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Journal ArticleDOI

AudioBIFS: Describing audio scenes with the MPEG-4 multimedia standard

TLDR
An overview of the AudioBIFS system, part of the Binary Format for Scene Description (BIFS) tool in the MPEG-4 International Standard, and the current state of implementations of the standard are described.
Abstract
We present an overview of the AudioBIFS system, part of the Binary Format for Scene Description (BIFS) tool in the MPEG-4 International Standard. AudioBIFS is the tool that integrates the synthetic and natural sound coding functions in MPEG-4. It allows the flexible construction of soundtracks and sound scenes using compressed sound, sound synthesis, streaming audio, interactive and terminal-dependent presentation, three-dimensional (3-D) spatialization, environmental auralization, and dynamic download of custom signal-processing effects algorithms. MPEG-4 sound scenes are based on a model that is a superset of the model in VRML 2.0, and we describe how MPEG-4 is built upon VRML and the new capabilities provided by MPEG-4. We discuss the use of structured audio orchestra language, the MPEG-4 SAOL, for writing downloadable effects, present an example sound scene built with AudioBIFS, and describe the current state of implementations of the standard.

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Citations
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Journal ArticleDOI

Perceptual coding of digital audio

TL;DR: This paper reviews methodologies that achieve perceptually transparent coding of FM- and CD-quality audio signals, including algorithms that manipulate transform components, subband signal decompositions, sinusoidal signal components, and linear prediction parameters, as well as hybrid algorithms that make use of more than one signal model.
Journal ArticleDOI

Interactive 3-D Video Representation and Coding Technologies

TL;DR: A general classification and overview of interactive scene representation formats for audio-visual scenes can be found in this paper, with a focus on international standards, which are beneficial for consumers, service providers, and manufacturers.
Patent

Methods and apparatuses for encoding and decoding object-based audio signals

TL;DR: In this paper, an audio decoding method was proposed to generate a third downmix signal from a first audio signal and another from a second audio signal by combining first object-based side information extracted from the first signal and second object-bounded side information from the second signal.
Patent

Method and an apparatus for processing an audio signal

TL;DR: In this article, an apparatus for processing an audio signal and method thereof is described, which includes receiving, by an audio processing apparatus, a signal including a first data of a first block encoded with rectangular coding scheme and a second data of the second block encoded in non-rectangular coding scheme.
Patent

A method and an apparatus for processing an audio signal

TL;DR: In this article, an apparatus for processing an audio signal and method thereof is described, which includes a signal receiving unit a plurality of preset informations and preset attribute information; a display unit displaying preset metadatas, a preset mode input unit being inputted a select signal selecting one preset metadata; a presetmode select unit selecting the preset metadata and a preset information based on the select signal.
References
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Book

Introduction to Automata Theory, Languages, and Computation

TL;DR: This book is a rigorous exposition of formal languages and models of computation, with an introduction to computational complexity, appropriate for upper-level computer science undergraduates who are comfortable with mathematical arguments.
Journal ArticleDOI

Signal compression based on models of human perception

TL;DR: It is proposed that fundamental limits in the science can be expressed by the semiquantitative concepts of perceptual entropy and the perceptual distortion-rate function, and current compression technology is examined in that framework.
Journal Article

ISO/IEC MPEG-2 Advanced Audio Coding

TL;DR: The ISO/IEC MPEG-2 advanced audio coding (AAC) system was designed to provide MPEG2 with the best audio quality without any restrictions due to compatibility requirements.
Journal Article

Auralization-An Overview

TL;DR: Auralization is a term introduced to be used in analogy with visualization to describe rendering audible (imaginary) sound fields as mentioned in this paper, together with new hardware implementations of signal processing routines, it forms the basis of a powerful new technology for room simulation and aural event generation.
Journal ArticleDOI

Predictive coding of speech signals and subjective error criteria

TL;DR: Improved speech quality is obtained by efficient removal of formant and pitch-related redundant structure of speech before quantizing, and by effective masking of the quantizer noise by the speech signal.
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