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Open AccessJournal ArticleDOI

Persuasive Systems Design: Key Issues, Process Model, and System Features

Harri Oinas-Kukkonen, +1 more
- 01 Jan 2009 - 
- Vol. 24, Iss: 1, pp 28
TLDR
The process of designing and evaluating persuasive systems is discussed and what kind of content and software functionality may be found in the final product is described, as well as seven underlying postulates behind persuasive systems and ways to analyze the persuasion context.
Abstract
A growing number of information technology systems and services are being developed to change users’ attitudes or behavior or both. Despite the fact that attitudinal theories from social psychology have been quite extensively applied to the study of user intentions and behavior, these theories have been developed for predicting user acceptance of the information technology rather than for providing systematic analysis and design methods for developing persuasive software solutions. This article is conceptual and theory-creating by its nature, suggesting a framework for Persuasive Systems Design (PSD). It discusses the process of designing and evaluating persuasive systems and describes what kind of content and software functionality may be found in the final product. It also highlights seven underlying postulates behind persuasive systems and ways to analyze the persuasion context (the intent, the event, and the strategy). The article further lists 28 design principles for persuasive system content and functionality, describing example software requirements and implementations. Some of the design principles are novel. Moreover, a new categorization of these principles is proposed, consisting of the primary task, dialogue, system credibility, and social support categories.

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Journal ArticleDOI

Just-in-Time Adaptive Interventions (JITAIs) in Mobile Health: Key Components and Design Principles for Ongoing Health Behavior Support

TL;DR: It is critical that researchers develop sophisticated and nuanced health behavior theories capable of guiding the construction of JITAIs and particular attention has to be given to better understanding the implications of providing timely and ecologically sound support for intervention adherence and retention.
Journal ArticleDOI

Persuasive System Design Does Matter: A Systematic Review of Adherence to Web-Based Interventions

TL;DR: Using intervention characteristics and persuasive technology elements, a substantial amount of variance in adherence can be explained and can be used to make an informed decision about how to design a web-based intervention to which patients are more likely to adhere.
Journal ArticleDOI

A holistic framework to improve the uptake and impact of eHealth technologies.

TL;DR: A holistic framework is composed based on a participatory development approach, persuasive design techniques, and business modeling that serves as an evidence-based roadmap to demonstrate the impact of eHealth technologies more effectively.
Journal ArticleDOI

Gamification for Health and Wellbeing : A Systematic Review of the Literature

TL;DR: The current state of evidence supports that gamification can have a positive impact in health and wellbeing, particularly for health behaviours, however several studies report mixed or neutral effect.
Journal ArticleDOI

Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis.

TL;DR: This review aimed to synthesise literature on engagement to identify key conceptualisations and to develop an integrative conceptual framework involving potential direct and indirect influences on engagement and relationships between engagement and intervention effectiveness.
References
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Perceived Usefulness, Perceived Ease of Use, and User

TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.
Journal ArticleDOI

Perceived usefulness, perceived ease of use, and user acceptance of information technology

TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Book

Communication and Persuasion: Central and Peripheral Routes to Attitude Change

TL;DR: In this article, the authors define the ELM and seine Basiskonzepte theoretisch definiert und durch eine Vielzahl empirischer Studien untermauert.
Journal Article

Building a Practically Useful Theory of Goal Setting and Task Motivation

TL;DR: The authors summarize 35 years of empirical research on goal-setting theory, describing the core findings of the theory, the mechanisms by which goals operate, moderators of goal effects, the relation of goals and satisfaction, and the role of goals as mediators of incentives.
Book

Persuasive Technology: Using Computers to Change What We Think and Do

B. J. Fogg
TL;DR: Mother Nature knows best--How engineered organizations of the future will resemble natural-born systems.
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