Journal ArticleDOI
Complexities of designing terrain maps illustrated with horizontal hachures
Patrick J. Kennelly
- Vol. 1, Iss: 2, pp 185-209
TLDR
In this article, a classification scheme for terrain maps based on four principal elements of design: layer tinting, shading, texturing, and form lines is proposed, which illustrates how the latter three elements meet at a critical design juncture where location, orientation, derived attributes and the use of visual variables to symbolize the terrain intersect.Abstract:
Designing maps involves numerous decisions on the part of the cartographer, while designing terrain maps adds unique complexities. Terrain is often conceptualized as varying in a smooth and continuous manner, leading to data being stored with field-based models, often using raster datasets. The focus of many map design books and other literature, however, is on symbolizing object-based models. Vector layers such as contours and hachures can be derived from grids, but are conceptually abstract and require special consideration for three-dimensional display. We propose a classification scheme for terrain maps based on four principal elements of design: layer tinting, shading, texturing and form lines. We also propose a new method for automating horizontal hachures that illustrates how the latter three elements meet at a critical design juncture where location, orientation, derived attributes and the use of visual variables to symbolize the terrain intersect. Horizontal hachures combine multiple desi...read more
Citations
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Remote Sensing And Image Interpretation
TL;DR: The remote sensing and image interpretation is universally compatible with any devices to read and is available in the digital library an online access to it is set as public so you can get it instantly.
Making Maps A Visual Guide To Map Design For Gis
TL;DR: The making maps a visual guide to map design for gis is universally compatible with any devices to read and can be downloaded instantly from the authors' book collection.
Journal ArticleDOI
Variable DEM generalization using local entropy for terrain representation through scale
TL;DR: An automated method of variable digital elevation model (DEM) smoothing using variably sized kernels to perform filtering, driven by the entropy of local z-values in the DEM, though other neighborhood-based filters could be implemented as well.
Journal ArticleDOI
The Relief Contour Method of Representing Topography on Maps (2)
TL;DR: In this paper, the authors proposed a shading by oblique illumination (SOCO) method for drawing the contours of the ground and contours in the light and the shading in the shadows.
References
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A land use and land cover classification system for use with remote sensor data
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Computer graphics—principles and practice
TL;DR: These are the short notes for a two hour tutorial on principles and practice of computer graphics and scientific visualization and they cannot completely replace the contents of the tutorial transparencies and slides since restrictions in space and print quality do not permit the inclusion of figures and example images.
Remote Sensing And Image Interpretation
TL;DR: The remote sensing and image interpretation is universally compatible with any devices to read and is available in the digital library an online access to it is set as public so you can get it instantly.
Book
How Maps Work: Representation, Visualization, and Design
TL;DR: Part 1 How meaning is derived from maps: taking a scientific approach in improving map representation and design an information processing view of vision and visual cognition - cartographic implications how Maps are seen how maps are understood.