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Journal ArticleDOI

ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control

TLDR
ClaytricSurface is a shape-changeable display with dynamic stiffness control that can mold 3D shapes and apply textures to them while experiencing tactile feedback through dynamically changing stiffness.
Abstract
ClaytricSurface is a shape-changeable display with dynamic stiffness control. The prototype uses vacuum pressure control on an enclosed volume of particles. Users can mold 3D shapes and apply textures to them while experiencing tactile feedback through dynamically changing stiffness. The system's developers have added both touch input using a depth camera and peripheral devices to expand the system's practical application. They also developed applications in the form of design tools that have great entertainment potential.

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Citations
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Journal ArticleDOI

Analysis and Classification of Shape-Changing Interfaces for Design and Application-based Research

TL;DR: This work gathers information together to provide a reference for designers and researchers wishing to build upon existing prototyping work, using synthesis and discussion of existing shape-changing interface reviews and comprehensive analysis and classification of 84 shape- changing interfaces.
Proceedings ArticleDOI

A Public Ideation of Shape-Changing Applications

TL;DR: This work documents the methodology and resultant application ideas along with reflections on the approach for gathering application ideas to enable shape-changing interactive surfaces and objects.
Proceedings ArticleDOI

Non-Rigid HCI: A Review of Deformable Interfaces and Input

TL;DR: This review survey shows that deformable input was often used to augment or replace rigid input, particularly on elastic and flexible displays, and provides designers and practitioners with a baseline for designing deformable interfaces and input methodically.
Journal ArticleDOI

Using Design Fiction to Inform Shape-Changing Interface Design and Use

TL;DR: A printed game-play instruction manual for a truly high resolution shape-changing game entitled First Hand is presented, which aims to draw parallels between current gaming practices and the tangible nature of shape-change interfaces.
Proceedings ArticleDOI

Fitts' Law and the Effects of Input Mapping and Stiffness on Flexible Display Interactions

TL;DR: Results show that bend input is highly correlated with Fitts' law for both position and rate control, and when the amount of force applied was controlled, device stiffness did not have a significant effect on performance.
References
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Journal ArticleDOI

Jamming is not just cool any more

TL;DR: In this article, it was suggested that the properties of jammed solids should be considered as belonging to a new class of materials known as fragile matter which, because of its unusual mechanical properties, requires a new theoretical description.
Proceedings ArticleDOI

OmniTouch: wearable multitouch interaction everywhere

TL;DR: OmniTouch is a wearable depth-sensing and projection system that enables interactive multitouch applications on everyday surfaces and is conceivable that anything one can do on today's mobile devices, they could do in the palm of their hand.
Journal ArticleDOI

Organic user interfaces: designing computers in any way, shape, or form

TL;DR: Displays on real-world objects allow more realistic user interfaces and may improve the quality of the user interface.
Proceedings ArticleDOI

Touch input on curved surfaces

TL;DR: It is found that surface convexity increases pointing accuracy, and in particular reduces the offset between theinput point perceived by users and the input point sensed by the device.
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