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AIBPO: Combine the Intrinsic Reward and Auxiliary Task for 3D Strategy Game

TLDR
Zhang et al. as mentioned in this paper proposed an intrinsic-based policy optimization (IBPO) algorithm for reward sparsity, where a novel intrinsic reward is integrated into the value network, which provides an additional reward in the environment with sparse reward, so as to accelerate the training.
Abstract
In recent years, deep reinforcement learning (DRL) achieves great success in many fields, especially in the field of games, such as AlphaGo, AlphaZero, and AlphaStar. However, due to the reward sparsity problem, the traditional DRL-based method shows limited performance in 3D games, which contain much higher dimension of state space. To solve this problem, in this paper, we propose an intrinsic-based policy optimization (IBPO) algorithm for reward sparsity. In the IBPO, a novel intrinsic reward is integrated into the value network, which provides an additional reward in the environment with sparse reward, so as to accelerate the training. Besides, to deal with the problem of value estimation bias, we further design three types of auxiliary tasks, which can evaluate the state value and the action more accurately in 3D scenes. Finally, a framework of auxiliary intrinsic-based policy optimization (AIBPO) is proposed, which improves the performance of the IBPO. The experimental results show that the method is able to deal with the reward sparsity problem effectively. Therefore, the proposed method may be applied to real-world scenarios, such as 3-dimensional navigation and automatic driving, which can improve the sample utilization to reduce the cost of interactive sample collected by the real equipment.

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Heterogeneous catalysis mediated by light, electricity and enzyme via machine learning: Paradigms, applications and prospects.

TL;DR: In this paper , the authors summarized the general research paradigms of machine learning in the discovery of catalysts in heterogeneous catalysis and proposed general guidelines of ML for heterogeneous Catalysis.
References
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Deep learning

TL;DR: Deep learning is making major advances in solving problems that have resisted the best attempts of the artificial intelligence community for many years, and will have many more successes in the near future because it requires very little engineering by hand and can easily take advantage of increases in the amount of available computation and data.
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Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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Mastering the game of Go with deep neural networks and tree search

TL;DR: Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.
Journal ArticleDOI

Mastering the game of Go without human knowledge

TL;DR: An algorithm based solely on reinforcement learning is introduced, without human data, guidance or domain knowledge beyond game rules, that achieves superhuman performance, winning 100–0 against the previously published, champion-defeating AlphaGo.
Journal ArticleDOI

Learning to Forget: Continual Prediction with LSTM

TL;DR: This work identifies a weakness of LSTM networks processing continual input streams that are not a priori segmented into subsequences with explicitly marked ends at which the network's internal state could be reset, and proposes a novel, adaptive forget gate that enables an LSTm cell to learn to reset itself at appropriate times, thus releasing internal resources.
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