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Convolutional Two-Stream Network Fusion for Video Action Recognition

TLDR
In this paper, a spatial and temporal network can be fused at the last convolution layer without loss of performance, but with a substantial saving in parameters, and furthermore, pooling of abstract convolutional features over spatiotemporal neighbourhoods further boosts performance.
Abstract
Recent applications of Convolutional Neural Networks (ConvNets) for human action recognition in videos have proposed different solutions for incorporating the appearance and motion information. We study a number of ways of fusing ConvNet towers both spatially and temporally in order to best take advantage of this spatio-temporal information. We make the following findings: (i) that rather than fusing at the softmax layer, a spatial and temporal network can be fused at a convolution layer without loss of performance, but with a substantial saving in parameters; (ii) that it is better to fuse such networks spatially at the last convolutional layer than earlier, and that additionally fusing at the class prediction layer can boost accuracy; finally (iii) that pooling of abstract convolutional features over spatiotemporal neighbourhoods further boosts performance. Based on these studies we propose a new ConvNet architecture for spatiotemporal fusion of video snippets, and evaluate its performance on standard benchmarks where this architecture achieves state-of-the-art results.

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Citations
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Proceedings ArticleDOI

Skeleton-Based Action Recognition of People Handling Objects

TL;DR: A new framework for recognizing object-related human actions by graph convolutional networks using human and object poses is proposed, which outperforms the state-of-the-art method for skeleton-based action recognition.
Proceedings ArticleDOI

Two-Stream Convolution Neural Network with Video-stream for Action Recognition

TL;DR: A new ConvNet architecture called CVDN(Combined Video-stream Deep Network) is proposed to extract more spatio-temporal features from video fragments so as to effectively utilize the temporal information in the dataset.
Posted Content

First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations

TL;DR: In this paper, the authors used 3D hand pose annotations to recognize first-person dynamic hand actions interacting with 3D objects, using RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations.
Journal ArticleDOI

Global motion estimation with iterative optimization-based independent univariate model for action recognition

TL;DR: An iterative optimization scheme for GM estimation which removes the outlier points step by step and estimates global motions in a coarse-to-fine manner and the LM is estimated through a Spatio-temporal threshold-based method.
Journal ArticleDOI

Movement Estimation Using Soft Sensors Based on Bi-LSTM and Two-Layer LSTM for Human Motion Capture

TL;DR: A framework to estimate single-arm orientations using soft sensors mainly by combining a Bi-long short-term memory (Bi-LSTM) and two-layer LSTM and the contextual features of consecutive sensory arm movements are analyzed, which provides an efficient way to improve the accuracy of arm movement estimation.
References
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Proceedings Article

ImageNet Classification with Deep Convolutional Neural Networks

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Proceedings Article

Very Deep Convolutional Networks for Large-Scale Image Recognition

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Proceedings ArticleDOI

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Proceedings Article

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