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An RGB color management concept based on an improved gamut mapping algorithm

TLDR
This paper presents a practical implementation addressing both an eficient color transformation and a sophisticated gamut mapping of color reproduction on specific devices.
Abstract
In principal, color reproduction on specific devices can be divided into transformation of color coordinates and the adaptation of colors to a device, called gamut mapping. The well established ICC color management neglects the latter aspect. This paper presents a practical implementation addressing both an efficient color transformation and a sophisticated gamut mapping.

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Proceedings Article

Image Quality Measures for Evaluating Gamut Mapping.

TL;DR: The main topic of this paper is a quantitative comparison of the performance of image quality measures with data driven quality measures from psycho-visual tests, and proposes a new image quality measure based on the difference in color and local contrast.
Journal ArticleDOI

Image-Individualized Gamut Mapping Algorithms

TL;DR: It is shown that image quality measures can be successfully used to develop image-individualized gamut mapping algorithms and are remarkable because the scaling methods are based on the experimental data, whereas the quality measures are independent of these data.
Patent

A method of preparing the rendering with a color output device of at least one object

TL;DR: In this article, a method of preparing the rendering with a color output device of at least one object is proposed. But the method is limited to a single object, and it is not suitable for a large number of objects.
References
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Journal ArticleDOI

Digital color imaging

TL;DR: Fundamental concepts of color perception and measurement are first presented using vector-space notation and terminology in order to establish the background and lay down terminology.
Journal ArticleDOI

Digital Color Imaging

TL;DR: A survey of color imaging can be found in this article, where the fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology, along with common mathematical models used for representing these devices.
Journal Article

The fundamentals of gamut mapping : A survey

TL;DR: A survey of the fundamentals of gamut mapping is given by describing the cross-media color reproduction context in which it occurs, by giving definitions of terms used in conjunction with it, by describing its aims and by giving an overview of parameters that influence it.
Patent

Color gamut mapping

TL;DR: The range of possible gamut mapping strategies for cross-media color reproduction, evaluates the performance of various options and advises on designing new, improved solutions are illustrated.
Frequently Asked Questions (14)
Q1. What contributions have the authors mentioned in the paper "An rgb color management concept based on an improved gamut mapping algorithm" ?

This paper presents a practical implementation addressing both an efficient color transformation and a sophisticated gamut mapping. 

In the future, their prototype will be improved in a number of ways. 

The main drawback of ICC-CMS is that it is based on precomputed data structures (mostly lookup-tables), which means that the involved GM has to be precomputed, too. 

Due to the limited range of colors reproducible by each device, an adaptation of the input colors, so-called gamut mapping (GM ),1 is usually involved.15 years ago, the International Color Consortium developed an open distributed software standard (the ICC color management system or ICC-CMS) to universally transform between color spaces, in particular device specific ones. 

The containing cube is found by rounding the working color space coordinates of pt down to the next working color space grid vertex. 

A set of a hundred images was mapped to the ISO newspaper gamut with each of the algorithms, resulting in a test set of 500 images. 

Since ICC-CMS normally considers color spaces like sRGB or ECI RGB as input gamut, the ICC-CMS is always in a worst case situation. 

First the space, which the authors treat as a sphere, is partitioned into 808 segments along the equator and then each of these is further split into 404 segments from pole to pole. 

The backtransform is fast, it averages at about 1.13µs = 1.13 · 10−6s per pixel in the current implementation, which means about 890’000 pixels can be backtransformed per second (c.f. table 2). 

SPIE-IS&T/ Vol. 7241 724118-8Downloaded from SPIE Digital Library on 25 Nov 2009 to 129.132.191.129. Terms of Use: http://spiedl.org/termsGamut mapping is clearly the bottleneck of the application: since it is filter-based, for every pixel being mapped also a certain amount of its neighborhood is taken into account. 

These representatives define the gamut surface, and are used for in-gamut queries as well as compression in gamut mapping (see section 4). 

Assuming the mapping was done with the default parameters described in section 4.3, it averages at about 11.14µs = 11.14 · 10−6s per pixel, meaning about 90’000 pixels can be mapped per second (c.f. table 3). 

Avoiding the drawbacks of ICC-CMS as a distributed software standard, the authors were able to combine a sophisticated gamut mapping algorithm with a simple interpolation technique for the color transform. 

SPIE-IS&T/ Vol. 7241 724118-10Downloaded from SPIE Digital Library on 25 Nov 2009 to 129.132.191.129. Terms of Use: http://spiedl.org/termsIn this paper the authors demonstrated that there are practical alternative color management systems with better visual performance.