Journal ArticleDOI
Computer graphics techniques for modeling cloth
H.N. Ng,R.L. Grimsdale +1 more
TLDR
A contemporary overview of cloth modeling techniques is presented, summarized and categorized by their main theoretical method: geometrical, physical, or hybrid; recommendations for future work consider the different goals in textile engineering and computer graphics.Abstract:
In this survey, we present a contemporary overview of cloth modeling techniques. 19 modeling techniques are summarized and categorized by their main theoretical method: geometrical, physical, or hybrid. The techniques within each category do not follow well-defined patterns. We therefore generally report each work independently according to the chronology of publication. At the end of the discussion of all techniques, we summarize their features in a table. We conclude by speculating on future research directions that could optimize the agreement between the requirements of visual realism and physical accuracy. The recommendations for future work consider the different goals in textile engineering and computer graphics.read more
Citations
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Proceedings ArticleDOI
Large steps in cloth simulation
David Baraff,Andrew Witkin +1 more
TL;DR: A cloth simulation system that can stably take large time steps is described, which is significantly faster than previous accounts of cloth simulation systems in the literature.
Proceedings ArticleDOI
Robust treatment of collisions, contact and friction for cloth animation
TL;DR: An algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation is presented, which works with any technique for simulating the internal dynamics of the cloth, and allows true modeling of cloth thickness.
Proceedings ArticleDOI
Simulation of clothing with folds and wrinkles
TL;DR: In this paper, the authors present several methods essential to matching the behavior and look of clothing worn by digital stand-ins to their real world counterparts, including a mixed explicit/implicit time integration scheme, a physically correct bending model with (potentially) nonzero rest angles for pre-shaping wrinkles, an interface forecasting technique that promotes the development of detail in contact regions, a post-processing method for treating cloth-character collisions that preserves folds and wrinkles, and a dynamic constraint mechanism that helps to control large scale folding.
Proceedings ArticleDOI
Simulation of clothing with folds and wrinkles
TL;DR: Novel contributions include a mixed explicit/implicit time integration scheme, a physically correct bending model with (potentially) nonzero rest angles for pre-shaping wrinkles, an interface forecasting technique that promotes the development of detail in contact regions, a post-processing method for treating cloth-character collisions that preserves folds and wrinkles, and a dynamic constraint mechanism that helps to control large scale folding.
Journal ArticleDOI
Robust treatment of collisions, contact and friction for cloth animation
TL;DR: In this article, the authors present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation, which works with any technique for simulating the internal dynamics of the cloth.
References
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Proceedings ArticleDOI
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TL;DR: The description of shape and the description of motion are unified and differential equations that model the behavior of non-rigid curves, surfaces, and solids as a function of time are constructed.
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Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
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Proceedings Article
Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior
TL;DR: A new method to adapt the physically-based model for animating cloth objects to the particularly stiff properties of textiles, inspired from dynamic inverse procedures is presented.
Journal ArticleDOI
Elastically deformable models
TL;DR: The authors employ elasticity theory to construct differential equations that model the behavior of deformable materials such as rubber, cloth, paper, and flexible metals, and apply them to model the behaviour of elasticity.
Journal ArticleDOI
Collision Detection and Response for Computer Animation
Matthew Moore,Jane Wilhelms +1 more
TL;DR: This paper discusses collision detection and response in general, presents two collision detection algorithms, describes modeling collisions of arbitrary bodies using springs, and presents an analytical collision response algorithm for articulated rigid bodies that conserves linear and angular momentum.