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Proceedings ArticleDOI

A theorem on polygon cutting with applications

Bernard Chazelle
- pp 339-349
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TLDR
It is proved that it is possible, in O(N) time, to find two vertices a,b in P, such that the segment ab lies entirely inside the polygon P and partitions it into two polygons, each with a weight not exceeding 2C/3.
Abstract
Let P be a simple polygon with N vertices, each being assigned a weight ∈ {0,1}, and let C, the weight of P, be the added weight of all vertices. We prove that it is possible, in O(N) time, to find two vertices a,b in P, such that the segment ab lies entirely inside the polygon P and partitions it into two polygons, each with a weight not exceeding 2C/3. This computation assumes that all the vertices have been sorted along some axis, which can be done in O(Nlog N) time. We use this result to derive a number of efficient divide-and-conquer algorithms for: 1. Triangulating an N-gon in O(Nlog N) time. 2. Decomposing an N-gon into (few) convex pieces in O(Nlog N) time. 3. Given an O(Nlog N) preprocessing, computing the shortest distance between two arbitrary points inside an N-gon (i.e., the internal distance), in O(N) time. 4. Computing the longest internal path in an N-gon in O(N2) time. In all cases, the algorithms achieve significant improvements over previously known methods, either by displaying better performance or by gaining in simplicity. In particular, the best algorithms for Problems 2,3,4, known so far, performed respectively in O(N2), O(N2), and O(N4) time.

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Citations
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Triangulating a simple polygon in linear time

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References
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A Separator Theorem for Planar Graphs

TL;DR: In this paper, it was shown that the vertices of a planar graph can be partitioned into three sets A, B, C such that no edge joins a vertex in A with another vertex in B, neither A nor B contains more than ${2n/3}$ vertices, and C contains no more than $2.

A separator theorem for planar graphs

TL;DR: In this paper, it was shown that the vertices of a planar graph can be partitioned into three sets A,B,C such that no edge joins a vertex in A with another vertex in B, neither A nor B contains more than 2n/3 vertices, and C contains no more than $2.
Proceedings ArticleDOI

Geometric intersection problems

TL;DR: An O(N log N) algorithm is given to determine whether any two intersect and use it to detect whether two simple plane polygons intersect and to show that the Simplex method is not optimal.
Journal ArticleDOI

A linear algorithm for computing the visibility polygon from a point

TL;DR: A linear, and thus optimal, algorithm is exhibited for solving the hidden-line problem in two dimensions, a recurrent problem in computer graphics.
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