, describing example software requirements and implementations. Some new techniques are suggested. Moreover, a new categorization of these techniques is proposed, composing of the primary task, dialogue, system credibility, and social support categories.

read more

Citations
More filters
Journal ArticleDOI

A foundation for the study of behavior change support systems

TL;DR: This theory-creating article suggests the concept of a behavior change support system (BCSS), whether web-based, mobile, ubiquitous, or more traditional information system to be treated as the core of research into persuasion, influence, nudge, and coercion.
Proceedings Article

Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise

TL;DR: The results indicate that social factors are strong predictors for attitudes towards gamification, and, further, continued use intentions and intentions to recommend the related service.
Proceedings ArticleDOI

Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight

TL;DR: The design of a system - Fit4Life - that encourages individuals to address the larger goal of reducing obesity in society by promoting individual healthy behaviors is described.
Proceedings ArticleDOI

Persuasive system design: state of the art and future directions

TL;DR: An overview of the current state of the art in persuasive systems design is provided and many of the research papers seem to describe the investigated persuasive systems in a relatively vague manner leaving room for some improvement.
References
More filters
Book

Communication and Persuasion: Central and Peripheral Routes to Attitude Change

TL;DR: In this article, the authors define the ELM and seine Basiskonzepte theoretisch definiert und durch eine Vielzahl empirischer Studien untermauert.
Book

Persuasive Technology: Using Computers to Change What We Think and Do

B. J. Fogg
TL;DR: Mother Nature knows best--How engineered organizations of the future will resemble natural-born systems.
Book

Persuasive technology : using computers to change what we think and do

B. J. Fogg
TL;DR: Fogg has coined the phrase Captology (an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers as mentioned in this paper, and has revealed how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior.
Proceedings ArticleDOI

Computers are social actors

TL;DR: Five experiments provide evidence that individuals’ interactions with computers are fundamentally social, and show that social responses to computers are not the result of conscious beliefs that computers are human or human-like.
Book

Requirements Engineering: A Good Practice Guide

TL;DR: This book presents a set of guidelines which reflect the best practice in requirements engineering, and explains in an easy-to-understand way how you can improve your requirements engineering processes.